Sign up for a virtual portfolio review at GDC 2021!

You can now sign up for a 10-minute portfolio review session at GDC 2021. ...



Don't Miss: How Hideo Kojima defied the 'impossible' throughout Metal Gear's history

Take a look back at how Hideo Kojima defied the odds with his work on the Metal Gear Solid series. ...



Get a job: InnoGames is hiring a concept artist

InnoGames is hiring a concept artist to work on a new mobile game. ...



Here's what you can get out of a Career Development Pass at GDC 2021

The Career Development Pass is a quick way to jumpstart your career at the all-digital 2021 Game Developers Conference. Learn more here! ...



The actual cost of making a video game: A free talk and Q& A with Mike Rose

The next (free!) Gamasutra Editorial Forum is a must-attend as we welcome No More Robots' Mike Rose, who will ruthlessly break down the costs--both monetary and mental--that developers need to take into account when making a game. ...



Using natural symphonies to create human connections in Sunlight

"We wanted the forest to represent humanity itself speaking as one, which we feel needs voices and actors from all over the world," say the creators of the Excellence in Audio-nominated Sunlight. ...



The relaunched Xbox Design Lab will let you unleash your inner artisan

Microsoft has relaunched the Xbox Design Lab to let players, developers, and basically anybody with an Xbox (or a hankering for a fancy paperweight) create the gamepad of their dreams. ...



Blog: A history of game accessibility guidelines

A look back at the decades long history of game accessibility knowledge sharing, and the broad the swathe of people who have helped to push the field forwards. ...



Some Switch owners have been unable to download software for a week

Some unfortunate Switch owners are struggling to download software and updates from the Nintendo eShop due to what appears to be a firmware issue. ...



Among Us dev Innersloth talks about the human cost of overnight success

"Among Us going viral, it was just like 'OK, this is my life.' The pressure to get things done quickly was really high." ...



Runescape implements cross-platform play and progression after mobile debut

Jagex's evergreen fantasy MMORPG Runescape has implemented cross-platform play for the first time in its 20-year history after launching on mobile platforms. ...



Don't Miss: Building interesting emergence in Dying Light 2

Techland's Tymone Smektala discusses the technology fueling Dying Light 2's evolving gameplay. ...



Get a job: Moon Studios is looking for a Senior Designer

Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Game Designers. ...



Nintendo boss says expanding demographics key to post-pandemic Switch sales

Nintendo of America president Doug Bowser explained to The Verge that a number of factors--including the expanding demographics of players--will drive Nintendo Switch sales post pandemic. ...



Ubisoft Massive head steps down, will return in a new role at Ubisoft next year

Longtime Ubisoft dev and Ubisoft Massive managing director David Polfeldt is departing his role at Ubisoft Massive to start a new position at the company (after a 6-month sabbatical). ...