Thursday, 10 September 2020

Get a job: Insomniac Games is hiring a Story Lead

The Story Lead is responsible for the role of writing game narrative at Insomniac. This position ensures engaging story by leading a team of writers and narrative designers across multiple games ...



Don't Miss: The making of Prince of Persia: The Sands of Time

In this classic postmortem, learn what worked and what didn't during the development of Ubisoft's Prince of Persia: The Sands of Time. ...



Video: Tips for jumpstarting creativity and finishing your games

In this 2020 GDC Summer session Tribe Games' Charles McGregor explains why setting a specific goal helped him go from finishing no game projects to finishing 8 in 2 years, and how you can do the same. ...



Ubisoft CEO issues standalone apology for past misconduct ahead of game showcase

The video was shared on Ubisoft's Twitter account toda but notably won†™t be included in the live broadcast of Ubisoft Forward due to what Ubisoft calls "timing constraints". ...



Roblox launches digital civility curriculum to teach students about online safety

Online game platform Roblox has launched a free 'digital civility' curriculum to help foster positive and productive online experiences among students. ...



Goat Simulator dev Coffee Stain expands diversity funding program

Goat Simulator developer Coffee Stain Studios has expanded its 'Leveling the Playing Field' diversity funding program to support studios pushing for racial diveristy. ...



Behind the music: Crafting the score for Ori and the Will of the Wisps - Part 1

In this unedited Q& A, Gareth Coker explains how he crafted the score to Ori and The Will of the Wisps. This is the first half of a rich two-parter filled with tales and tidbits from the game audio trenches. ...



Get a job: Join Playco as a Senior Game Engineer

We are currently looking for Senior Game Engineers to join our global growing team. We  have offices in San Francisco, Mountain View, and Tokyo, Japan, but remote is 100% fine with us! ...



Despite pandemic and its reboot, GameStop says it's ready for next-gen demand

GameStop's earnings are still down yoy, but its CEO says an increase in e-commerce sales and sizable reduction in Selling, General and Administrative Expenses indicates things are proceeding as planned.  ...



Blog: A launch postmortem of Dungeons of Edera

On August 28th I released my second Steam game, Dungeons of Edera, in Early Access. I wanted to share my approach to release along with some first week numbers. ...



Assassin's Creed Valhalla bumps up release date to match next-gen Xbox launch

Assassin's Creed Valhalla is arriving a week earlier than previously announced on most platforms. ...



Video: Using project management to tame the chaos of game dev

In this 2020 GDC Summer session consultant Clinton Keith explains how to deliver great games on schedule without breaking the bank, or the backs of your team. ...



Apple pauses plans to end 'Sign In with Apple' support for Epic Games accounts

It's a change that almost certainly marks the latest escalation of Apple and Epic's conflict over what does or does not constitute anti-competitive behavior. ...



Don't Miss: What was it like developing for the Dreamcast?

For the Dreamcast's birthday, we spoke to developers of games like Shenmue, Space Channel 5, Samba de Amigo, Sonic Adventure, and more, to celebrate the short life of this innovative console. ...



No More Robots and Game Devs of Color Expo launch $75,000 grant program

Descenders publisher No More Robots and the Game Devs of Color Expo (GDoC Expo) have joined forces to launch a $75,000 Grant Program.  ...



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