Reminder: Submissions for 2021 GDC Core Concepts talks close Wednesday night

The deadline for GDC 2021 talk submissions is December 16th at 11:59PM PST. Submit your talk before time runs out! ...



Inside 'Browsing Steam': the biggest change to Steam Discovery in recent history

Steam Labs Experiment 010: Browsing Steam amounts to nothing less than the biggest potential change to Steam Discovery we've seen since the launch of Steam Direct. ...



Microsoft, Nintendo, and Sony unite to create safer online spaces

Microsoft, Nintendo, and Sony have agreed to work together to create safer online spaces for their players.  ...



Sponsored: The heartfelt motivations of solo-dev project DOOR:Inner Child

PLAY Mephistowaltz's latest, DOOR:Inner Child, explores an emotional journey to explore souls and heal broken hearts. Here, the game's solo dev explores the game's inspirations and goals. ...



CD Projekt offering refunds to Cyberpunk players on consoles after shaky launch

CD Projekt Red is offering refunds to Cyberpunk 2077 players on consoles who feel let down by the state of the game at launch.  ...



Blog: Using hooks and anchors to hone your marketing

A brief overview of a marketing exercise we find useful in narrowing down a game's core messaging. ...



EA to acquire Dirt developer Codemasters, scuppering Take-Two deal

UPDATE: EA has agreed to purchase Dirt developer Codemasters in a deal that values the UK studio at roughly $1.2 billion. ...



Steam gets 'experimental' with discovery

Valve's latest Steam Labs experimental feature "aims to increase the surface area of the store by introducing a broader set of ways to browse Steam†™s catalog of games from the outset." Does it work? ...



Get a job: Join Remedy as a UI Designer

If you are passionate about F2P / Games as a Service and like taking ownership of multiple gameplay systems then this job is for you! ...



CDPR estimates Cyberpunk 2077 has recouped development, marketing costs

According to a brief report shared by CD Projekt, Cyberpunk 2077 has likely already made enough money to cover both its development and marketing costs. ...



Blog: Softening polygon intersections in Blightbound

Where geometry and foggy effects intersect, ugly seams appear. Depth Fade is a technique that can be used to fix those seams and create an effect that emulates volumetric fog. ...



Best of 2020: Creating the ever-improvising text adventures of AI Dungeon 2

AI Dungeon 2 created quite a stir upon its unveiling, so much that they had to quickly rework it to cut down on bandwidth costs. ...



UK games industry made record $3.84 billion economic contribution in 2019

The UK games industry made a record £2.91 billion ($3.84 billion) contribution to the country's national economy in 2019. ...



Blog: A postmortem of asynchronous 1v1 horror title Antithesis

Antithesis is an asynchronous 1v1 horror multiplayer game involving a player on PC and a player in VR. Here's how it was made. ...



The Last of Us Part II dominates The Game Awards 2020

The Last of Us Part II took home the top prize at The Game Awards 2020, which returned last night to celebrate the games industry's best and brightest. ...