Industry vets respond to pushback after announcing mostly-white, male studio

Industry vets Alex Hutchinson and Reid Schneider, co-founders of the new studio Raccoon Logic, respond after a photo of the mostly-white, mostly-male team at their studio received pushback on Twitter. ...



Diablo 4 director among three employees suddenly ousted at Blizzard

Update: Activision Blizzard has confirmed earlier reports that Diablo 4 game director Luis Barriga has departed from Blizzard, along with two other high-level employees. ...



Get a job: Question is hiring a Senior Gameplay Engineer

Question, the team behind The Magic Circle and The Blackout Club, is hiring a Senior Gameplay Engineer. ...



Estimating Steam and console sales: two hot methods!

Do you want two essential spreadsheets for estimating Steam & console game sales? Because that's what you've got, alongside lots more game discovery news. ...



Diablo II: Resurrected won't feature TCP/IP multiplayer after all

The development team behind Diablo II: Resurrected have announced that the game won't feature the TCP/IP networking that helped defined the original game†™s multiplayer experience. ...



What developers should eliminate from their publishing agreement - Part 4

Games industry lawyer Tim Repa Davies offers a brief look at the publishing licenses contained in publishing contracts, including what they are, what can go wrong, and what devs should look out for. ...



Google scrapped Stadia studios due to 'level of investment required to reach scale,' say ex-Stadia devs

Two former Stadia devs claim Google's fleeting internal development plans unravelled because the tech giant underestimated "the level of investment required to reach scale." ...



Typhoon devs launch new studio, secure Savage Planet rights from Google

"We think player stories are much more interesting than authorial narratives, and we think there†™s a lot left to discover in player driven humor, so whatever we do will include these pillars." ...



Blog: How difficulty impacts motivation in game design

Continuing my thoughts on difficulty design, I want to spend a few minutes discussing player motivation and how it can push someone to keep playing a game, or cause them to bow out if they feel stuck. ...



Activision Blizzard shareholder calls cultural reform plans 'deficient' and 'inadequate'

Activision Blizzard shareholder SOC Investment claims the company's plan to reform its culture in the wake of widespread misconduct allegations is "deficient" and "inadequate." ...



Azerion has taken charge of Softgames' web browser game business

Digital game company Azerion, best known as the owner of Habbo developer Sulake, has taken over the web games business of German casual developer Softgames. ...



Don't Miss: Behind the solo dev effort that birthed Stardew Valley

Eric Barone talked to Gamasutra about the long and difficult solo process that ended up giving birth to Stardew Valley. ...



Chinese state media's comments tank PUBG maker's stock market debut

Krafton, the developer behind PUBG: Battlegrounds, faced a dismal stock market launch after Chinese authorities pushed more online gaming restrictions on its major partner Tencent. ...



Revenue and loss from operations beat expectations as Unity closes out Q2

Unity has closed out Q2 of its 2021 financial year with gains in both revenue and profit compared to the year prior. ...



Congress turns its eye toward loot box regulation in letter to developers

Several Congresspersons led by Senator Ed Markey (D-MA) are urging large game companies to adopt improved standards for loot box design. ...