Cyberpunk 2077 DLC and Expansion Announcements Delayed to Q1 2021
We're not far off from the final release date for Cyberpunk 2077, and while the game itself has faced numerous delays in the past there's another delay to report on, but this time it's specifically regarding the DLC and story expansions. VGC reports that rather than reveal these before the game's release, CD Projekt Red has said it will be delaying the announcements until after launch.
"The initial plan was to do it before release," said president and joint-CEO Adam Kiciński during the company's third-quarter earnings call on November 25, 2020, "but after the recent delay, we decided to wait for the release to provide gamers with the game and then start talking about future projects. So, after release."
Cyberpunk 2077 has been said for a while now to be taking inspiration from The Witcher 3: Wild Hunt in regards to DLC. In a 2019 interview with Max Pears, a level designer working on Cyberpunk 2077 said "We've learnt from that [The Witcher 3] and that is the strategy for how we'll apply DLC to Cyberpunk as well. We'll look to take what we've learnt from Witcher 3 and apply that."
Earlier this year, CD Projekt Red president Adam Kiciński said that the game would have "no less DLC than The Witcher 3 had." Additionally, the Twitter account had confirmed that it would be getting free DLC similar to The Witcher 3. To refresh your memory, there were 2 major story expansions that launched for The Witcher 3 with 16 different DLC that arrived post-launch.
As for the multiplayer plans for the game, Kiciński said "we haven't announced any date so far" (Transcription from Seeking Alpha) but he does expect to share more information sometime "in Q1 next year". He also stated that the multiplayer is not an addition to the Cyberpunk 2077 game, but instead is its own AAA project which was something that was confirmed earlier this year.
He adds, "It's another independent production and [an] independent team of people works on it…. I said already we are not focusing right now on talking too much about other future products, products that are to be released after Cyberpunk. So please be with us in the first quarter of next year when we plan to share some strategy update. And I believe Cyberpunk multiplayer will be possible."
As we draw closer to the game's December 10, 2020 release CD Projekt Red has shown off some Xbox footage and PlayStation footage. When Cyberpunk 2077 does launch, you can expect it to be available on PC, PS4, PS5, Xbox One, Xbox Series X / S, and Stadia.
The post Cyberpunk 2077 DLC and Expansion Announcements Delayed to Q1 2021 by Ben Bayliss appeared first on DualShockers.
[Update] SNK Sells 33% Interest to The Crown Prince of Saudi Arabia
Update: While SNK representatives have not yet responded to DualShockers' inquiries, reports are now citing instead that EGDC (acting on behalf of the Crown Prince) will own 33% following the finalization of the deal. While this wouldn't constitute 'control' of the company, the report states it would place Saudi Arabia's Mohamed bin Salman bin Abdulaziz al-Saud with the highest percentage of ownership within the organization.
DualShockers will update the story as more information becomes available.
もともと、「サウジアラビアのSNK買収」って知られたんですが、厳密に言うと「サウジの企業がSNKの持分を33.3%を占めて最大株主」となります。
一番早かった単独記事のタイトルが「買収」になっていて結構大げさな事になったんですが、その内容はニュアンスが違うということです。 https://t.co/pIMhecC9la
— Gatoray (@gatoray_kof) November 27, 2020
Original reporting follows.
In surprisingly odd news, it's been reported that SNK has been purchased by the Saudi-based Electronic Gaming Development Company that shortens down to 'EGDC', with the agreement being 100% funded by the Saudi Crown Prince. The news comes from the Korean site, Bloter, and EDaily, which have been shared through ResetERA (Thanks, Nintendo Life), and reports that the Saudi Crown Prince is to acquire SNK. However, this has not been confirmed.
SNK is a video game developer known for titles such as Metal Slug, Samurai Shodown, The King of Fighters, the Neo Geo, and more. The original SNK went bankrupt and was bought over by Playmore in 2001, who shifted its focus away from console games. Later on, Chinese investors in 2015 bought the company. Since then, the company has been going back to its classics, releasing new games for many series. In particular, SNK, earlier this year confirmed that it was working on a new Metal Slug game for consoles as well as a mobile game. KOF XV was announced as well, but never revealed.
The article from Bloter reveals that on November 26, 2020, SNK "announced" it had signed a stock transfer agreement with Saudi Arabia's game company, EGDC. Bloter reports "The Daebuho, who signed a contract of 200 billion won, was found to be the crown prince of Saudi Arabia's Mohamed bin Salman bin Abdulaziz al-Saud. He is the largest shareholder of EGDC, owning 100% of his Mohamed bin Salman bin Abdulaziz Al-Saud Foundation. However, SNK apparently details that "if the contract proceeds, the largest shareholder will change on January 12 next year."
The Crown Prince has been accused of having a hand in the assassination of The Washington Post journalist Jamal Khashoggi back in 2018, and also for detained rights activists being tortured whilst they were in jail. In 2016, he introduced Vision 2030 which plans "to reform Saudi's economy towards a more diversified and privatized structure" with "goals and measures in various fields, from developing non-oil revenues and privatization of the economy to e-government and sustainable development" so this agreement could very well fall into this program.
This whole agreement seems to be odd and SNK doesn't seem to have issued a public statement about it as of yet. DualShockers has reached out for comment and will update this article should we hear back, or further confirmation comes to light.
The post [Update] SNK Sells 33% Interest to The Crown Prince of Saudi Arabia by Ben Bayliss appeared first on DualShockers.
How To Watch AOC's Next Among Us Twitch Stream
Representative Alexandria Ocasio-Cortez's Twitch stream of the massively popular indie game Among Us proved to be a record-breaking turn the first time around. AOC raked in roughly 400,000 concurrent viewers watching her stream live where she collaborated with streamers such as Pokimane and Hasanbi, as well as fellow Representative Ilhan Omar, in the interest of motivating those viewers to get out and vote in the 2020 Presidential Election.
AOC has garnered a massive following on both Twitter and Twitch and many people have been wondering when she will be giving it another go. Luckily for them, they won't have to wait much longer. In response to an invitation from the head of Canada's New Democratic Party, Jagmeet Singh, AOC announced on her Twitter account today that she will once again be streaming Among Us:
Canadian Members of Parliament & US Members of Congress venting each other into space. What could go wrong?
I'm in @theJagmeetSingh!
See you tomorrow.
7pm EST https://t.co/F2JNKLgFaQ https://t.co/QmhF6D86NO— Alexandria Ocasio-Cortez (@AOC) November 26, 2020
She will be joining Singh as well as streamers Hasanabi and Northerlion on their respective channels. The group intends to go live on Friday, November 27th at 7 PM ET // 4 PM PT (which you can follow on AOC's Twitch channel) for what will likely be another massive turnout during the holiday weekend. If the Congresswoman's first foray into the world of streaming is any indication, this next one will surely be another very memorable experience rife with moments and will make for many more viral clips and gifs.
AOC's streaming has marked a definite rise in politicians' uses of video game culture. With these streams as well as presidential candidates using games like Animal Crossing to connect with the masses, the tides are definitely turning into a more inclusive and understanding platform where games are seen less as a controversial topic and more of another method of speaking with individuals who they may not usually get to speak to.
Among Us is available now, exclusively on Android, iOS, and PC. If you want to get notified when AOC goes live, make sure to follow her on her dedicated Twitch channel.
The post How To Watch AOC's Next Among Us Twitch Stream by Camilo Olmedo appeared first on DualShockers.
Project Eve Gameplay Looks Pretty And Cool In A NieR Automata + God Of War Way
On November 26, Shift Up published a gameplay video for Project Eve. The video showcases protagonist Eve locked in a boss battle against a monstrous beast. We learned multiple new details thanks to the video. Keep in mind this is still in-development footage.
Project Eve is set in a post-apocalyptic future, where Eve battles against unknown invaders, NA-tives, to reclaim Earth. This is the very first time we're actually seeing Project Eve in action, one year after its announcement.
First thing to note is that the gameplay gives us a first look at the game UI, which surprisingly has three different bars besides what seems to be HP. Moreover, none looks to be an endurance bar. Instead, the blue bar looks to be a shield, as Eve only looses some of her HP when hit after the blue bar was fully depleted. This second bar seems to be a charge gauge for the sword, which becomes enchanted with red lightning as you dodge and block blows. The number at the bottom right with the battery symbol is the number of times you can heal yourself.
Plus, similarly to Bayonetta or Zelda BOTW, you can also trigger a The Matrix and Max Payne like Bullet Time by dodging at the last moment. Eve has a multitude of sword-based combos at her disposal. Bosses also have command grabs. You also have to press a specific button in a short timeframe to finish off the boss, which seems like a Shenmue inspired QTE mechanic.
Project EVE First Gameplay Reveal, Boss Battle
Project Eve was first revealed on April 4, 2019 with a teaser trailer. The action game is developed by Shift Up, a Korean studio founded in 2013 and led by Kim Hyung Tae. He's the character designer of Blade & Soul, The War of Genesis 3, and the Magna Carta JRPG series by Softmax. Kim Hyung Tae has a particularly recognizable style. Which disregards realistic anatomy even more than usual Japanese-stylized works, with a huge focus on cool, cute and sexy. Kim Hyung Tae also handles Project Eve's character design.
Shift Up also mentioned during the reveal in 2019 that Project Eve is influenced in particular by God of War 2018 and NieR Automata. Moreover, Yoko Taro actually praised Project Eve.
これは楽しみ……そしてニーアの地形ジャンルが「セミオープンワールド」というのを初めて知った。>次世代コンソールAAAゲーム『イブ』発表、艶やかで美しい映像公開。キム・ヒョンテ氏が監督を務める https://t.co/xHERXvswVG
— yokotaro (@yokotaro) April 6, 2019
Project Eve is described as a Triple A console project, and is developed using Unreal Engine 4, high-density 3D Scan Systems, Motion Capture and Face Motion Capture. A new team part of Shift Up, called "Second Eve Studio", is developing the game. It's mainly made of Blade & Soul staff.
Project Eve: Platforms
While platforms weren't specified, Project Eve is developed "to show maximum performance on various platforms including consoles". Moreover, Shift Up aims to be a "global multi-platform developer". As such, we can expect Project Eve to launch on PC, PS4, PS5, Xbox One and Xbox Series X.
Shift Up also makes mobile RPG Destiny Child, which is currently celebrating its 3rd anniversary. Moreover, another game, online TPS Nikke the Goddess of Victory, was revealed with Project Eve in 2019. Nikke is scheduled to launch on iOS and Android. The game's character designer is KKUEM, associate and spouse of Kim Hyung Tae. Shift Up is currently recruiting for both games.
Personally speaking, I'm far from being sold on Project Eve yet. Which is obvious as we haven't seen anything concrete yet. I'm the type who rarely gets impressed by action games like these. Hopefully I'll get a huge change of heart with it, similarly to what happened with Scarlet Nexus once it started going more in-depth and revealed its female protagonist. One thing sure though, is that as an anime otaku, I definitely want to see more of Project Eve just for the chara design.
The post Project Eve Gameplay Looks Pretty And Cool In A NieR Automata + God Of War Way by Iyane Agossah appeared first on DualShockers.
Assassin's Creed Valhalla Japan Patch Brings Back Censored Blood
Today, on November 26, Ubisoft announced the Japan version of Assassin's Creed Valhalla (PC, PS4, PS5, Xbox One, Xbox Series X, Review). will be patched to add back various depictions of blood in the game, currently nearly nonexistent and censored. However, no precise date was shared yet. Ubisoft only stated the patch will be rolling out sometime in mid-December.
On the Japanese Ubiblog, Ubisoft wrote "The Japanese version of Assassin's Creed Valhalla currently has a problem where depictions of blood cannot be enabled in the game's options. We are currently preparing a patch to solve this issue, releasing in mid-December. We deeply apologize for the inconvenience caused to our customers."
Soon after the worldwide release of Assassin's Creed Valhalla, players in Japan but also in Korean and Taiwan noted the PS4 and PS5 versions of the game had the blood heavily censored. Many players complained about the issue and how the options has an on/off setting for blood which didn't change anything. On November 18, Ubisoft stated this was a necessary change to release the game in Japan in accordance to age rating regulations. However, this claim was denied by CERO on November 19. Ubisoft later on apologized and recognized the issue stemmed from an internal problem.
Learn more about what you can expect from Assassin's Creed Valhalla's Title Update 1.0.4 coming November 26:
Graphics / Performance mode introduction
Various quality of life changes
Game improvements#AssassinsCreed— Assassin's Creed (@assassinscreed) November 25, 2020
That's only the tip of the iceberg of the story. To get all the details and see what happened, and read more about gore censorship in Japan, you should check our past coverage. We explained the situation in detail.
A live action Netflix series of Assassin's Creed is in the works. In case you're wondering about the featured image above, it's part of the Assassin's Creed x Vinland Saga crossover collab. A big update for the game has just launched as well.
The post Assassin's Creed Valhalla Japan Patch Brings Back Censored Blood by Iyane Agossah appeared first on DualShockers.
Genshin Impact Unreconciled Stars, Star of Destiny Event Guide
The Unreconciled Stars event is currently ongoing until November 30 in Genshin Impact (PC, PS4, PS5, Mobile, Switch soon). This is the second co-op event in miHoYo's online JRPG, and it's a large event, with a consequential amount of Primogems and rewards to earn. Most notably Electro + bow character Fischl. With this guide, we'll take a quick look at Star of Destiny, with some thoughts and tips on how to clear it in the few days left.
How to access Star of Destiny
First, you must have completed the main quest from Phase 1 and Phase 2 of the Unreconciled Stars event. The quests are The Crisis Deepens, and What the Skies Conceal, the Water Reveals. There are several sidequests you should clear for additional rewards, but you can leave them for later too. Those quests are very straightforward as long as you read the dialogues. However, for additional help, check miHoYo's official directions.
Secondly, once you're done with these quests, you'll be able to trigger Phase 3, Star of Destiny, by speaking with Mona. You can teleport to her. After speaking to her and triggering a cutscene, You'll be able to start the Star of Destiny Fallen Star Challenge.
Genshin Impact Unreconciled Stars: Star of Destiny, Fallen Star Challenge Explained
Multiple waves of enemies will be spawning in a closed off arena. Long story short, each time you defeat monsters, you earn Celestial Energy that you must submit at specific points of the arena. Submitting energy takes time, and getting hit while you do so makes you loose energy. As such, you should only submit between waves of enemies. There's a good ten seconds between each wave to let you do so.
If you're playing with a controller, to submit energy, you first need to open the quick menu roulette with your L1/ top left trigger, and then press your Square / left position button. If you press the buttons in the reverse order, the energy submit will not trigger.
Can I Play Fallen Star Challenge in Solo Mode?
You can play the Fallen Star Challenge solo if you don't have friends just like us all. The event difficulty will be scaled to your World Level. In fact, it might be best to run the event solo if your characters are very well maintained Artifacts wise and Talents wise. if you're scared of coordination with random players being wonky, then solo is best.
However, it's important to note the game will switch to Solo Co-op mode when triggering Fallen Star Challenge. It's like if someone joined your world, except you're alone. Moreover, the game can't be paused.
Which Characters Should I Use For Fallen Star Challenge?
First, it's important to note several characters have a huge 60% damage boost during the event: Tartaglia (Childe), Mona, Fischl, Lisa, Beidou, Ningguang, Noelle, Chongyun, and Xiangling. Every player owns at least Lisa, Noelle and Xiangling as they're free characters. If you have them geared up, use them. Lastly, maybe you were very lucky, or a whale, and own multiple characters among this list. If so, pick the ones who has constellations.
Lastly, Fallen Star is the same as most battles in Genshin Impact. As long as your team has a variety of Visions and weapons, you'll be fine. Moreover, a Claymore user is vital to break the armors of Hilichurl Cheftain, Hilichurl and Mitachurl eqquiped with rock shields. Occasional Anemo Slimes can be dealt with easily with an archer character, so consider bringing one.
Heroic Starburst and Fecund Starburst Explained
Once you cross thresholds in total Celestial energy accumulated, Heroic Starburst or Fecund Starburst will trigger.
Fecund Starburst increases the speed of Celestial Energy submission. Heroic Starburst boosts your ATK. Moreover, these bonuses work like an AoE: all characters near the receiver will receive it too.
Playing Fallen Star Challenge In Co-op Mode With Other Players
If you unlocked the NRE (Menu 30), make sure to fill it up beforehand. Remember, the game doesn't pause in the menu, enemies keep moving. As such, having the NRE helps to eat faster. Here's how to unlock NRE (Menu 30) if you haven't yet.
If you can, coordinate yourselves before starting the event. I'm one of the advocates of "there's no truly stronger" character in Genshin Impact because it all comes to who you use with who. Character chemistry. And your Artifacts and their substats. So be sure to get ready before joining Co-op. Heal yourself. Eat your stat boosting food. And don't neglect elemental damage boosting potions.
Lastly, keep an eye on the random astral anomaly. In particular, when Inauspicious Star triggers, be sure to only submit energy when it's safe. Or else, you will loose everything when hit during the submit process. If you feel you're about to get hit, the best is to cancel the submit process.
The most important is to stick together to take advantage of the above-mentioned Fecund Starburst and Heroic Starburst.
Once you're done with your run, solo or co-op, you need to pay 40 Original Resin to get the rewards. The Challenge gives out , which you can exchange in the Event Shop.
Genshin Impact Unreconciled Stars: Rewards Obtainable Through Fallen Star Challenge
In the Fading Star's Essence shop, I highly suggest buying all Character Talent Level Upgrade materials in priority. Most notably, you should grab the Crown of Sagehood. It's used for very high level Talent Level upgrade. It'll be important in the long run. For the Fading Star's Might shop, I definitely suggest prioritizing the Hero's Wit.
Moreover, while the event itself ends on November 30, the shop will stay open until December 6, 2020.
Genshin Impact: How to Get Fischl In Unreconciled Stars
Besides clearing certain conditions in Phase 1 and Phase 2 of Unreconciled Stars, you also need to run the Fallen Star Challenge at least seven times. Moreover, both solo or co-op runs count.
The Genshin Impact Unreconciled Stars event ends on November 30. The first Phase of the event has a nice detail for Venti players. miHoYo is also now suing players leaking content from Version 1.2 Closed Beta Test. December 23 is the scheduled release date for Version 1.2, adding Dragonspine. miHoYo also revealed in which order future Teyvat regions will be added: Japan-themed Inazuma is the next region.
The post Genshin Impact Unreconciled Stars, Star of Destiny Event Guide by Iyane Agossah appeared first on DualShockers.
Hyrule Warriors: Age of Calamity Review — The Blood Moon Rises Once Again
When it was announced back in September, Hyrule Warriors: Age of Calamity was the Breath of the Wild prequel that nobody knew they wanted but suddenly everybody needed.
The game (kind of) takes place 100 years before the events of The Great Calamity and sees Link, Zelda, Impa, and their companions fighting for the future of Hyrule. While the events of the game may initially seem familiar to those who played The Legend of Zelda: Breath of the Wild, Age of Calamity takes things in a different direction. A direction that caught me a little off guard but as it played out, was more than welcome.
The group of heroes are aided on their quest by a small, time-traveling Guardian. The "little guy" has been sent from the future to warn Princess Zelda of the fate that is set to befall Hyrule and to guide her and her group on a journey to change the destiny of the land. Zelda is made aware that she needs to awaken her powers in order to seal away Calamity Ganon but she struggles to do so and the longer time goes on, the more desperate she becomes.
This is what made Age of Calamity's story feel way stronger than I had anticipated. At times the game felt incredibly bleak and I was left wondering how things could possibly resolve themselves only for a moment of heroism or a clever twist to bring everything back together with a multitude of satisfying conclusions.
As somebody who loved Breath of the Wild, Hyrule Warriors' story took me on a journey. There were constant nods to events that had taken place in the game's predecessor and as time went on in the battle-ravaged Hyrule, I could physically see the land crumbling around me, taking the shape of the world I came to love in Breath of the Wild.
Age of Calamity often felt like a love letter to the game that came before it. So much care and attention was paid to the little details but not once did it feel like it was trying to force anything. Korok's could be found hidden around the map, presenting Link with Korok seeds to spend. Chopping trees presented wood to use for crafting and Link can use his shield to surf through crowds of enemies, to name but a few of the call-backs.
Not only did returning to this world offer the opportunity for a little fan service but it also helped to build on some of the lore from Breath of the Wild. It was genuinely interesting playing through and seeing the birth of the Sheikah Towers and finding out more about the four Champions.
Hyrule Warriors: Age of Calamity is set out across the familiar Breath of the Wild map. Rather than having the freedom to explore, however, after each mission you are taken to back the map screen to choose where to go and which mission to tackle next.
The map is split into the same sections as Breath of the Wild and both the main missions and side missions represent the areas in which they are based. If you choose to take a mission in the Gerudo area, for example, you will be fighting across a vast desert and will encounter specific enemies, such as the Molduga, from that region.
Although the game takes the freedom of exploration away from you, Age of Calamity does well to ensure that no area of the map is left unexplored. There is a huge, and I mean huge, array of missions to take part in, all of which are spread across the whole of Hyrule. These go alongside the main story that sees Link trek from corner to corner of the map.
These missions offer the opportunity to earn a ton of new weapons, resources, and rupees to take back and then spend on upgrading characters. You can also unlock shops and increase the power of your runes, items and weapons. This means that alongside the quest icons on the map, there are a whole load of other symbols to get used to.
Some of these include a pot icon to spend resources to unlock recipes to buff you for your next mission. There are character images to increase either the hearts or teach new combos to your characters. Lastly, there are also both shop and stable icons to open locations for purchasing extra resources.
All of this made Age of Calamity feel like a much deeper experience than I was expecting. It made everything I was doing feel worthwhile and gave me a genuine reason to go through and complete each of the side missions. There are so many resources to collect and so many different places to spend them, that I lost hours completing the optional quests.
Alongside the aforementioned areas, Age of Calamity introduces a Blacksmith. The Blacksmith will undoubtedly be one of the most visited areas within the game. After earning weapons during missions, you can return to the Blacksmith to fuse them with your main weapon to increase its strength and potentially gain permanent buffs. The weapons found across the battlefield are very much like those from Breath of the Wild and, for Link at least, include a range of spears, swords, and boomerangs.
Weapon durability was a contentious issue within Link's debut Switch adventure. While for some, it offered the opportunity to be tactical, selecting the right weapons for the right task, for others, it was just a pain. Luckily for those who fall into the second category, I have good news. Weapons don't break in Age of Calamity and, therefore, all of those rupees spent at the Blacksmith will never go to waste.
Hyrule Warriors: Age of Calamity also got rid of another one of Breath of the Wild's more polarising features: stamina. While you're likely to encounter a whole bunch of rain on your missions, it's not going to cause you to slide down a big mountain you've spent your time climbing.
For anybody who has played a Musou game before, Age of Calamity's missions will feel fairly familiar. You enter a battlefield, which consists of a range of enemies and outposts, and it's your job to battle your way through, capturing the outposts and dealing with any miscellaneous occurrences that happen along the way.
For some, this will certainly be Hyrule Warriors' biggest downfall. While Age of Calamity does a legitimately fantastic job at making each of the missions feel varied, fundamentally, you are completing the same tasks over and over. Every mission will always have a combination of defeat X amount of enemies, help an ally, defeat a certain boss, capture or defend certain outposts, and escort a character from point A to point B.
Although it could be argued that the mission structures in Age of Calamity lack variety, the same certainly can't be said for the characters. In previous footage, Nintendo and Koei Tecmo had shown off Link, Zelda, Impa, The King, and the four Champions as playable heroes, but that's far from the final roster. There are some genuine surprises within the lineup including some fan favourite characters that I never expected to get the chance to play as. I implore you to complete as many of the side missions as possible to ensure you unlock them all.
The beauty of each of the characters is that they're not simple reskins of each other either and each plays drastically different to the last. Link uses his classic sword to sweep down groups of enemies whereas Revali flies through the air, shooting the crowds with his signature bow and arrow. These differences extend to the surprise characters as well.
It's not only their attacks that differ, either. To provide one example, Mipha deals less damage but can move quicker versus Daruk who brutishly, but very slowly, destroys crowds of enemies. The differences even extend to how they use the Runes. While you'd think throwing Remote Bombs would be the same no matter who you are, Hyrule Warriors ensures that each character does it in a vastly different manner.
Not only does Age of Calamity allow you to play as a range of characters, but certain missions allow you to pilot The Divine Beasts. These four giant robot animals allow you to destroy thousands of enemies in one fell swoop. It's a genuine power trip that felt reminiscent of riding a Brumak for the first time in Gears of War 2. The Divine Beast sections are a fun addition to the game, and one that is used a perfect amount. They break up the other missions nicely, without ever feeling overused.
Going into the game, I anticipated the combat to be a combination of hacking, slashing, and button-mashing with not a lot else. It turns out that Age of Calamity is far more nuanced than that. This is in part due to the variety of the characters but also due to different systems the game incorporates.
Like Breath of the Wild, a perfectly timed dodge will allow you to unleash a flurry attack on an enemy. These attacks help weaken the enemy's defensive shield, a shield that once cracked will allow you to unleash an extremely powerful attack on your foe.
Runes are also used in an extremely clever fashion within the game. Alongside the power that each Rune grants, such as using Stasis to freeze an enemy, for example, they can also be used to stagger enemies for you to then unleash damage on them, providing you nail the quick-time event.
Sadly, the way Age of Calamity is balanced, some of the more fearsome enemies have had to be nerfed and creatures like the Lynel and the Guardians present way less of a challenge. Usually, in Breath of the Wild, a single shot from a Guardian's laser would be enough to take a huge portion, if not all, of Link's health. Due to the hectic nature of Hyrule Warriors, however, this has been reduced to maybe three or four hearts per hit. This took away a little of the excitement and fear that I would have expected to come when encountering these types of enemies.
Hyrule Warriors: Age of Calamity is one of the few Switch titles that I'd definitely recommend playing with your console docked. While I generally prefer playing my Switch in handheld mode, there is so much going on in Age of Calamity that on a smaller screen it can be almost impossible to see. The drop in resolution also felt more obvious in this game when compared to others.
Then there's the small matter of the framerate. I'm not somebody who particularly sets out to look for the best FPS and will almost always choose a "fidelity mode" over a "performance mode." However, at times, it was hard not to get a little frustrated with Age of Calamity. There were never any times when it completely bugged out, but the game certainly chugged more often than I'd like to admit.
Hyrule Warriors: Age of Calamity surprised me. I expected to be a fan due to my love of The Legend of Zelda: Breath of the Wild, however, I equally expected my experience to be dampened due to the Musou formula. I was wrong to have those hang-ups.
The game tells a fascinating story that goes from incredibly dire to incredibly heart-warming with everything in between. It has more depth than I would have ever expected from a title like this and has more than enough content to keep you playing for a very long time. While there are a few small tweaks that could be made, I'm just very happy that I got to revisit this version of Hyrule, something that doesn't happen too often in the world of The Legend of Zelda.
The post Hyrule Warriors: Age of Calamity Review — The Blood Moon Rises Once Again by Sam Woods appeared first on DualShockers.
Amazon Cuts Ties With UK Delivery Driver After PS5 Goes Missing
In the UK, the launch of the PS5 was met with a plethora of issues with deliveries. Customers waiting for their next-generation PlayStation either hadn't had their console delivered despite messages claiming it had been, while others received items that were not correct. This was even more concerning when PS5 consoles started appearing on eBay for incredibly large figures, some even going up £25,000.00.
Eurogamer reports one customer who had ordered a PS5 for her son had caught a delivery driver on CCTV handling a PS5-shaped package in the back of his van and then driving off without delivering the product. It's detailed that the customer reached out to Amazon initially, being told Amazon would be investigating the situation and then later issued a refund and offered £5 in compensation which was later increased to £50.
The customer's daughter, however, drove to the nearby Amazon depot, showed the boss the CCTV footage, who confirmed the employee was one of his and has claimed that the driver would be fired. An Amazon spokesperson issued a statement to Oxford Mail saying, "We have very high standards for our delivery service providers and how they serve customers. The delivery associate will no longer be delivering on behalf of Amazon."
Amazon had promised UK customers who had been affected that it would put things right, however as Eurogamer reported yesterday, customers have been offered refunds, gift vouchers, and has apparently so far refused to accept that the consoles were stolen, or that there was any wrongdoing on behalf of its warehouse staff or those driving Amazon-branded vehicles.
In part of an email from Amazon it reads, "As the item is unavailable for replacement, we've requested that you are refunded for the full amount of this shipment, including delivery costs. We have also applied a £10 promotional credit to your account. We will be in touch if the possibility of a replacement becomes feasible in the coming weeks."
Sony has reported that the PS5 launch has been its biggest launch ever and that more inventory is due to be available before the end of 2020. In the UK, a scalper group called CrepChiefnotify has reportedly garnered over 3,500 consoles of which it said it has "no regrets". The manager of the group, "Tom" told Business Insider that the group was "running bots", however, the Facebook page statement by the group says, "2472 consoles secured on the day, not with bots as the media is portraying, all manual".
The PS5 console may be incredibly hard to find right now, but if what Sony says is true, there may be more opportunities to nab the console whenever it becomes available. However, this situation seems to indicate that we could do with a different system for securing legit orders. Somehow.
The post Amazon Cuts Ties With UK Delivery Driver After PS5 Goes Missing by Ben Bayliss appeared first on DualShockers.
Capcom Insider Claims Resident Evil Revelations 3 Is Coming With Big Nintendo Switch Push
On the heels of a massive leak of Capcom data, more information about their upcoming titles continue to surface. Rumors are now beginning to circulate that what was previously referred to as Resident Evil Outrage in those documents may actually be Resident Evil Revelations 3 according to Capcom insider Dusk Golem. He then went even further to assert that the upcoming title will be the next major Resident Evil installment with the Nintendo Switch version being the primary focus. Although this version will not necessarily be an exclusive for Nintendo's platform.
Dusk Golem, who also previously revealed details about Resident Evil Village before its official announcement, addressed the rumors on the Resetera forums in response to remarks he tweeted. He claimed that Resident Evil Outrage is simply a code name or working title for Resident Evil Revelations 3. Dusk then went on to claim that he received "100% confirmation" that Revelations 3 will be heavily Switch-focused, but that it would not necessarily be an exclusive. Nintendo's platform will likely be the primary release for the title which could more or less mean that a Switch version would be the first release with a multi-platform release happening shortly after.
It's Revelations 3, not Outbreak 3. I won't say more than that for now though. https://t.co/Yl6peklnbX
— AestheticGamer aka Dusk Golem (@AestheticGamer1) November 23, 2020
Resident Evil Revelations was initially released on the Nintendo 3DS in 2012 with PC and console ports coming shortly after. It followed Jill Valentine and Chris Redfield as they investigated a biological outbreak at sea and was set in between Resident Evil 4 and 5. It's sequel, Revelations 2, followed in 2015 and took an episodic approach releasing weekly between February and March of that year. It marked the return of both Claire Redfield and Barry Burton as they find themselves stranded on a deserted island before the events of Resident Evil 6. Both of which have since been released on the Nintendo Switch. Where this new installment falls into the canon remains to be seen.
Rumors such as these should naturally be taken with a grain of salt until an official statement can be released. As of yet, Capcom has not spoken about Resident Evil Revelation 3 to confirm or deny its existence.
The post Capcom Insider Claims Resident Evil Revelations 3 Is Coming With Big Nintendo Switch Push by Camilo Olmedo appeared first on DualShockers.
Animal Crossing: New Horizons Player Creates Cozy Thanksgiving Scenery
With the holiday season in full swing, Thanksgiving of course is next in line as families all over the US prepare for a feast. Of course, Thanksgiving in 2020 will look a little different this year in light of the pandemic, and if you're looking for other ways to celebrate the holiday, one designer in Animal Crossing: New Horizons is helping to make the holiday season come alive through the wildly popular Switch game.
Over on Twitter, Animal Crossing player HeiHei shared her designs for an AC-themed Thanksgiving, complete with several villagers gathered at the table for the traditional Thanksgiving feast. You can take a look at her work below:
Thanksgiving#acnh #ACNHDesign #ACNHDesigns pic.twitter.com/OyqApR0EmN
— HeiHei (@heiheicrossing) November 22, 2020
Alongside the cozy scenes of Thanksgiving, you can also check out a bunch of other holiday-themed creations from HeiHei, including clothing that you can download in the game for more autumnal attire:
Clothing for late Autumn#acnh #ACNHDesign #ACNHDesigns #acnhclothing pic.twitter.com/GWg1YXFvSJ
— HeiHei (@heiheicrossing) November 21, 2020
Flea market is surrounded by Maple Trees#acnh #ACNHDesign #ACNHDesigns pic.twitter.com/BnP1VFkjrH
— HeiHei (@heiheicrossing) November 21, 2020
Of course, with Christmas around the corner, HeiHei also has a few other more festive creations that you can find to get you into the holiday spirit:
Christmas Clothing#acnh #ACNHDesign #ACNHDesigns pic.twitter.com/2zzghE2AB3
— HeiHei (@heiheicrossing) November 24, 2020
my 2/F becomes Winter bedroom
Thanks for my ACNH friends giving me the new event items! (I dont have the DIY card yet so I cannot help making the items)#acnh #ACNHDesigns #acnhdesign pic.twitter.com/a10GKHQXJw
— HeiHei (@heiheicrossing) November 23, 2020
Over the course of the year we've seen plenty of incredible fan creations coming out of New Horizons, and HeiHei's designs especially show how the game is well-suited to creativity and fun at any time of the year. For more of her designs and work, you can check out HeiHei's Twitter and Instagram.
Animal Crossing: New Horizons is available now exclusively on Nintendo Switch.
The post Animal Crossing: New Horizons Player Creates Cozy Thanksgiving Scenery by Ryan Meitzler appeared first on DualShockers.