Get a job: Join Volition as a Senior Technical Designer

Volition is searching for a Senior Technical Designer with expertise in creating tools, improving pipelines and workflows, visual scripting, and prototyping. ...



Twitch outlines plan to take action against off-platform misconduct

Twitch has outlined how it plans to execute an off-service conduct policy that will cover behavior that takes place outside of its platform. ...



Don't Miss: Devs reflect on the influence and impact of Star Fox

An original Star Fox programmer (who also coded the stretchy Mario 64 face) joins other devs influenced by his work to talk about the development and enduring legacy of Nintendo's first Super FX game. ...



Death Stranding earned $27 million on PC in only 5 months

505 Games parent company Digital Bros says that Death Stranding outearned its other games last year, with the Kojima Productions-developed title earning over $27 million on PC in 2020. ...



Atari sets up two new divisions: Atari Gaming and Atari Blockchain

Atari has established two divisions with very different focuses, and its now-former CEO Frédéric Chesnais has stepped down in order to focus on its new Blockchain division. ...



Hades, Ghost of Tsushima and more await: Start planning your GDC 2021

GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event. ...



Report: Apple will argue it faces competition from other platforms during Epic trial

Apple intends to argue that it has plenty of competition when it comes to video game transactions when it's legal battle against Epic Games heads to trial in May. ...



Blog: Making serious indie games - A first-year business postmortem

An honest report about our first year as an independent studio looking at how we resurrected an old title, diversified our portfolio, tackled long-tail, and more! ...



Blog: Narrative subtlety and atmospheric world-building in Cyberpunk 2077

How Cyberpunk 2077's narrative subtlety and atmospheric world-building drives one of the best game experiences I've ever had. ...



Life is Strange dev Dontnod is branching into third-party publishing

Life is Strange and Tell Me Why developer Dontnod Entertainment is moving into third-party publishing. ...



Video: Making Marketing Mistakes with Innersloth's Victoria Tran

Innersloth Games' Victoria Tran goes through her own mistakes as a game marketer to explain that mistakes are inevitable, there are ways to correctly fail, and what lessons you can take away from failure. ...



Get a job: Hinterland Studio is hiring an Art Director

In this role, you will lead a team of artists across multiple areas and unify their efforts behind a clear artistic vision, ensuring the result reinforces gameplay, strengthens narrative, and delights players. ...



Don't Miss: Exploring the world-driven game design of Control

Remedy's Control was one of the most interesting games of last year because of its mysterious world where the mundane collided with the strange. Mikael Kasurinen and Brooke Maggs tell us the thinking behind the world-building. ...



Steam's marketing tracking, Epic's exclusivity data & more

The latest game discovery round-up looks at Steam's new UTM tracking solution, an Epic Game Store exclusivity database, and lots more besides. ...



Steamworks expands marketing tools with open beta for UTM traffic analytics

Valve is adding Urchin Tracking Module analytics to Steamworks to help developers better measure the effectiveness of marketing efforts that direct players towards their games.  ...