'Interactive reality TV' project Rival Peak launches on Facebook
Pipeworks Software and Genvid Technologies are debuting a new Facebook Instant Game that looks to capture on the chaos of procedurally generated narrative in a reality TV format. ...
Get a job: Join Gameloft as a Lead Game Designer
Gameloft Australia in Brisbane is seeking a passionate Lead Game Designer to join our professional team and deliver fresh experiences for players. ...
Don't Miss: Why do devs love Slack, and how do they get the most out of it?
Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it. ...
Salesforce to acquire Slack in $27.7 billion deal
Last week's rumors of an impending Slack acquisition look to have been right on the money. ...
Blog: Key ingredients for compelling video game characters
A checklist for building stronger characters, including tips and ideas on how to strengthen the player-protagonist connection in non-linear and less narrative-driven games. ...
Best of 2020: Rebuilding a classic in Age of Empires II: Definitive Edition
Age of Empires II: Definitive Edition developer Bert Beeckman talks about the process of updating the original game and adding new content inspired by new civilizations. ...
EG7 pens deal to acquire EverQuest and H1Z1 dev Daybreak for $300 million
Daybreak Games Company is set to become a EG7 subsidiary, following yesterday's news that EG7 has also acquired MechWarrior dev Piranha Games. ...
Blog: How to fix miscommunication issues in your team
Good communication is important in all game development studios, even the smallest ones. Here I explain some of the issues I've had in our team and how we (sort of) solved them. ...
Supercell shutting down Hay Day Pop after less than a year
Supercell is ending development on its match puzzler Hay Day Pop less than a year after it launched. ...
Google names Genshin Impact its best game of 2020
Google has spotlighted its favorite Android titles from the past year as part of its Best Games of 2020 awards, and Genshin Impact has taken home the top prize. ...
Implementing raytraced shadows in The Riftbreaker
Implementing raytraced shadows in a game with an isometric point of view required us to find solutions to a lot of very specific problems. This article describes the process we used. ...
Get a job: Petroglyph Games is hiring a Graphics Engineer
A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine. Your tasks will focus on tools and technology used in our graphics engine. ...
The PlayStation 5's 'Activities' quick-select is Sony's answer to common single player woes
According to top secret pitch documents obtained by the folks at Vice Games, PlayStation built PS5 features like 'Activities' to address common concerns with single player experiences. ...
Today: Join this live Gamasutra Webcast feat. Innersloth's Victoria Tran!
Victoria Tran, community director at Among Us developer Innersloth, will be presenting a talk live with Gamasutra tomorrow on how to convey your game's value in today's noisy marketplace. ...
Don't Miss: Using procedural destruction to unleash chaos in Control
Explaining how Control's procedural destruction system was developed during a GDC Summer talk, Remedy's principle VFX artist Johannes Richter said the process began with understanding 'granularity.' ...