Mar 23, 08:00


PCGamesN Monday, March 23, 2026 7:25 AM
    

Here are all of the new Anime Overload codes that you can redeem for free stars, trait rerolls, and crystals.


PCGamesN Monday, March 23, 2026 7:19 AM
    

In a new Q&A, Capcom has confirmed that it will not be using generative AI assets in its games, but it will use it to "improve efficiency."


PCGamesN Monday, March 23, 2026 6:44 AM
    

Former Blizzard president Mike Ybarra is going all-in on AI, as he lashes out at Crimson Desert's apology for its AI-generated artwork.


PCGamesN Monday, March 23, 2026 6:26 AM
    

Hop onto Roblox to redeem these new Catch and Tame codes, and you should start off with a healthy helping of free food to feed your pets.


PCGamesN Monday, March 23, 2026 4:00 AM
    

Crimson Desert's critical and audience score is fairly middling, so why not try and get it for just $1 with Fanatical's Mystery Star Bundle?


Rock Paper Shotgun Latest Articles Feed Monday, March 23, 2026 7:56 AM
    

Huggghh-puuuhhhhh. Hughhhhh-puhhhh. If you've decided to try pedalling away in attempt to master Crimson Desert's bike-like controls, Pearl Abyss' latest patch - which also brings the likes of camp storage quicker tree felling - is good news. The developers have also acknowledged the fact they forgot to mention prior to release that the game wouldn't run on Intel Arc GPUs, with support for those cards now in the works.

Read more


Rock Paper Shotgun Latest Articles Feed Monday, March 23, 2026 7:00 AM
    

Final Vanguard is a real-time sci-fi 4X grand strategy game that puts an unusually big emphasis on migration. We've seen migration mechanics in many 4X games – pops can shuffle about in Stellaris as you slop your colonies across the map, populating the periphery and slowing the development of your homeworld – but Final Vanguard's creators Heavy Pepper Inc want the feature to be central.

It's part of an ambition "to model a civilization made up of interconnected systems that influence one another over time", with everything from fleet manoeuvres to industry forming part of "a network of dependencies", rather than treating planets as isolated upgradeable nodes.

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Rock Paper Shotgun Latest Articles Feed Monday, March 23, 2026 6:09 AM
    

Ah, it turns out the eyebrows raised by suspiciously AI generated-looking art found throughout Crimson Desert weren't wrong in their lanate liftage. Developers Pearl Abyss have aplogised for failing to disclose their use of asseets made using "experimental AI generative tools", claiming that these were just mockups created early in production and were never supposed to make into the final release version of the game.

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Destructoid Monday, March 23, 2026 5:52 AM
    

The weather monitor radar in ARC Raiders

The Locked Gate event in ARC Raiders has always been a tricky one to manage, and things have now become harder. The Week 21 trials involve disarming several mines when the event is live. This is also a completely new activity introduced as part of the Shrouded Skies update, so let's look at how you can do the needful without blowing yourself up.

For starters, I advise rolling in with a free loadout. Things can go wrong quite easily, and this guide will prevent that from happening.

How to disarm mines in ARC Raiders

For starters, you'll need to wait for the Locked Gate map to appear in rotation. Next, the event exclusively takes place on the Blue Gate map, so this task is certainly very specific. Next, head to any of the following areas.

  • Reinforced Reception
  • Raider's Refuge
  • Ancient Fort
  • Pilgrim's Peak

All these four places are named POIs, so finding them isn't that difficult. However, I have marked the locations on the image below to make things easier.

The Blue Gate map in ARC Raiders
Screenshot and remix by Destructoid

When you approach these spots, you'll find several active mines spread all around the area. When you're at a distance, you won't realize which one is active and which one isn't. Hence, press the Ctrl button to crouch and walk slowly. That way, you can get close to the mines without triggering them (and blow them up).

Once you're close to a mine, you'll get the prompt to "disarm" it. Interact with the mine (when the prompt is available), and you'll defuse the explosive. Repeat them until you have disabled enough mines for three stars on the task.

Disarming a mine in ARC Raiders
Image via Embark

If you find a mine but the prompt doesn't appear, it means that another player has already diffused the explosive. In that case, try finding more of them in different areas. Just make sure that the Locked Gate event is active for the mines to appear on the map.

The post How to disarm mines during Locked Gate in ARC Raiders appeared first on Destructoid.


Destructoid Monday, March 23, 2026 5:06 AM
    

Crimson Desert has received its second major update in little over three days since launch, and patch 1.00.03 adds some features that the community has heavily requested. At the top lies a personal storage where you can stash extra items. It's a major improvement from the previous system, which required you to reach Chapter 3.

However, the new patch also includes plenty of QoL features that were missing since launch. Let's look at the complete patch notes to get a better idea of all the changes.

Complete Crimson Desert 1.00.03 patch notes

The focus of the Version 1.00.03 update has been player feedback, as Pearl Abyss has taken the community's needs into account. First, let's look at all the changes that have been made to the content section of the game.

Kliff leaning against a wall in a city in Crimson Desert.
Image via Pearl Abyss

Content

  • Added more Abyss Nexuses across the continent of Pywel to improve fast travel via teleportation.
  • Added the Private Storage that can be used to store items from your Inventory.
  • The Private Storage is located at the initial temporary lodgings in Hernand and at the Howling Hill Camp.
  • Reduced the time required to acquire knowledge.
  • Changed skill observation to be only required once to learn before being able to use it.
  • Adjusted when Force Palm is learned to allow players to use it much earlier in the game.
  • Reduced the number of hits required to log trees.
  • Changed logging so that trees are chopped with basic swings without aiming first.
  • Decreased the QTE difficulty in the Arm Wrestling minigame when pinned by an opponent (Mount).
  • Improved the visibility of items that can provide knowledge by adding icons and tooltips that show the total number of knowledge acquired.
  • Changed ore veins and collectibles to be discovered automatically when you are within a certain proximity. Regular Ores: 8m; Tools: 2m (Bonfire, Special Cooking Tool, Grindstone).
  • Improved Skybridge Alignment Devices in the Abyss to trigger immediately when placed in the correct activation point.
  • Improved the visibility of Skybridge Alignment Devices within the Abyss to make them easier to locate.
  • Improved the visibility of the circuit board attached to Axiom Force to show its lines while being moved.
  • Improved Visione to equip automatically after reading memory clues with the Lantern.
  • Improved camera movement when aiming a bow at a brazier and adjusted the range for lighting arrows accordingly.
  • Added an indestructible brazier in front of the Lioncrest Watchtower.
  • Improved the Trading Post UI to display Damiane, Oongka, and Kliff's horses' Inventory.
  • Added effects for destroying facilities at enemy strongholds. The effects of facility destruction are as follows:
  • Infirmary: Wounded enemies no longer return to the fight.
  • Storage Facilities: Enemy Max Health -10%.
  • Barracks Facilities: Enemy Attack -5.
  • Improved the visuals of certain puzzles for clarity.
  • Increased the Health restored by ingredients and food items, and added new food to the Hernand Tavern.
  • Increased the Lantern's range for detecting clues.
  • Reduced Stamina consumption for Nature's Grasp.
  • Fixed an issue where pets would fail to loot items under certain conditions.
  • Changed certain items in the Witches' shop to reset daily.
  • Changed the properties of bismuth ore and how it is gathered.
  • Petrification is now applied by default when you approach bismuth ore.
  • Bismuth ore can now be mined using regular methods like a pickaxe, rather than requiring Lightning damage attacks.
  • Lowered the difficulty of the Marksmanship and Archery Contest minigames.
  • Fixed an issue where the Abyss cell's electric field would not disappear.
  • Improved the visibility of the part that needs to be grabbed with Axiom Force on the Skybridge Alignment Device.
  • Changed Visione to be automatically equipped and play after reading memory fragments with the Lantern.
  • Fixed an issue in the Ethereal Pathway Abyss where players could not observe Force Palm if they did not step on the Abyss Nexus.
  • Fixed an issue where Stamina was not consumed after a certain quest cutscene.

As I mentioned, controls have also been improved. Some of these changes are exclusively meant for keyboard/mouse, while the remaining ones are general.

Controls

  • [General] Improved the response speed of the interaction UI.
  • [General] Improved the responsiveness of jump inputs.
  • [General] Fixed aiming to target the center of the screen when using a Lantern or while unarmed.
  • [General] Improved the Equipment Quick Slot so that re-selecting your current equipment will stow it.
  • [General] Improved the responsiveness of the Main Menu UI.
  • [General] Fixed an intermittent issue where the Main Menu would not open.
  • [Keyboard/Mouse] Improved the responsiveness of character movement controls.
  • [Keyboard/Mouse] Fixed an issue where the key guide at the bottom right of the screen would not update when using Guard or Aim.
  • [Keyboard/Mouse] Added default control options for Guard/Aim (Side Button 1) and Evade (Side Button 2).
  • [Keyboard/Mouse] Changed controls to maintain movement input when using Axiom Force.
  • [Keyboard/Mouse] Fixed an issue where duplicate keys could be assigned in Shortcuts and Input Settings.
  • [Keyboard/Mouse] Fixed an issue where certain inputs did not function correctly after changing the Shortcuts and Input Settings.

  • Inventory: [I]
  • Skills: [K]
  • Journal: [J]
  • Map: [M]

Boss fights and combat have also received some tweaks.

Boss Fights and Combat

  • Reduced the Health and Attack of specific enemies and bosses.
  • Reduced Stamina consumption for blocking attacks.
  • Lowered the difficulty of the ambush encounters triggered while heading toward the Reed Devil boss stage.
  • Adjusted certain attack patterns for Kearush the Slayer.
  • Increased the accumulation of the stun gauge on bosses upon a successful parry.
  • Changed boss weakness effects to display even if the player has not acquired the specific knowledge.
  • Fixed an issue where comrades remained when entering a boss fight.
  • Fixed an issue where fire arrows failed to ignite enemies on hit.
  • Fixed an issue where certain bosses fell unnaturally in specific situations.
  • Fixed an issue where certain bosses ran away too frequently when hit under specific circumstances.
  • Fixed an issue where the Blinding Flash weakness was not being properly applied to certain enemies.

NPC and NPC Dialog

  • Fixed an issue where some English audio lines were not playing.
  • Reduced the price of restorative items sold by Carl at Howling Hill Camp from 10 Silver to 1 Silver.
  • Improved animal behavior to appear more natural when near the player.
  • Fixed abnormal behavior and placement positions for certain NPCs.
  • Fixed an issue where NPCs would catch each other cheating during the minigame Duo.

Additionall, Version 1.00.03 also includes changes for the UI and Graphics. You can find out all the changes and every other detail in the full patch notes.

The post Crimson Desert 1.00.03 patch notes: Private storage and more appeared first on Destructoid.