PCGamesN Thursday, April 18, 2024 7:17 PM ![]() For a long while, Forza Horizon has been the last name in open-world racing on PC, but now it has some healthy competition. The Crew Motorfest launched last fall, and wound up making a much better impression than the previous two games in the series had. Now it's available on Steam for the first time, and at a sizable discount. Continue reading This underrated open-world racing game is now on Steam MORE FROM PCGAMESN: The best PC steering wheels, The best racing games on PC, The Crew Motorfest announcement |
PCGamesN Thursday, April 18, 2024 6:18 PM ![]() Whether you're a seasoned veteran or brand-new to Fallout 76, there's a new area you can explore if you own the game on Steam. Bethesda has opened a new Public Test Server to collect feedback on the new Skyline Valley region, so now's your chance to head in and get your bearings ahead of its official release. Continue reading Fallout 76 has a new region to explore on the PTS MORE FROM PCGAMESN: Best games like Fallout, Fallout 5 release date, Best Fallout 4 mods |
Siliconera Thursday, April 18, 2024 6:30 PM
To celebrate the recent release of the FFVII Rebirth soundtrack in Japan, Famitsu interviewed Co-Director Motomu Toriyama, Music Supervisor Keiji Kawamori, and Composer Mitsuto Suzuki about the creation of the FFVII Rebirth soundtrack and the game's reactive music. [Thanks, Famitsu!]
In the original Final Fantasy VII, the music for the overworld was an arrangement of the game's main theme with some variations depending on where in the game you were. Toriyama said that, because of it, they decided to use the main theme as the base song for the open world of FFVII Rebirth and then made different arrangements depending on the area. For example, the Grasslands feature a more orthodox version, while for Cosmo Canyon they used a western and country sound, and Corel Desert uses country rock.
Additionally, the song was also used as the battle theme for the Grasslands as "FFVII Main Theme Battle Edit." Kawamori added that he wasn't sure if the song would work that way because of its slow tempo, but that it turned out great. Another example of the reactive music system in FFVII Rebirth includes the Remnawave Towers. Toriyama revealed that as the number of towers activated increases, the music becomes richer and more lavish. The director also said that this decision was made almost last minute.
Suzuki pointed out that the music for Queen's Blood is also affected by the FFVII Rebirth reactive music system. For Chapter 5 tournament, the music in each round changes to enhance the feeling of excitement in a tournament setting. The BPM (beats per minute) also increase as the games progresses.
Furthermore, the song for Queen's Blood has a distinct jazz style to it. However, for the tournament Suzuki decided to go with a big band style to make the scale feel different between the tournament and regular matches. This is also reflected in regular matches, with the music reacting depending on if the player has the advantage, is disadvantaged, or in neutral scenarios.
Final Fantasy VII Rebirth is now available for the PlayStation 5. The console exclusivity arrangement will end on May 29, 2024.
The post FFVII Rebirth Developers Talks About the Reactive Music System appeared first on Siliconera. |
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WGB Thursday, April 18, 2024 7:48 PM PlayStation Plus Extra offers a lot of games for a low cost, but with so many to choose from, what's worth playing? Here's 28 of the best games available on PlayStation Plus Extra that you can play right now. |
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