Marvel's Avengers fails to meet Square Enix sales targets

Square Enix has explained that sales of Marvel's Avengers were lower than expected, and that the advertising push for the title also proved costly. ...



Remnant: From the Ashes tops 1.7 million base game sales in just over a year

The Remnant: From the Ashes base game has sold more than 1.7 million units worldwide in little over a year.  ...



MechWarrior developer Piranha Games acquired by EG7 for $24.2 million

MechWarrior developer Piranha Games has been acquired by Enad Global 7 (EG7) for an initial SEK 207 million ($24.2 million). ...



Blog: A pre-postmortem about marketing

Five hard earned lessons I learned about marketing while making Spaceslingers for $0 as a small time indie developer. ...



Q& A: Hand-painting the watercolor world of Dordogne

"You have to try to keep things simple. If you tried to mock up a watercolor shader, usually it looks fake because most of the watercolor shaders are animated." ...



Get a job: Join Fox Cub (remotely!) as a software engineer

Our team is looking for an experienced fullstack software engineer to help us build new games and a new game engine using Cocos Creator and Typescript. ...



Blog: Four hyper-casual prototype best practices

Successful hyper-casual development isn†™t as easy as it looks. Here are four key design guidelines to follow to help crack this space. ...



The bulk of CD Projekt's $27.9 million in Q3 revenue came from The Witcher 3

Despite being half a decade old at this point, The Wticher 3 continues to print money for CD Projekt. ...



Super Mario Maker Wii U to be delisted, lose some online features in early 2021

Nintendo has stamped an end date on its support for online features in the Wii U version of Super Mario Maker and announced the game will vanish from its digital store early next year. ...



Don't Miss: A PC game for consoles - Remaking Divinity: Original Sin

Larian Studios CEO Swen Vincke explains the challenges of bringing PC RPG Divinity: Original Sin to Xbox One and PlayStation 4, and has sound advice for studios looking to target the console market. ...



Video: The world generation tech behind Far Cry 5

In this 2018 GDC talk, Ubisoft's Etienne Carrier explains how Ubisoft developed a set of procedural tools to generate biomes for Far Cry 5. ...



The anatomy of a Steam sale

What happens when you organize a themed sale on Steam, and what are the ramifications for increased profile of your games as a result? Real-world data within... ...



Blog: Historians discuss Assassin's Creed Valhalla

Historians Bob Whitaker and Daniel Melleno discuss Assassin's Creed Valhalla. Topics include the history of the Viking Age, raiding monasteries, Paganism vs. Christianity, and Viking slavery. ...



PlayStation 5 delivers 'biggest console launch ever' for Sony

The PlayStation 5 has broken launch sales records at Sony, with the company revealing the hefty next-gen machine has delivered its "biggest console launch ever." ...



Sakuna: Of Rice and Ruin tops 500,000 digital sales and shipments

Sakuna: Of Rice and Ruin has surpassed 500,000 shipments and digital sales, according to publisher Marvelous. ...