Judah Richardson: "I know that in some countries of the world that kind of streaming is becoming more popular. I know in Brazil there is a streaming company that is very popular, because people don't have money to buy a console, and would rather pay $10 a month and play a variety of games by streaming," he said. "I think it will become more popular, but I don't think it will replace proper hardware. Because playing Call of Duty on streaming? That just doesn't work. When you consider internet infrastructure, it means that instead of you clicking a button and getting the feedback on your screen, you have 100ms of lag for the input, another 100ms of lag for the output, as the data travels to and from your client, and if the host machine processing the data also has its own delay, then there's another 100ms or so of latency added. Can you imagine playing Call of Duty with that kind of latency? Where it takes 100ms for the server to just know you are firing a gun? "I think it works well with offline games. But the moment you take something online, like a shooter where you need a split second reaction, it doesn't work. So will it be popular? I'm not sure."
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