Blog: Combating toxicity in online games

AI holds great promise in the ability to stem online toxic behavior from within games, but there are complications that can be daunting. ...



Bandai Namco acquires Unknown 9 developer Reflector Entertainment

The deal includes both the Canadian studio and its subsidiary Reflector Interactive Productions, and is expected to close in Q4 2020. ...



Blog: Rules for a future-proof 2D render order

This guide explains how to set up the render order of your 2D (side-scrolling) game in a future-proof way. Some of it is specific to Unity, but most tips should be helpful regardless of engine. ...



Rayman creator Michel Ancel leaving games industry to work on wildlife sanctuary

Renowned video game designer Michel Ancel is stepping away from the games industry after over three decades open a wild life sanctuary. ...



Directing The Outer Worlds' first narrative expansion The Peril on Gorgon

The Peril on Gorgon game director Carrie Patel shares some insight on developing DLC for The Outer Worlds. ...



Nanobit acquired by Stillfront in $100 million deal

Stillfront has acquired the mobile developer Nanobit in a $100 million deal, though the acquisition could set Stillfront back as much as $148 million if certain sales targets are met.  ...



Get a job: Join Insomniac Games as a Character Artist

This role is responsible for creating blendshapes, models, textures, and materials for characters and other key assets. ...



Sony sees another three to four years of life in the PlayStation 4

The folks over at PlayStation have already said that their support for the PS4 won†™t end with the PS5†™s impending launch, but now SIE†™s Jim Ryan has lightly expanded on that timeline. ...



SIE has now successfully tested thousands of PlayStation 4 games on PS5

Sony Interactive Entertainment CEO Jim Ryan says that nearly all, a whopping 99 percent, of the thousands of current-gen games it has tested are playable on PlayStation 5. ...



Video: Everything you wanted to know about unionizing your workplace

In this 2020 GDC Summer talk, Game Workers Unite UK & IWGB's Kevin Agwaze discusses the current state of unionization in the global games industry and the recent formation of game workers unions. ...



Sponsored Q& A: Advice from Microsoft's GDX lead for taking on next-gen's biggest challenges

In this Q& A, the head of Microsoft's Gaming Developer Experiences team runs down what game devs need to know to keep their games thriving across key platforms. ...



Don't Miss: Inside the development of Supergiant Games' Hades

Supergiant Games creative director Greg Kasavin sits down to discuss the design and business decisions behind Hades. ...



PlayStation 5 demand and miscommunication cause pre-order chaos

Consumers hoping to nab a PlayStation 5 on launch day have been left in the lurch after some retailers opened pre-orders for the console ahead of Sony's schedule. ...



Blog: What does cross-platform mean to you?

This post offers a diverse ecosystem perspective on what it means to build cross-platform in today†™s day and age, and the challenges you must go through to make that happen ...



Keywords acquires development studio Heavy Iron for $13.3 million

Based in California, Heavy Iron offers a range of services including co-development, porting, and live operations, and also develops its own titles in-house. ...