Saturday, 12 September 2020

Get a job: Join Visual Concepts as a Camera Designer

Our Agoura Hills studio is looking for a Camera Designer to design and implement game cameras that make players feel like they are part of the action.  ...



Don't Miss: What did the devs of 2009 imagine video games would look like in 2020?

Entrants were tasked with naming a game that will be popular or cutting-edge tech in 2020; here's 20 of the most innovative and intriguing submissions pitched over a decade ago. ...



Apple's updated iOS App Review Guidelines basically put the kibosh on Stadia, xCloud

Under Apple†™s already-implemented App Review Guideline updates, streaming services that deliver console-hosted games to mobile over the cloud like Stadia and Project xCloud aren't allowed as-is. ...



Video: Strategies for small developers launching their first game

In this 2020 GDC Summer talk, Decoy Games' Khalil Abdullah & Ahmed Abdullah share their story and best tips to help small developers & publishers ship their games on console. ...



Blog: A half-decade sales analysis of Lovers in a Dangerous Spacetime

This week marks five years since the release of Lovers in a Dangerous Spacetime. Now that we have some perspective on selling a video game over that timespan, we wanted to share some data. ...



Behind the dizzying ride to the top for Among Us

The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators. ...



Blog: Procedural map generation in The Riftbreaker

This article explains our approach to procedural map generation in The Riftbreaker. It offers a step-by-step description of the entire process and explains our workflow for level design. ...



Black Desert Online has amassed almost $2 billion in revenue since 2014

Pearl Abyss' popular sandbox MMO Black Desert Online has amassed nearly $2 billion in revenue since launching in 2014. ...



Behind the music: Crafting the score for Ori and the Will of the Wisps - Part 2

This is the second part of our full, unedited Q& A with Ori and the Will of the Wisps composer Gareth Coker. ...



Get a job: Insomniac Games is hiring a Story Lead

The Story Lead is responsible for the role of writing game narrative at Insomniac. This position ensures engaging story by leading a team of writers and narrative designers across multiple games ...



Don't Miss: The making of Prince of Persia: The Sands of Time

In this classic postmortem, learn what worked and what didn't during the development of Ubisoft's Prince of Persia: The Sands of Time. ...



Video: Tips for jumpstarting creativity and finishing your games

In this 2020 GDC Summer session Tribe Games' Charles McGregor explains why setting a specific goal helped him go from finishing no game projects to finishing 8 in 2 years, and how you can do the same. ...



Ubisoft CEO issues apology for past misconduct ahead of Ubisoft Forward event

The video was shared on Ubisoft's Twitter account toda but notably won†™t be included in the live broadcast of Ubisoft Forward due to what Ubisoft calls "timing constraints". ...



Roblox launches digital civility curriculum to teach students about online safety

Online game platform Roblox has launched a free 'digital civility' curriculum to help foster positive and productive online experiences among students. ...



Goat Simulator dev Coffee Stain expands diversity funding program

Goat Simulator developer Coffee Stain Studios has expanded its 'Leveling the Playing Field' diversity funding program to support studios pushing for racial diveristy. ...



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