How IGF finalist Arrog explores death, mourning, and acceptance
Arrog, which was nominated for Excellence in Visual Art, follows a man through his dreams as he accepts his own death. It's an exploration of finding acceptance in death, aiming to reshape our look at death and mourning. ...
Take a look back at the making of Star Wars Galaxies at GDC 2021
Raph Koster and Richard Vogel are presenting a postmortem of Star Wars Galaxies at the all-digital GDC 2021. ...
Get a job: Join Rare and Xbox Game Studios as a Rendering Engineer
You'll be working as part of the Rendering team, liaising closely with the Art and Design teams to help them achieve the artistic vision for our games. ...
Activision seemingly sets up new in-house studio for triple-A mobile games
The Call of Duty Mobile-maker has seemingly set up a new internal studio to focus solely on the growing platform, and specifically create "the best AAA mobile games in the world." ...
Finnish studio Quicksave Interactive nets $1.3 million to create HTML-5 chat games
Helsinki-based game studio Quicksave Interactive has raised $1.3 million to create HTML-5 social games that can be played on messaging platforms. ...
Blog: The two sides of Doom Eternal
I recently went through the entirety of Doom Eternal and I wanted to share my thoughts on specifically how the two DLCs offer two sides of the same experience. ...
Report: Balan Wonderworld game director Yuji Naka departs Square Enix
Sonic the Hedgehog co-creator and Balan Wonderworld game director Yuji Naka has seemingly left Square Enix. ...
Tencent opens new L.A. office to consolidate workforce and enable further expansion
Chinese tech and game company Tencent has opened a new office in Los Angeles that could house up to 300 employees. ...
Video game charts: a series of lenses
Sure, you're looking at the top games on the Steam charts, but are those really the 'top games'? This and lots more discoverability takes in this latest round-up. ...
Get a job: Join Treyarch as a Senior Gameplay Engineer
A successful Senior Gameplay Engineer will have an †eye†for gameplay and a knack for understanding how to deliver exciting features that millions of fans are going to love. ...
Steam now lets devs join forces and create their own bundles
DIY Collaborative Bundles are a new way for devs to team up and sell their games as part of a package deal without needed to work directly with Steam's staff to do so. ...
Don't Miss: Water interaction model for boats in video games
Avalanche Studios senior software engineer Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat" in this meaty programming article. ...
Knockout City hits 5 million players during ten-day free trial
EA and Velan Studios' extreme dodgeball brawler Knockout City has attracted the attention of at least 5 million players during a free event spanning the first ten days of its launch ...
Blog: Is Ubisoft's leap into free-to-play AAA forward-thinking or a real risk?
On May 11th, 2021, Ubisoft announced that it plans to develop free-to-play triple-A in order to rely less on the premium business model. Is Ubisoft taking a real risk or is it being proactive in looking to the future? ...
Congratulations to the 2021 Game Narrative Review winners!
Here are the winners of the 2021 Game Narrative Review competition. ...