GamersHeroes Tuesday, April 16, 2024 4:45 PM Now live until April 22, those that pre-ordered the Deluxe Edition of 11 bit studios' Frostpunk 2 can dive into a week-long Beta that features the Utopia Builder Preview. The post The Unforgiving Frostlands Await with Frostpunk 2 Limited Access Beta appeared first on GamersHeroes. |
Kotaku Tuesday, April 16, 2024 6:59 PM Grand Theft Auto VI publisher Take-Two Interactive announced massive cuts in an SEC filing at the end of business today. The company revealed it will lay off 5 percent of its roughly 11,000-strong workforce and has cancelled several in-development projects valued at $140 million in an effort at "rationalizing its… |
Kotaku Tuesday, April 16, 2024 5:05 PM A newly published survey shows that most game developers aren't too sure about live-service video games—like Destiny 2 and Suicide Squad—representing a sustainable future for the industry, and think the return of paid DLC might be a better option instead. |
Kotaku Tuesday, April 16, 2024 4:48 PM Upcoming action game Stellar Blade is set to launch exclusively on PS5 on April 26, 2024. Developer Shift Up recently released a demo to give us all a taste of what's expected on release. Thus far, it's shaping up to be a promising action title with, um, interesting character design choices. |
Kotaku Tuesday, April 16, 2024 4:32 PM Overwatch 2's tenth season begins today, April 16, and it's bringing a new hero, a new limited-time event, and also a new way to earn Mythic Skins, the rare, customizable skins you can get through progressing through the entire premium battle pass. It's a nice change for folks who haven't bought every battle pass and… |
Kotaku Tuesday, April 16, 2024 4:17 PM PlayStation Plus' Extra and Premium tiers—which include free games you can play as part of your membership—are losing over two dozen titles in May, including eight different Final Fantasy games. If you want to beat them all before they leave, you'd better hurry! |
Kotaku Tuesday, April 16, 2024 3:45 PM After years of speculation, it was revealed that The Matrix, John Wick, and Cyberpunk 2077 star Keanu Reeves is voicing the broody antihero Shadow in Sonic the Hedgehog 3. Reeves had been a fan-favorite to play Shadow in Paramount's live-action adaptation since the character debuted in Sonic the Hedgehog 2's… |
Kotaku Tuesday, April 16, 2024 3:00 PM If you've been anxiously awaiting Hades II, the sequel to Supergiant's stunning 2020 roguelike, I've got good news for you. While the hotly anticipated title isn't quite entering Early Access just yet, the studio says it's not all that far off. And ahead of that milestone, Supergiant will be running a technical test… |
Kotaku Tuesday, April 16, 2024 2:30 PM |
Kotaku Tuesday, April 16, 2024 2:15 PM Puppies are curious creatures. And sometimes that curiosity leads to them getting destructive, as one unlucky Steam Deck owner learned recently. |
Rock Paper Shotgun Latest Articles Feed Tuesday, April 16, 2024 2:40 PM With the arrival of Amazon's Fallout TV series last week came the dropping of another bombshell: the possible truth behind a mystery that's gone unanswered in the video games for over 25 years. Before you read on, please bear in mind that spoilers for the Fallout TV show's season one finale follow! |
Rock Paper Shotgun Latest Articles Feed Tuesday, April 16, 2024 2:02 PM With Larian having now officially handed the reins of the Baldur's Gate series back to Dungeons & Dragons owners Wizards of the Coast (and their Monopoly-making parents at Hasbro) - with the developers saying they have no plans to make any DLC or a sequel - the ball for a Baldur's Gate 4 now sits in Wizards' court. The good news is that, yes, they also want to make a follow-up to one of the most acclaimed and successful video games of the last few years. Just don't expect that to necessarily be anytime soon. |
Siliconera Tuesday, April 16, 2024 8:00 PM
Square Enix announced that a new pack of FFVII Rebirth stickers is now available on the LINE messaging app. Additionally, two previously released FFVII Remake and FFVII Remake Intergrade packs are also available.
All three FFVII Remake LINE sticker packs feature 3D renders of the characters, and each sticker includes a voice line spoken by the Japanese voice actors from the game, alongside a caption of the line. Each pack costs 250 yen (or about $1.62.)
The new FFVII Rebirth pack features 24 new stickers, and it includes some iconic lines from the latest entry in the Remake trilogy adapted to be used as reactions to messages. Some lines include Sephiroth calling Cloud a puppy, Vincent Valentine saying "Let me sleep," Aerith celebrating. Both the FFVII Rebirth and FFVII Remake and Intergrade LINE sticker packs are only available in Japanese, and from the Japanese LINE marketplace.
You can take a look at some of the stickers available in the latest FFVII Rebirth LINE sticker pack here:
Final Fantasy VII Rebirth is readily available for the PlayStation 5, and its exclusivity arrangement ends on May 29, 2024. FFVII Remake is available for the PS4, PS5, and PC, and FFVII Ever Crisis is available on mobile devices and PC via Steam.
The post New FFVII Rebirth LINE Stickers Pack Appears appeared first on Siliconera. |
Siliconera Tuesday, April 16, 2024 7:30 PM
The Jujutsu Kaisen anime series will be included in the Guinness World Records 2025 book as the most popular animation series in the world. The 2025 edition of the book will be released worldwide on September 10, 2024.
The specific record title is "Most in-demand animated TV show in the World," and it includes all animated TV series, not only Japanese animation. The record was achieved over the course of 2023, and it came into effect on January 16, 2024. However, both the Japanese and English official X (formerly Twitter) accounts for the Jujutsu Kaisen anime series announced the series' inclusion in the Guinness World Records 2025 earlier on April 17, 2024.
Furthermore, the Guinness World Records official website and Parrot Analytics recently announced that Jujutsu Kaisen has officially surpassed One Piece and Attack on Titan in popularity. This happened when the anime series achieved a renewed peak in popularity shortly after the release of its second season on July 6, 2024, and after the premiere of the Attack on Titan anime series finale on November 19, 2023.
The Jujutsu Kaisen anime series has two seasons and is now available to stream on Crunchyroll. Viz Media handles the localization and publishing of the manga.
The post Jujutsu Kaisen Named Most Popular Anime in Guinness World Records 2025 appeared first on Siliconera. |
Siliconera Tuesday, April 16, 2024 5:00 PM
To help offer more insight into the new FFVII Ever Crisis Barret Electrocannon gun arm and Electroarmor gear, Square Enix offered a gameplay trailer and wallpaper video. Both showcase the new equipment people can get from the half anniversary banner for the character.
First, here's the FFVII Ever Crisis Barret gameplay trailer showing him wearing the Electroarmor and using the Electrocannon. During it, he uses the Energization C.Ability that deals AOE lightning damage and possibly reduces enemies' physical and magical damage under the right circumstances. As for the attire, it boosts Barret's health and has an Indomitable Soul ability that boosts his physical and magical attack and defense.
The second video showed us the latest wallpaper for Barret in the FFVII spin-off. Again, he's equipped the Electrocannon and wearing the Electroarmor.
As a reminder, there is a FFVII Ever Crisis half anniversary promotion tied to a banner for this character. You are guaranteed to get at least one five-star weapon on the guaranteed draw Barret and Red XIII banner. However, you do need to use 1,500 Red Crystals for a 10-draw to get that offer.
The last FFVII Ever Crisis gameplay trailers and wallpaper videos looked at Bunny Tifa and Party Jacket Cait Sith. That banner is also live until April 21, 2024.
Final Fantasy VII Ever Crisis is available for PCs and mobile devices. The FFVII Ever Crisis Electrocannon Barret and Ivy Color Red XIII banner will be available until April 28, 2024.
The post New Barret FFVII Ever Crisis Trailer and Wallpaper Video Appear appeared first on Siliconera. |
Siliconera Tuesday, April 16, 2024 4:00 PM
Kotobukiya revealed that it will restock its model kit featuring the Orbital Frame Dolores from Zone of the Enders: Dolores, i. The new batch will appear in November 2024. People can immediately place pre-orders on Japanese online hobby storefronts at 8,250 yen (~$53.40). [Thanks, Hobby Watch!]
This model kit previously appeared as early as 2014. The non-scale kit will stand at around 18 cm (~7.08 inches) tall when completed. But due to how the legs are shaped, the finished kit cannot stand on its own and the owner must attach it to the stand for most of the poses.
Kotobukiya modeled the kit after the protagonist's Orbital Frame that appeared in the Zone of the Enders series' second anime adaptation by Sunrise. Z.O.E. Dolores, i is the sequel to the 2001 OVA Z.O.E. 2167 Idolo that aired in Japanese television in the same year.
Here are some of the sample images for the Dolores model kit:
Kotobukiya has been on a roll in restocking its model kits from Konami's franchises. The company has re-released the model kit of the Zone of the Enders games' protagonist Orbital Frame Jehuty in late March 2024, and its archnemesis Anubis will follow suit in May 2024. It will also restock the model kit of Metal Gear REX from Metal Gear Solid on April 18, 2024.
The Orbital Frame model kit of Dolores from Zone of the Enders: Dolores, i will be available again in November 2024.
The post Zone of the Enders Dolores Model Kit Will Return in Late 2024 appeared first on Siliconera. |
Siliconera Tuesday, April 16, 2024 3:30 PM
HoYoverse released a new character introduction and trailer featuring the upcoming Honkai: Star Rail character Aventurine. The character is set to become available in the game on April 17, 2024, along with his signature lightcone and a rerun banner for Jingliu.
The trailer, titled "The Golden Touch," features Aventurine facing off against several of the Mr Domescreen enemy type, before eventually defeating their leader and three of the dinosaur-like "Shell of Faded Rage" elites. The visuals are accompanied by a jazz-inspired soundtrack as Aventurine, voiced in English by Camden Sutkowski, comments on the nature of gambling. The ending of the trailer also features him tossing a chip to a child with the same kind of eyes as him, alluding to the storyline of Honkai: Star Rail version 2.1.
The character introduction over on HoYolab takes the form of an interview with Aventurine, who describes himself as just a "cog in the machine" of the IPC's Strategic Investment Department. He goes on to answer several questions about his notorious good luck, relationship with colleagues, and home planet of Sigonia. Several other characters involved with the Penacony storyline, such as Topaz and Dr Ratio, also comment on his answers.
You can watch the Aventurine Honkai: Star Rail trailer "The Golden Touch" via Youtube below:
In anticipation of Aventurine's banner, a group of Honkai: Star Rail fans have adopted a peacock living at a zoo in China and named it after the character. Meanwhile in the U.S., Sprinkles Cupcakes is selling a March 7th-themed cupcake, which includes a code for 30 in-game Stellar Jades.
Aventurine will become available to pull for in Honkai: Star Rail on April 17, 2024, while the game itself is immediately available on PC, PS5, and mobile devices.
The post Aventurine Honkai: Star Rail Aventurine Trailer Flaunts His Style appeared first on Siliconera. |
Siliconera Tuesday, April 16, 2024 3:00 PM
There are a lot of indie Metroidvanias out there, to the point where it can be hard for any of them to stand out. To solve this problem, Biomorph comes with a unique gimmick: you can transform into most of the creatures you defeat, using their unique abilities to progress.
It's an interesting concept, and it gets put to work relatively quickly. After defeating a grim calcified elk creature, our protagonist absorbs its essence in an animated cutscene. Immediately after, he finds that he can use the creature's solid hide to charge through some debris and open an exit. You'll use a few of these, as well as a brutish amalgamation whose punch has similar effects, to escape the opening prologue.
How can the protagonist do this? Honestly, he's not sure. Hi name is Harlo, a cat-like alien who looks like a moody Ratchet with bionic Rayman hands. He wakes up in a strange facility and remembers nothing about how he got there or where he came from. He realizes that a friend is trapped in a cell, attempts a rescue, and ends up exploding out into a wider world. As the game progresses, Harlo seeks to save his friend, recover his memories and help rebuild a derelict village in the process.
The structure of Biomorph is exactly what you'd expect from any given Metroidvania. Following the prologue, you find yourself in the village of Blightmoor, a run-down port town. From here, Harlo can explore a large world, find new abilities, and then travel down new paths with those abilities. If you've played any game in the genre, you know how this works.
Biomorph starts strong. Using creature abilities to smash open routes in the opening prologue is a great mechanic, which only opens more possibilities once you're in the main world. One creature fires a projectile which can be used to activate faraway switches. Another can casually walk on spikes, allowing you access to areas that would otherwise harm you. Later on, you'll encounter creatures that can slither through tight passages, manifest their own platforms or teleport using dirt patches.
While a creature's ability can initially only be used where you find the creature, absorbing enough unique creatures of that type will grant you access to their form permanently. You can equip up to three of these forms at any given time, allowing you to use their abilities anywhere in the world. It's a great concept that opens so many possibilities, so it's real shame that Biomorph does not use it to its full potential.
Metroidvanias have a well-established progression system at this point. You follow whatever paths you can currently access, find a terminal or an item that grants you a new ability, then find where that ability can be used. Biomorph could have easily shaken this formula up with its core mechanic. The idea that you have to go hunting for creatures to gain new abilities would have put a great spin on the entire genre. Problem is, I found myself rarely using creature abilities outside the areas they were found in. Instead, gaining new abilities that opened wider paths was just the standard Metroidvania progression. You find weird capsules, they give Harlo an ability, you move on.
It was honestly a huge disappointment, especially after the game's strong start. There was even an area teased in the prologue that couldn't be accessed because it was covered in spikes. I returned later with the creature that could get past this, gained an item and thought this would be how things went for the whole game. However, moments like these were few and far between and I could probably count on one hand how many times I reached into my bag and pulled out a creature ability as the world got more expansive.
Speaking of the world being expansive, this is where another of Biomorph's other main problems arose. Harlo is slow, but the world is vast. There are little to no movement mechanics to speak of, making traversal a tedious slog of holding right and occasionally jumping. The problem is, this is a Metroidvania, so not only is there a lot of traversal, there is also a lot of backtracking, so you get to slog back through those huge areas repeatedly.
This also creates a problem about halfway through the game, where a vast expanse becomes open to you, with every area offering at least four ways to go. Which in turn offer another three ways to go, and so on. It becomes a vast maze of expansive maps that take too long to navigate, leaving you lost.
Navigation also goes out the window, as the game throws quest markers at you, but any attempt to follow them is quickly defeated by routes that turn back on themselves. Not just in the sense of routes changing direction, but actively teleporting you to a different part of the map, nowhere near where you thought you were heading. It made exploration annoying, as nothing in the world lined up in the way I'd expect it to. Heading towards somewhere I thought would be interesting ended up with me being thrown off course entirely at every turn. It led progression to feel aimless and random.
Biomorph starts so strong in its opening few hours. Some solid mechanics and a unique gimmick, along with some well-designed opening areas, made those initial hours a lot of fun. The visual style is also great, with the occasional animated cutscene adding a ton of vibrance to the presentation. I even like the NPCs you encounter throughout the world, with all their weird designs and unique motivations. But Biomorph rapidly loses momentum after a certain point and it's a real shame.
I wanted to like Biomorph more than I did. Despite good visuals and a strong start, it eventually neglects its most interesting mechanic and becomes tedious. In the end, despite its best efforts, it ends up being just an average attempt at an already crowded genre.
Biomorph is out now for PC. A console version is in development.
The post Review: Biomorph Concept Is Cool, Execution Is Poor appeared first on Siliconera. |
Siliconera Tuesday, April 16, 2024 2:30 PM
A notable SaGa series character named Mr. S will appear in SaGa Emerald Beyond, and Square Enix shared new screenshots and insights into what he does in-game. Someone could take on Mr. S' Trials or essentially use him as a move tutor.
One part of the benefits tied to Mr. S involves his trials. These give you items and point rewards if you finish them. The screenshots show one situation where a player with a Trial Rank of 1 takes on the 150% Combo Rate, Clean Sweep, and Preemptive Execution trials. After completing them, the person gets an Ironstone, five Spirit Stones, and four Trial Point Rewards.
The other screenshots show Mr. S' Tutelage option. Someone can set him as a tutor for characters to help them learn abilities. This way even if they aren't with us when we go into fights, they still master skills and can then become tutors for them. So in the one screenshot, we see how under Mr. S, his pupils could get a "license" for an ability after the player goes through a certain number of battles. The other screen shows the Tutelage Regimen that reveals which skills the character would learn.
Here are the SaGa Emerald Beyond screenshots showing the character in action:
As a reminder, Mr. S is a SaGa series staple and the most notable past appearance is as the player's teacher in Final Fantasy Legend II (SaGa 2: Hihou Densetsu). People could see him and play that entry most recently in Collection of Saga on the Switch, PC, and mobile devices.
SaGa Emerald Beyond is in development and will head to the Nintendo Switch, PS4, PS5, PC, and mobile devices on April 25, 2024. The demo is available now on the PS4, PS5, Switch, and PC.
The post Here's What Mr. S Does in SaGa Emerald Beyond appeared first on Siliconera. |
PC Invasion - FeedDDD Tuesday, April 16, 2024 9:20 PM A new Hand Cannon enters the Destiny 2 arsenal. Here is the fastest way to complete the Midnight Ride quest in Destiny 2: Into the Light. Destiny 2: Fastest way to complete the Midnight Ride quest Out of the weapons I enjoy using the most, Hand Cannons are often my go-to choice for high-density mob situations in PVE and as a great way to collect kills in PVP. Thankfully, Into the Light took notice of this and now has released the Midnight Ride quest – just like the Climbing the Mountaintop quest – which will allow us to unlock a new weapon from the past – in this case, the Midnight Coup. This Hand Cannon was heavily used during Destiny 2 Year 1 and now is back for us to enjoy. However, you will first have to complete one of the following objectives given by Arcite 99-40 in the Hall of Champions: Rapidly defeat combatants using Hand Cannons anywhere in the system Bonus progress for rapid final blows in Onslaught. Defeat Guardians using Hand Cannons. Sc... |
PC Invasion - FeedDDD Tuesday, April 16, 2024 8:47 PM It doesn't have to be a very steep incline. Here is the fastest way to complete the Climbing the Mountaintop quest in Destiny 2: Into the Light. Destiny 2: Fastest way to complete the Climbing the Mountaintop quest Week 2 of Into the Light is live now in Destiny 2, meaning that there are now new open blue shield doors in the Hall of Champions, but most importantly, new Brave weapon quests. One of those new weapons is The Mountaintop, a Breech-Loaded Grenade Launcher originally from the Forsaken DLC. You can identify this specific type of Grenade Launcher by its use of Special Ammo, and to beat its specific quest, you will need to complete one of the following objectives: Rapidly defeat combatants using Breech-Loaded Grenade Launchers anywhere in the system. Bonus progress for rapid final blows in Onslaught. Defeat Guardians using Grenade Launchers. Screenshot: PC Invasion Let's get this out of the way, out of the two new quests, progressing the Climbing ... |
PC Invasion - FeedDDD Tuesday, April 16, 2024 6:35 PM Fallout New Vegas is undoubtedly one of the best entries in the beloved franchise. It's strictly a single-player game, but did you know that playing multiplayer is possible? Multiplayer is made possible thanks to the NV:MP (New Vegas Multiplayer) mod. This guide covers everything you need to know about the Fallout New Vegas multiplayer mod, including how it works, how to install, max players, and more. What is NV:MP? NV:MP max player count How to install NV:MP What is NV:MP? Fallout New Vegas multiplayer mod, explained NV:MP for Fallout New Vegas offers the playerbase a unique experience compared to the base game. The way it works is this: it allows multiple players, such as friends or strangers, to join a server together to explore the world of New Vegas and finish quests, fight enemies, and enjoy the beloved game as a social experience. The coolest feature of the mod is that it allows players to create or join a faction with friends, and face off against oth... |
PC Invasion - FeedDDD Tuesday, April 16, 2024 5:09 PM Some games have one movement type missing that will completely throw you off. Think the lack of jump button in the Souls games. It feels weird. Well, the run function in Fallout: New Vegas is giving a lot of people grief right now. Does Fallout: New Vegas have run or sprint? No, there is no run or sprint button in New Vegas. You're already running by default, and going faster just isn't possible. However, you can go slower by pressing the Caps Lock key or holding Shift. On PlayStation and Xbox the switch between the walk or run speeds is clicking the right stick in. You may also walk slowly when you have broken a limb or are over-encumbered. If you're looking to move a little faster, here are some things you can try. Nobody wants to be on a casual stroll with a Deathclaw breathing down their neck. Image: Steam Lighten your load You will be able to move faster at a run in New Vegas if you have a lighter pack. This means storing all those weapons and... |
PC Invasion - FeedDDD Tuesday, April 16, 2024 4:33 PM Stepping from your landing pod and gazing out over the barren and desolate planet you have been dropped on can be daunting. The first thing you're going to want is a little shelter. However, don't rush it, there are some spots I would consider to be the best for your first base in The Planet Crafter. The best location for a first base You want to look for an area with a lot of the starting resources you'll need. It is also a good idea to build your first Planet Crafter base somewhere high up for visibility reasons, as well as others you'll find out later. Your first base won't be your last, but you will spend quite a bit of the early game there in The Plant Crafter. The Plateau I would recommend heading north from your escape pod. You can identify North by having your back to the fallen ship that you can see up the slope and turn left. Walk for a minute or two up the slope until you find a high, flat plateau. This area has a lot of space to bui... |
Gaming Instincts – Next-Generation of Video Game Journalism Tuesday, April 16, 2024 4:31 PM The showcase will be hosted on YouTube and Twitch. The post Nintendo Indie World Showcase Announced for April 17 appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
Gaming Instincts – Next-Generation of Video Game Journalism Tuesday, April 16, 2024 3:50 PM Game Pass games coming in late April. The post Xbox Game Pass Adds Another Crab's Treasure, Eiyuden Chronicle: Hundred Heroes, and More appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
Gaming Instincts – Next-Generation of Video Game Journalism Tuesday, April 16, 2024 3:15 PM Will be "anything but indie". The post Skybound Announces Crowdfunding Campaign for AAA Invincible Game appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
Gaming Instincts – Next-Generation of Video Game Journalism Tuesday, April 16, 2024 2:34 PM According to prominent leaker Kurakasis, Mafia publisher 2K "began preparations for an announcement regarding the Mafia series", "a few days ago". The leaker also claims that while its hard to determine when the announcement will be made, they speculate it might be in 3-4 weeks based on how long it took the Judas trailer to […] The post A New Mafia Title May Be Announced Soon appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |