Sony removes Cyberpunk 2077 from PlayStation Store, promises refunds

Sony has taken the unprecedented step of not only allowing players to get refunds for Cyberpunk 2077, but de-listing the game from the PlayStation Store. ...



Opinion: Game company acquisitions & the 'growth stock bubble'

Why are some companies in the game biz - from Embracer Group to Keywords - going on studio buying sprees right now? Should we be worried about it, and what are the larger financial underpinnings? ...



Best of 2020: Breaking linear character progression with Outer Worlds' flaw system

The Outer Worlds co-director Tim Cain tells Gamasutra about the thinking behind the game's unique "flaw" system, and how its design entices players to develop their characters in an organic, non-linear manner. ...



Blog: Hands on - Predicting players' thinking

A hands-on guide to how you predict and control the player's meaning-making by differentiating between cognitive and behavioral goals in sequencing a motivating game space. ...



Deadline for GDC Core Concepts talk submissions extended to Jan. 11th

Good news game developers! The deadline for submitting a GDC 2021 Core Concepts talk has been extended to January 11th. ...



Blog: Musical approaches to timed challenges - Part 2

Part two of this two-part article series explores musical approaches to timed challenges in Fail Factory and Spyder. ...



Unity partners with Snap to extend reach of Unity Ads and deliver Snap Kit integration

Unity has partnered with Snap to extend the reach of Unity Ads to Snapchat advertisers, while also bringing Snap technology to game devs through the Snap Kit SDK. ...



Keywords acquires PR company Indigo Pearl and recording studio Jinglebell

Game service provider Keywords has continued its recent string of acquisitions by nabbing PR firm Indigo Pearl and recording studio Jinglebell.  ...



Blog: 5 technical lessons learned making Art Sort in VRChat

We developed a serious game using Social VR application VRChat to see how well the Unity development process could support serious game development. ...



Switch cracks down (further) on extreme discounting

Switch can still be quite a discount-centric platform - especially for games that cost $20-$25 on launch. But Nintendo has made some changes to shut down more egregious discounts - here's how. ...



Get a job: Join Guerrilla Games as a Senior Producer

As a Producer you will be an integral part of development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques. ...



Best of 2020: How Blizzard, Ubisoft, and other studios went remote in the time of COVID-19

Blizzard, Ubisoft, and other game development studios and publishers explain how their companies transitioned to remote work to slow the spread of COVID-19. ...



Stadia is now on iOS, but not through the App Store

Google has officially launched its game streaming service Google Stadia on iOS devices but, like many of its competitors, had to bypass the App Store to do so. ...



Blog: A developmental look at game aesthetics

What emotions do children want to experience when they play games? To answer this question, we present a framework that theorizes how game aesthetics evolve as children age. ...



GOG backtracks on Devotion re-launch hours after it was announced

Update: Red Candle says it will respect GOG's decision, but described the u-turn as "regretful" in a brief statement. ...