Blog archive

Wednesday, 30 September 2020

Get a job: New Moon Production is hiring a Product Manager

At New Moon Production we specialize in game development for both mobile and web. We are looking for a Product Manager to kick ass and develop awesome games. ...



Nintendo's lawsuit against Switch hack seller to land it $2 million in damages

A lawsuit levied by Nintendo against one seller of a popular hack that allows for piracy of Nintendo Switch games is moving toward conclusion, with a proposed final judgment ordering the retailer Uberchips to pay Nintendo $2 million. ...



Video: How Star Renegades borrowed the Nemesis system for a turn-based RPG

Developers Ken Soto and Peter McLaren of Massive Damage dropped by the GDC Twitch channel to discuss the making of Star Renegades. ...



Don't Miss: How Insomniac built Marvel's Spider-Man to do whatever a spider can

Insomniac Games' Ryan Smith talks to Gamasutra about the game design foundations of Marvel's Spider-Man (and how far back in Insomniac Games history they go). ...



Google's new $50 Chromecast won't support Stadia until sometime in 2021

Google has officially announced a streamlined and slightly cheaper Chromecast kit, but the $50 device doesn't support Google†™s own game streaming service Stadia at launch. ...



Steam's next digital game festival takes aim at a single genre: digital tabletop games

Valve has announced its latest digital event: a week-long celebration of digital tabletop games and the developers that make them. ...



Video: The business of fair play

In this 2020 GDC Summer session, Riot Games' Weszt Hart breaks down how "fair play" can be a useful measuring stick for how effective a Player Dynamics team is performing at a studio. ...



Blog: Creating my facts-first game metrics website GameDataCrunch

I'm working on a new website called GameDataCrunch.com, a new way to understand the game industry by looking at metrics and slicing them up in a bunch of different ways. ...



CD Projekt backtracks on anti-crunch commitments ahead of Cyberpunk launch

Cyberpunk 2077 developer CD Projekt Red has regained on its promise to avoid mandatory crunch on the long-gestating RPG. ...



Lessons from a year of running Remnant: From the Ashes

One year after the launch of Remnant: From the Ashes, creative director David Adams discusses what Gunfire Games has learned getting into the world of live games. ...



Epic and Apple don't want Fortnite dispute settled by a jury

The legal dispute between Apple and Epic Games will be settled by a judge rather than a jury, if both companies get their way. ...



Sumo Group acquires development studio Pipeworks to break into the U.S.

The deal is part of Sumo's plan to break into the U.S. market, and includes Pipeworks' 134-strong team and original properties like Prominence Poker. ...



Get a job: Join Airship Syndicate as a Senior VFX Artist

Airship is currently seeking a Senior VFX artist to help drive the creation and quality of VFX across the studio on multiple projects. ...



Don't Miss: The real story of Torchlight's music

In this thoughtful, detailed interview, Matt Uelmen, composer for Runic Games' Torchlight discusses the tactics he took in creating the music for the game, and his experiences on Diablo and WoW at Blizzard. ...



Blog: Which do you need - a UX designer, game designer, or both?

If we talk about user experience, we are at the heart of the game and that is the domain of the game designer. So who do you need: A UX designer, a game designer, or both? ...



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