How To Watch – Genshin Impact Version 1.1 Stream
miHoYo announced to Chinese players on October 28 a new Genshin Impact (PC, PS4, Mobile, soon on Switch, PS5) stream will be held on October 30, revealing the characters of the Version 1.1 update, here's how to watch it. (Thanks Kurayami_11, Zeniiet).
First off, imagine there's a joke right here about how you could just google it. Jokes aside now, the Genshin Impact Version 1.1 official stream by miHoYo is happening on Bilibili (Link) at 0800 ET (Click here for a conversion table with other time zones). Needless to say, this is a stream for Chinese players first, and it will only be in Chinese. However, the Japanese Twitter account announced on October 30 that it will share the stream's information. We'll be sure to translate everything as soon as possible.
【Ver.1.1最新情報】
明日10月30日(金)21:00(JST)より、中国版番組「迫る客星Ver.1.1予告番組」にて発表される最新情報を、こちらのアカウントより速報でお送りします!詳細は、明日の公式Twitterをご確認ください。#原神 #Genshin pic.twitter.com/tjpBvsqDr9
— 原神(Genshin)公式 (@Genshin_7) October 29, 2020
Genshin Impact Version 1.1, scheduled to launch on November 11, will add numerous improvements to the game. Moreover, Version 1.1 will make several characters appearing or mentioned in the game as obtainable. There's a big hint on who it is on the key visual for the stream, with Zhongli and Childe. Needless to say, every YouTuber and their Paimon also already made videos about it for weeks now, when a handful of players of the private test for Version 1.1 broke the non disclosure agreement (and got banned needless to say). Another test is coming for Ver 1.2.
Personally speaking, I also recommend checking out the Twitch account of Sunmilk, one of the moderators on the Genshin Impact Discord server. She did a watch together for the previous stream, so she might do it for this one as well.
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AMD Seeks to Shake Up The GPU Market With 6000 Series Cards
The second half of AMD's "Where Gaming Begins" event aired yesterday, and if you haven't caught on yet, the company is making some big moves. Earlier this month, the first half of this event aired and brought with it the reveal of AMD's Ryzen 5000 series CPU's, a new generation of processors promising incredible performance without breaking consumers' wallets.
Yesterday's event focused on AMD's other hardware focus: video cards. Nvidia already whipped PC gaming enthusiasts into a frenzy with its 3000 series cards, the 3070, 3080 and 3090. AMD has clearly seen that explosive, store-shelf emptying interest and come up with direct competitors to some of Nvidia's cards with the Radeon 6000 series.
Mirroring Nvidia's 3000 series cards, AMD's 6000 series is broken up into three SKU's, or tiers. The bottom tier, the RX 6800, is easily the least tempting among AMD's offers, although it does promise great performance. Running at a base clock of 1815MHz and boosting all the way up to 2105MHz, the 6800 will also sport 16GB of GDDR6 memory and sip a lowly 250w. AMD decided to compare it to Nvidia's 2080TI, which cost $1000 when it originally launched and performs similarly to Nvidia's 3070. In all, the 6800 seems to perform great, although it costs quite a bit more than its Nvidia contemporary, the 3070. Priced at $580, it's a whole $80 over the 3070's $500.
The middle tier card AMD is offering is also a direct competitor with Nvidia's 3800, the Radeon RX 6800XT. Sporting a 2015MHz base clock and 2250MHz boost clock, 16GB of GDDR6 memory and a total board power of only 300w, the 6800XT is offering performance comparable and sometimes even better than the 3800 at 4K while sucking back less power. To sweeten the pot just a bit more, the 6800XT will run consumers $649, undercutting the 3800 by $50.
AMD CEO Dr. Lisa Su saved the best reveal for last though, a direct competitor to Nvidia's overkill, top of the line 3900, a behemoth of a card that costs consumers a whopping $1500. AMD's response is the $999 RX 6900XT (nice), which surprisingly has a lot in common with the 6800XT. The card runs at the same clocks, has the same VRAM inside, and even consumes the same amount of power, a mere 300w compared to the 3900's 350w. The sole difference here is a greater number of compute units, which give the card a massive boost in performance that ends up being comparable to the 3090 when running games at 4K.
But there's a big asterisk there. The RX 6900XT can only achieve that kind of performance when it's making use of two new software features AMD also introduced during the show: rage mode and smart access memory. Rage mode is a new feature built into the software for all AMD video cards that instantly overclock the hardware, making use of extra headroom built into the machines. The second, smart access memory, is a new technique that can be used in computers running both Radeon 6000 series video cards and Ryzen 5000 series processors. When enabled in the BIOS of a motherboard, this new process gives the CPU access to all 16GB of memory in these video cards, boosting performance significantly.
In all, AMD's showing yesterday was impressive. This new generation of Radeon graphics cards promises high performance for low costs. While we won't know exactly how they perform until they get into the hands of folks that can properly test them, if all goes well, AMD might finally stop being the budget option for so many PC gamers, and turn into a proper competitor in the GPU market.
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FIFA Packs Confirmed As Form of Gambling in Netherlands
Over the past few years, government pushback against loot boxes has really started to increase. EA Sports and its FIFA franchise have been one of the games many countries around the world have been looking at. In fact, Belgium and the Netherlands have both banned loot boxes because of how they violate those countries' gambling laws. Now, the Netherlands has upheld its original ruling and will be fining EA for up to 5 million euros.
This is, as you might expect, pretty big news for the FIFA community. Loot boxes in the form of packs are the main money-maker for Ultimate Team and, as more countries come out with bans, the mode could be forced to change. Hopefully, the changes benefit the consumer, but it's hard to see that being the case given how much money EA makes off of packs.
I will fully admit that I don't have any idea what the answer to the loot box problem is. Obviously, if EA only gives out packs as a reward for gameplay, that takes away the gambling aspect. However, it also makes it much tougher for new or bad players to jump into the game. That said, EA started incorporating season passes for FUT over the last two years. Those could alleviate that problem to some degree.
Regardless of any changes EA might make, this is a big step for the future of Ultimate Team like modes. If more European countries continue to regulate loot boxes, the genre could be in for some massive changes over the coming years. No matter what, it's clear that this is a story worth paying attention to. Especially, if you play any game with randomized microtransactions.
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Far Cry 6 and Rainbow Six: Quarantine Have Been Delayed Into Ubisoft's Next Fiscal Year
Ubisoft was prepared to have a pretty stacked remainder of its fiscal year with upcoming releases like Assassin's Creed Valhalla, Far Cry 6, and Immortals Fenyx Rising, but we have now learned that not all of these games will be releasing in their originally planned windows.
Announced as part of today's latest earnings release for Ubisoft, the publisher has opted to delay both Far Cry 6 and Rainbow Six: Quarantine out of the current fiscal year. This means that neither game will release until April 1, 2021 at the earliest, with March 31, 2022 being the latest date of arrival. Ubisoft said that the reason to push back both games was due to development issues that arose as teams have been working from home in the midst of the COVID-19 pandemic. It was also said that these delays will also help strengthen Ubisoft's sales in the long term after a strong first half of the year performance-wise.
"Benefitting from this strong momentum and despite having moved Far Cry 6 and Rainbow Six: Quarantine to 2021-22 to leverage their full potential in the context of production challenges caused by COVID-19, our new non-IFRS operating income targets for 2020-21 remain within the boundaries we set back in May. Being able to maximize the long term value of our IPs while at the same time maintaining solid financial targets highlights the increasing recurring nature of our revenues, the strength of our portfolio of franchises, confidence in our holiday season release slate and current supportive industry dynamics," explained Ubisoft's CFO Frédérick Duguet.
Far Cry 6, specifically, was slated to launch on February 18 of 2021 and was one of the first releases on the horizon in 2021 that many were excited for. In the case of Rainbow Six: Quarantine, the new entry in the series was announced all the way back at E3 2019 but since hasn't been shown off whatsoever. Its delay is perhaps less surprising than that of Far Cry 6.
Considering the manner in which Ubisoft's studios are working right now, it's hard to say when either title might end up releasing within the publisher's next fiscal year. Either way, we'll probably start to learn more about both games early in 2021.
The post Far Cry 6 and Rainbow Six: Quarantine Have Been Delayed Into Ubisoft's Next Fiscal Year by Logan Moore appeared first on DualShockers.
World of Warcraft: Shadowlands Launches November 23
World of Warcraft: Shadowlands was originally supposed to be out by now. This would have been everyone's first weekend with the popular MMO. Of course, that didn't happen. Activision-Blizzard decided to delay the game to work on polishing up some of the content. At the time, we didn't know exactly when we'd finally get to jump into Shadowlands, but that all changes today. The team announced that players will finally enter the Shadowlands on November 23. Check it out.
Enter the #Shadowlands on November 23. pic.twitter.com/tukjOpODP1
— World of Warcraft (@Warcraft) October 29, 2020
This is great news for anyone wondering what they were going to do with that Cyberpunk 2077-sized hole sitting in their Fall calendar. Now, you have a few weeks to dust off that Hunter and see what World of Warcraft: Shadowlands has on offer. Some of the ideas Blizzard has shown off in the beta seem to be moving the game in the right direction. Hopefully, after this latest round of polish and fine-tuning, they can nail the landing.
Of course, it wouldn't be a new expansion without some pre-launch festivities. Players will have to deal with a new Scourge invasion starting November 10. This pre-expansion event should have plenty to keep you occupied while you wait. Players will also be happy to hear that Shadowlands' first raid Castle Nathria will start to open on December 8. That date also marks the start of Mythic Dungeons and PvP Season 1.
World of Warcraft: Shadowlands launches on November 23 for PC. Be sure to hop in next month to check out the pre-expansion event and get yourself prepped for your journey to the Shadowlands.
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Don't Worry, Assassin's Creed Valhalla Runs at 4K/60fps on Both PS5 and Xbox Series X
Earlier this week, Ubisoft put out a new blog post that detailed how some of its upcoming games would run on next-gen platforms in PS5 and Xbox Series X. Based on some of the wording used in the article originally, some folks assumed that Assassin's Creed Valhalla, specifically on PS5, wouldn't be able to simultaneously run at 4K/60fps on the platform despite the fact that Xbox Series X can hit these specs. Well, it turns out that isn't the case at all.
In the time since first posting the blog, Ubisoft has revised the wording to make clear that the PS5 iteration of Assassin's Creed Valhalla can indeed perform at 4K at 60 frames per second. In a follow-up message sent to us by a PR representative at the publisher, this notion was also made clear once again. "I can confirm that Assassin's Creed Valhalla runs at 4K at 60 fps on PS5 (upscaled 4K)," we were told.
The original discrepancy that started off this whole chain of events largely came about due to Ubisoft saying that AC Valhalla on PS5 can run at 4K and 60fps. Some interpreted this to mean that the game can only do one or the other on PS5, with players being forced to choose to prioritize either the resolution or frame rate, depending on their preference. Fortunately, the game will just natively be able to hit both benchmarks on PS5, ruling out the need for players to be put in any such position.
With this whole situation now cleared up, the larger question at play with Assassin's Creed Valhalla just comes down to the game's quality. Based on a recent hands-on preview we had with the title, it seems to be shaping up quite nicely and meshes together both old and new elements from the longtime series.
We'll see how the final product turns out when Assassin's Creed Valhalla released on November 10 for Xbox One, Xbox Series X/S, PS4, and Stadia, before later coming to PS5 on November 12.
The post Don't Worry, Assassin's Creed Valhalla Runs at 4K/60fps on Both PS5 and Xbox Series X by Logan Moore appeared first on DualShockers.
On October 28, Sony revealed the launch commercial for PS5 with an international version and two Japanese versions, and it's not hard to notice that the latter both have way fewer cuts with black people than the international one. The PS5 launch international trailer is 1-minute long, while the Japanese trailer has two versions; a 30-second cut, and a "long" version, but even the long version is conspicuously 10 seconds shorter than the international one. If you watch all three side-by-side, you'll notice most of the cuts missing from both Japanese versions are the ones with black people.
The first scene in the international version is a black little girl watching a space launch on TV, followed by a shot of a black astronaut in training, hinting that it's her grown-up version. Both shots are missing from the Japanese versions. Then, at 00:28 in the normal version, you've got a short cut of again, a black astronaut, this time in zero G. That one is also missing from the Japanese version. That black person in the snow a few seconds later? Gone in the Japanese commercials. The sole shot with a black person left in the Japanese version is the very short cut during the space launch, with the camera trembling. Oh, and that Middle Eastern-looking guy in the desert? Also gone from the Japanese version.
As a black person, it's not like I'm surprised by this turn of events; I just find this situation hilarious. It's quite a fun coincidence that all the shots removed to make the commercials shorter ended up being those with black people. It could be on purpose, it could be a coincidence; it doesn't necessarily surprise me either way. But I haven't laughed that much at a similar case since my first time seeing the Star Wars: The Force Awakens' Chinese poster and its try-hard attempt to hide John Boyega.
In addition, Japan has pretty complex discrimination issues; like, how actual Japanese people are discriminated against because of their surnames. Or the racism towards Koreans, Chinese, Brazilian, Japanese, etc. And then of course, black people. Not every Japanese person thinks this way, obviously, but a lot of Japanese people tend to admire white Caucasian people from the United States and Western Europe, with beauty standards inclining towards pale skin. That's one of the reasons which led to that Nissan commercial, where Naomi Osaka appeared considerably whiter than how she actually looks. With that in mind, it's not so much of a coincidence that there are more white people than black in the PS5 Japanese launch commercials.
At the same time, it's not like Japan is still completely under every racist stereotype. In fact, there are multiple black artists in the Japanese media space. Obviously, we've got Naomi Osaka or Crystal Kay. Those of you who watched Japanese TV in the late 2000s definitely know about Enka singer Jero, too. We have personalities like Ike Nwala, who shows Japanese kids every morning on TV in Tokyo that black people actually exist. We also have Avu chan and Ruri chan from the popular band Queen Bee. It's not like Japan is still completely unused to black people at this point. However, it looks like the Sony Japanese marketing team didn't entertain the idea of having some melanin mixed in their commercials.
PS5 Launch Trailer International Version, Japanese Versions
Lastly, I'd also add that I find it interesting (and in some ways funny) how Sony and other game studios have been profusely pushing black people and characters in trailers and footage these past months ever since BLM exploded. That was something noticeable with the trailers released during the "Summer of Gaming" time frame, but this situation falls in contrast to that. I'm obviously against all forms of discrimination and support BLM, but to me the marketing pretty much became the racism-free version of "I have black friends," which only goes so far to actually address these issues. Especially when we got to a point where Sony released a PS4 theme about it. We want more action than words.
The post PS5 Japanese Launch Commercials Unsurprisingly Cuts Most Shots of Black People from the International Version by Iyane Agossah appeared first on DualShockers.
Final Fantasy XVI – Everything We Learned On The World And Characters
On October 29, Square Enix and Final Fantasy XVI Producer Naoki Yoshida explained the world and characters of the PS5 JRPG, with the official site finally opening, and a short post on PlayStation Blog. New key visuals and illustrations were published as well. We detailed everything below.
Final Fantasy XVI is set in the world of Valisthea, a world blessed in the light of the Mothercrystals. They're the usual Final Fantasy crystals, but huuuuuge. They're actual mountains towering across the realms for generations, and blessing them with Aether, the energy source of the world. Aether allows people to use Magicks which provides them comfortable lives.
The history of Valisthea is riddled with countless wars over the Mothercrystals. Six great powers have formed around each Mothercrystal, and an uneasy peace of long reigned between them, with occasional skirmishes. However, this peace is now threatened by the spread of the ruinous Blight. What the Blight actually is though, Square Enix and Naoki Yoshida didn't elaborate yet.
Following next is an explanation of Eikons, such as that Phoenix seen in the reveal trailer. Eikons are the most powerful creatures in Valisthea, the world of Final Fantasy XVI. Naoki Yoshida explained Eikons are the usual classic Final Fantasy summons. So far, Phoenix, Shiva, Titan and Ifrit, were revealed. However, he didn't specify yet how many Eikons there will be in total.
Eikons reside in persons called Dominants, who are able to harness their power. Dominants are either revered leaders of the great powers, or feared and enslaved as tools of war. Sometimes even assassinated. Dominants cannot escape their fate. Plus, it looks like Dominants can also allow normal people to use part of their Eikon's power.
There are six realms, or great powers, in Valisthea
Note that the names of the Eikons for the Dominants in Sanbreque and Waloed were purposefully hidden by Square Enix.
The Grand Duchy of Rosaria
Long ago, a group of small independent provinces in western Valisthea found strength in unity, and formed the Grand Duchy of Rosaria. After years of relative prosperity, the duchy now finds itself threatened by the spread of the Blight—a threat that, left unchecked, would doubtless usher the realm to ruin. Rosaria draws its aether from Drake's Breath, a Mothercrystal situated on a volcanic island off the coast. The Dominant of the Phoenix, Eikon of Fire, is enthroned as Archduke when they come of age.
The Holy Empire of Sanbreque
Sanbreque is the largest theocratic force in Valisthea. The Empire's holy capital Oriflamme is built around Drake's Head, the Mothercrystal that blesses the surrounding provinces with abundant aether. The people happily take advantage of this, living in comfort and security under the watchful gaze of the Holy Emperor, whom they worship as the living incarnation of the one true deity. The Dominant of ****** serves as the empire's champion, taking to the field in times of war to rout its enemies.
The Kingdom of Waloed
Waloed claims the entirety of Ash, the eastern half of Valisthea, as its dominion. The kingdom's control of the continent has oft been tested by the orcs and other beastmen who make their home there, but the current ruler of the realm—Dominant of ****** —has succeeded in quelling their rebellions. Using the power of the kingdom's Mothercrystal, Drake's Spine, this new king has built up a mighty army, with which he now seeks to test the borders of his neighbors.
The Dhalmekian Republic
The Dhalmekian Republic is made up of five states, from which the members of its ruling parliament are drawn. Its Mothercrystal, Drake's Fang, is half-hidden in the heart of a mountain range—the republic's control over it, and its aether, securing the obedience of the large part of southern Valisthea. The Dominant of Titan, Eikon of Earth, is installed as a special advisor to parliament and has a significant say in its decision-making.
The Iron Kingdom
A small group of islands off the coast of Storm, the western half of Valisthea's twin realms. Here the Crystalline Orthodox, an extreme faith that worships crystals, reigns supreme. The Iron Kingdom controls Drake's Breath, the Mothercrystal that sits at the heart of one of their islands—long a source of contention with neighboring Rosaria. Isolated and aloof from the mainland nations, the Ironblood speak their own language. Orthodox doctrine judges Dominants to be unholy abominations, and any unlucky enough to be born on the islands are executed.
The Crystalline Dominion
The Crystalline Dominion sits at the heart of Valisthea, built around the tallest of all the Mothercrystals, Drake's Tail. Many bloody battles were fought for control of this small plot of land due to its strategic importance, till the warring realms finally agreed to an armistice. As part of the peace treaty, the islands around Drake's Tail became an autonomous dominion led by a council of representatives from the surrounding nations—each realm enjoying equal claim to the Mothercrystal's blessing. No Dominant makes their home there.
Meet the main protagonist and main characters of Final Fantasy XVI
The main protagonist of Final Fantasy XVI is named Clive Rosfield
The firstborn son of the Archduke of Rosaria. Though all expected him to inherit the Phoenix's flames and awaken as its Dominant, destiny instead chose his younger brother Joshua to bear this burden. In search of a role of his own, Clive dedicated himself to mastering the blade. His practice pays off when, at just fifteen years of age, he wins the ducal tournament and is dubbed the First Shield of Rosaria—tasked to guard the Phoenix and blessed with the ability to wield a part of his fire. Alas, Clive's promising career is to end in tragedy at the hands of a mysterious dark Eikon, Ifrit, setting him on a dangerous road to revenge.
Following Clive, we have his little brother Joshua
The second son of the Archduke of Rosaria and Clive's younger brother by five years. Joshua awoke as the Dominant of the Phoenix soon after his birth. Despite his noble upbringing, Joshua treats all his father's subjects with warmth and affection—none more so than Clive, whom he deeply admires. Joshua often laments that it was he, the frail and bookish younger son, who was granted command of the firebird's flames, and not his stronger, braver brother. While Clive will gladly throw himself into any danger, Joshua quails at the sight of a carrot on his dinner plate. But carrots become the least of his concern when he, too, is swept up into the tragic events that change Clive's life forever.
Lastly, we have Jill Warrick, the childhood friend of Clive and Joshua
Born in the fallen Northern Territories, Jill was taken from her homeland at a tender age to become a ward of Rosaria, securing peace between the two warring nations. The Archduke insisted that she be raised alongside his sons, and now, at twelve years of age, she is as much a part of the Rosfield household as Clive and Joshua. Ever kind, gracious, and unassuming, Jill has become a trusted confidant to the brothers.
Final Fantasy XVI has been in development for at least 4 years. Most of the Final Fantasy 16 development team is currently working from home, and the scenario is done. Ryota Suzuki, who worked on Devil May Cry 5's battle system at Capcom, previously explained his role as Battle Director of Final Fantasy XVI.
Square Enix previously published messages from Naoki Yohida and Director Hiroshi Takai, and stated bigger information on the game is coming in 2021. Naoki Yoshida again stated in the new PlayStation Blog article that the next big announcement for FF16 will be in 2021.
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Uncharted Movie has Wrapped Up Filming, Mark Wahlberg Teases Sully's Outfit
After beginning initial filming earlier this summer, it was announced today that the shooting of Sony's Uncharted movie has now completed.
The official Uncharted movie account posted to Twitter this morning announcing that the principal photography of the project has wrapped up. An image was posted alongside showing off a clapperboard from the film to go along with a prop that resembles Nathan Drake's iconic ring necklace.
Sic Parvis Magna. That's a wrap on #UnchartedMovie. pic.twitter.com/0BmG5oHCsk
— Uncharted (@unchartedmovie) October 29, 2020
In proximity to the revelation that filming has now finished, Mark Wahlberg, who is set to play Victor Sullivan in the movie, also took to Twitter to share something that will surely juice up many Uncharted fans. Wahlberg shared an image of a button-down shirt that greatly resembles the same kind that Sully wears in Uncharted 3. A cigar, which Sully is almost constantly smoking in the video game franchise, can also be seen sitting in an ashtray in the picture's foreground. While many have been somewhat critical of Wahlberg playing the part of Sully, at least it looks as though they're going to nail the visual aesthetic of the character.
Here we go, kid. @unchartedmovie @Naughty_Dog pic.twitter.com/xpL7etW6qf
— Mark Wahlberg (@markwahlberg) October 29, 2020
With filming now wrapped, hopefully, it won't be long until we get a look at Uncharted in a formal movie trailer. Despite the fact that most video game movies don't turn out to be that good, the film's star power with Holland and Wahlberg should at least make it a fun romp.
Uncharted is set to hit theaters next year on July 16, 2021.
The post Uncharted Movie has Wrapped Up Filming, Mark Wahlberg Teases Sully's Outfit by Logan Moore appeared first on DualShockers.
NBA 2K21 Adds WNBA MyPlayer On PS5 and Xbox Series X
Since the team at 2K Sports put the WNBA into its NBA series, many fans have been waiting for the company to add a women's version of the popular MyPlayer mode. Today, they revealed that dream is finally coming to reality when NBA 2K21 launches on PS5 and Xbox Series X. The W will let players create their own WNBA player and turn her into one of the league's greatest stars. Give the announcement trailer a watch below.
This is a great addition to NBA 2K21. We've slowly seen companies like 2K and EA Sports adding in different aspects of women's basketball and soccer. Until now, EA had probably taken it the furthest by making women's soccer such an integral part of The Journey's story mode back in FIFA 19. However, we've yet to see anyone try fully capture the sport like 2K is doing here.
Not only can fans create their own WNBA superstar and guide their career, but they'll also be able to hop online and test their skills. The W Online is a 3v3 multiplayer mode where you and some friends compete against other teams. It comes with its own exclusive court that will surely look phenomenal on next-gen hardware.
Of course, all the new WNBA additions are far from the only thing coming to the next-gen version of NBA 2K21. Players can expect improvements across the board. This is far from a visual update. Fortunately, fans don't have to wait much longer to try it all out for themselves.
NBA 2K21 comes to Xbox Series X on November 10 and PS4 on November 12. And if you just can't wait, the game is currently available on Nintendo Switch, PC, PS4, and Xbox One now.
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