Judah Richardson: AMD's Timothy Lottes mentioned that to achieve 4K resolutions for a game that looks like a regular PS4 title, at a frame rate of 30 FPS, a game needs about 7.4 teraflops per second. Interestingly enough, though, both the PS4 Pro and the Xbox One X fall short of this requirement, with the PS4 Pro coming in at 4.2 teraflops, and the Xbox One X at 6 teraflops (which is likely why it's able to squeeze out native 4K resolutions anyway, being closer to the expected requirements).
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