Final Fantasy Crystal Chronicles Remastered Review

Sixteen years after its original release, Final Fantasy Crystal Chronicles Remastered has arrived for a new generation. Is this Final Fantasy worth remastering, or should it have stayed on the GameCube?

Final Fantasy Crystal Chronicles Remastered Review

Final Fantasy Crystal Chronicles Remastered starts with you creating a character and naming your home village. The world of Crystal Chronicles suffers from a deadly substance called Miasma. To prevent this from reaching civilization and killing everyone, settlements have a crystal that purifies the Miasma in the area. However, every year the crystal must be restored with a substance called Myrhh to absorb the Miasma again. This is where you come in handy.

You set out form your village with a caravan to collect Myrhh in your crystal chalice. Bosses protect the Myrhh, and each dungeon you clear will have a Myrhh tree waiting for you. At first, this is real quick, with each dungeon going for about 5-10 minutes. However, this quickly increases as the in-game years go by. Once you fill your chalice up entirely, you head back home, and your crystal is purified for another year. Then the next year you set out and do it again, with access to new areas and dungeons. The story can run you roughly 20-25 hours, depending on how much side content you do.

If you haven't played crystal Chronicles before, you will be in for a shock. It isn't like typical Final Fantasy games, opting for an action-based setup instead. That's not the shock; the chalice radius will be the shock. You need to keep the chalice close to you so the Miasma doesn't kill you, which means you have to fight in the chalice radius. In single-player, you have a Moogle that will carry it for you. In multiplayer, one of the players has to move it around and then drop it to fight. It is a system that didn't work well to begin with, and time has only made things worse. This was the wrong design choice back then, and the remaster should have corrected it.

Final Fantasy Crystal Chronicles Honest Review

In single-player, it isn't so bad because the Moogle carries it for you, and you fight in the radius. The Moogle moves as you move, so for the most part, you are clear. Had they implemented this in multiplayer, it would have been great. Instead, they decided to do nothing for the multiplayer but add online for dungeons. You can't party up and travel the world together; you can just play dungeons together. The worst part is the fact that only the host gets the clear on the map. That means if you are playing multiplayer, you need to do the dungeon at least twice, or more if you are with a larger group. There are so many things they could have done to improve things, but instead the development team has left it as the archaic mess it already was.

Combat is another thing that hasn't aged well. Using the D-pad, you switch between attacks, items, defending, and magic. So if you are in the middle of a fight and want to dodge, you have to switch off attack and select defined mid-combat. Again, merely implementing a permanent defense button would have gone a long way to improve this. Once you get past the old school layout, combat is pretty fun. Your basic combo does a lot of damage, and charged attacks add variety to the battles. There is also magic for those of you who prefer to be a mage.

Magic is usually a high point in Final Fantasy games, and Crystal Chronicles has one of the better systems in place. You don't start with magic but find orbs that allow you to use magic in a dungeon (or for clear rewards later). The basic magic is bland, with players holding the button down and casting Blizzard, Fire, or whatever other spell of their choosing. It is when you fuse magic that the game becomes much more enjoyable. Fire and Ice make Gravity, double Fire makes Firaga, and so on. In multiplayer, this system is incredible. Four players putting down the same magic, and hitting the right timing can decimate enemies and looks awesome as well. The only downside is that you really need four players to maximize the system.

There is no leveling in Crystal Chronicles. Instead, you upgrade your gear and get relic rewards each time you beat a dungeon. Relic rewards for beating dungeons will give you increased stats, more HP, more command slots, or permanent magic, but you can only choose one. It is a system that incentivizes you to grind out areas to increase your stats more and more. During multiplayer, the highest score gets to pick their relic first, so there is a sprinkle of competitive gameplay as well. You can't get the same relic twice, so even if you miss out on it once, you will likely get it again if you are in a group of people.

Final Fantasy Crystal Chronicles Honest Game Review

New equipment must be crafted via blueprints and materials. Your weapon will change appearance from time to time, but it always stays the same type. Your starter race determines what weapon you will be using. Armor also doesn't change, but you can alter your appearance via Moogle stamps. As you explore, you can run into Moogle houses, and the Moogle inside will give you a stamp. After you get enough stamps, you can change into a different character. They are just NPCs you run into throughout the world, but the change-up is still nice.

Finally, I want to talk about just how annoying the random events are in the game. As you move around with your caravan, you will run into people on the road. This will trigger a cutscene, and you have to load in and out. You can't skip these, and some of them are useless. For example, I paid a Yuke 10g for some advice, he didn't say anything, and I was loaded back to the map. To top it off, every time you exit these cutscenes, it asks you if you want to check your journal. The same thing happens with when you first clear a dungeon, leave a new town, or do anything of significance. After I say no 50 times in a row, maybe the game should get the point. If I want to check the journal, I know where to find it.

Final Fantasy Crystal Chronicles Remastered can only be recommended to the most die-hard of Final Fantasy fans, and only if they play in its single player mode. Those looking to play multiplayer with friends are going to be sorely disappointed.

This Final Fantasy Crystal Chronicles Remastered review was done on the PlayStation 4. A digital code was provided by the publisher.
Final Fantasy Crystal Chronicles Remastered Review

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The post Final Fantasy Crystal Chronicles Remastered Review appeared first on GamersHeroes.


Cosplay Wednesday – Final Fantasy IV's Rosa Farrell


After releasing the hotly anticipated Final Fantasy VII Remake earlier this year, Square Enix is bringing another classic Final Fantasy title back with the release of Final Fantasy Crystal Chronicles Remastered Edition. As we get ready to dive into this classic once more, Gamers Heroes takes a look at a stunning cosplay from one of the earlier mainline entries in the series.

Taken at the 2013 Preliminares World Cosplay Summit Spain, Phadme got these striking shots of her as Final Fantasy IV's Rosa Farrell. She said that she absolutely loves how these pictures turned out, and we're inclined to agree. She even found a Cecil Harvey (cosplayed by irethminllatur) in one of the shots.

It should be worth noting though that some of her favorite entries are FinalFantasyX and Final Fantasy XIII, but we appreciate what she has done with this cosplay.

Final Fantasy IV Rosa Farrell Cosplay

Credit goes to pugoffka-sama for the photos.

You can find Phadme on DeviantArt here and on Facebook here.

Do you enjoy a bit of gaming cosplay? Or maybe you're passionate enough to do it full time. Drop me a line at casey@gamersheroes.com and we'll feature some of your cosplay.

The post Cosplay Wednesday – Final Fantasy IV's Rosa Farrell appeared first on GamersHeroes.


The Biggest Announcements from the August 2020 Nintendo Direct Mini: Partner Showcase


Discover what a number of partners are bringing to the Nintendo Switch with our recap of the August 2020 Nintendo Direct Mini: Partner Showcase.

KINGDOM HEARTS Melody of Memory

Set to release later this year, players will dive into a musical experience with Square Enix's Kingdom Hearts Melody of Memory.

Modes include Memory Drive (which involves matching past scenes from memory) and Boss Battle (which has players squaring off against bosses). Those that clear each of these stages will unlock cinematics and musical scores. Local and online multiplayer battle modes have both been included, along with the Free-for-all mode that supports local multiplayer for up to eight players.

The game will come out on November 13, 2020.

World of Tank Blitz

The latest in the free-to-play online multiplayer series, Wargaming's World of Tanks Blitz has players piloting more than 350 historically accurate vehicles. Each of these vehicles are based on blueprints of famous engineers, but those looking for something a bit out of the ordinary can wield armored monsters from popular alternative universes.

The game is now available for free starting today.

Puyo Puyo Tetris 2

The combo of Tetris and Puyo Puyo returns with SEGA's Puyo Puyo Tetris 2. The new Skill Battle mode will bring with it item cards and character-based skills, while Adventure mode features a new story that transports players between space and different dimensions. An expanded Online mode will also be included.

The game will come out on December 8, 2020.

Just Dance 2021

Ubisoft's long-running dance series returns with Just Dance 2021. 40 tracks have been included, featuring tracks like "Don't Start Now" by Dua Lipa and "Feel Special" by TWICE.

The game will come out for the Nintendo Switch on November 12.

Taiko no Tatsujin: Rhythmic Adventure Pack

Two titles from Bandai Namco's Taiko no Tatsujin will make their way to the Nintendo Switch in Taiko no Tatsujin: Rhythmic Adventure Pack. These RPG adventures have Don-chan fighting against enemies in rhythmic battles through combo chains done with taiko drums. More than 130 songs have been included, along with a rhythm mode.

The game will come out for the Nintendo Switch this Winter.

Fuser

Created by Harmonix (Rock Band), Fuser has players controlling the music by combining elements from a number of different songs.

The game will come out for the Nintendo Switch this Fall.

Collection of SaGa Final Fantasy Legend

Originally released on the Nintendo Game Boy, Collection of SaGa Final Fantasy Legend contains Final Fantasy Legend, Final Fantasy Legend II, and Final Fantasy Legend III. A high-speed mode and other quality of life features have been included.

The game will come out on December 15, 2020.

According to Steve Singer, Nintendo of America's Senior Vice President of Publisher and Developer Relations:

"We appreciate the continued support for Nintendo Switch from our development and publishing partners. The diverse collection of games highlighted in these Nintendo Direct Mini: Partner Showcase presentations helps to deepen the already-rich library of games that Nintendo Switch owners can enjoy."

Source: Press Release
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The post The Biggest Announcements from the August 2020 Nintendo Direct Mini: Partner Showcase appeared first on GamersHeroes.


Marvel's Avengers Gets Launch Trailer


Get ready to #EmbraceYourPowers with the launch trailer for Square Enix, Crystal Dynamics, and Eidos Montreal's Marvel's Avengers.

The trailer, which can be seen below, features Avengers mainstays Iron Man, The Incredible Hulk, Thor, Black Widow, and Ms. Marvel.

Marvel's Avengers: Launch Trailer

Inspired by the comic book mythology and adaptations from other media, Marvel's Avengers has these heroes reassembling in order to save the world from peril in the form of Advanced Idea Mechanics (A.I.M.), which is led by M.O.D.O.K..

Marvel's Avengers can be played offline as a single-player experience, and can also be played online with up to four people during certain sections. Players can also take advantage of a number of customization options through a skill tree, which includes abilities and costumes.Free updates containing new regions and characters have also been planned for the future.

The game will come out for the PlayStation 4, Xbox One, PC, and Google Stadia. The title will also launch for the PlayStation 5 and Xbox Series X at a later date, with PlayStation 4 players and Xbox One players being able to upgrade to this next-gen version at no additional charge.

Source: YouTube
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Legendary Banded Gator in Red Dead Online This Week


Get ready to take on the Legendary Banded Gator Sighting Mission in Rockstar Games' Red Dead Online this week.

Last spotted outside Saint Denis, the Legendary Banded Gator has a taste for human flesh, razor sharp teeth. Players have a choice to make: They can sedate this primordial creature for Harriet or bring its unique skin to Gus for a custom Banded Coat. Naturalists at Rank 5 and higher can take on this Sighting Mission by approaching any of Harriet's Shops and requesting it from the available mission list.

All this week, those that craft any coat at Gus' Store can get a Reward for a Free Vest. These crafters can also get a Reward for 25 Free Trader Goods, and those that craft a trinket in Gus' Store will receive a Reward for a free Poncho. Note that all Rewards will be delivered within 48 hours to the Benefits section.

Aspiring Naturalists will be able to knock 5 Gold Bars off the price of the Legendary Animal Map, Animal Field Guide, and Sample Kit, along with 30% off all Novice and Promising Naturalist Items and the Improved Bow.

The following items have been added to the Wheeler, Rawson & Co. Catalogue:

New Colorways:

  • Comstock Boots
  • Millard Boots
  • Heathland Chaps

New Items:

  • Hopsmere Cardigan
  • Mitehill Pants

Limited-Time Only Items:

  • Fernwater Coat
  • Hopeman Vest

Finally, Red Dead Online players that have connected their Rockstar Games Social Club account to their Prime Gaming account will receive Rewards for the following:

  • 5 Free Legendary Animal Pheromones
  • 6,000 Naturalist XP
  • A free Wilderness Camp
  • A free Katata Coat after bringing its pelt to Gus' Store

Those that connect to Prime Gaming before September 14 will receive a Free Icahi Coat by bringing the Legendary Icahi Boar Hide to Gus' Store and five Rewards for a Free box of Nitro Express Ammunition, along with a reward for 50 rounds of Sedative Varmint Cartridges.

Source: Press Release
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The post Legendary Banded Gator in Red Dead Online This Week appeared first on GamersHeroes.


Yakuza: Like a Dragon Launching Stateside November 13


Releasing with the next generation of videogame hardware, SEGA announced that Yakuza: Like a Dragon will arrive stateside on November 13, 2020.

This dynamic RPG will bring an adventure that takes the intense brawls the Yakuza series is known for and combines it with classic RPG elements. As players venture through the Yokohama district of Isezaki Ijincho, they will utilize such elements as party customization, strategic moves,and a wide variety of skills.

The latest trailer for the game, which can be seen below, puts the spotlight on the protagonist Ichiban Kasuga. Fighting alongside Nanba, Saeko, and Adachi, Kasuga will be able to utilize more than 20 unique Jobs as he envisions himself as the lead character in a turn-based RPG. Nearby surrounding items can be used to attack enemies, and party members can also kick surrounding items to their target.

Yakuza: Like a Dragon | How Will You Rise?

Since its release in Japan, the title has sold a total of 400,000 digital and physical copies in Asia and Japan (as of March 2020).

The game will come out for the PlayStation 4, Xbox One, and PC via Steam. It will also come out on the Xbox Series X on day one of its release, and on the PlayStation 5 at a later, unannounced date.

Source: Press Release
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Strange Creatures Review

The Cat & Fiddle Games Team takes some creative liberties with some of our favorite pets with their new couch co-op title Strange Creatures. With support for up to four players and a number of odd powers at your disposal, do these creatures deserve your love, or are they just a bunch of pests?

Strange Creatures Review

The moment you boot up this title, you just know that things are a little…off. With species like the cataconda, bullfrog, and lecko, these hybrids are unlike anybody has ever seen before. It's not just for show though; each of these creatures has abilities that dip into the bizarre. Whether that be an extended neck or ravenous eating (and barfing), there's something for those from a wide variety of temperaments.

It's just a shame that the game is just so dreadfully dull. Players can either do this title solo or team up with three others as they set out to escape a lab. As players venture from locales like the testing bay, the cargo bay, and the med bay, they must use their abilities to do some light puzzle solving to get to the next area.

The problem with this is that the puzzles are borderline insulting. Opening a door is as simple as pressing a big red button, and even more challenging puzzles involving batteries have their final resting place just a few steps away. It's telling when the absolute worst case scenario one can find in this game is a red ball attack…which immediately respawns you five feet away. This title was clearly designed for children, so those who have moved on to E10+ titles should steer clear of this one.

Strange Creatures also has a strange fascination with checklists. There's a fine line between guiding and dictating, and the game has flown past that line with reckless abandon. There's optional tasks to get additional bags of pet food (which can be redeemed later on), but being told to collect a hefty amount of them is downright agonizing, akin to playing a game of 52 card pickup.

It's not like this title is too long, as the entirety of this title can be finished in around 20 minutes. There are some achievements to be had and different animals to play around with, but don't expect to be playing this one in the long term. All scenarios are the same, and there is no variation between playthroughs.

It should be worth noting that there is a distinct lack of polish in this title too. We encountered some slowdown, choppy graphics, and a computer that was trying its hardest to get by. It's not even a looker – the low poly look would have been right at home during the days of the PlayStation 2. This title is not optimized in the slightest, and it shows.

The endless checklists and pandering gameplay of Strange Creatures makes it an easy pass, even for those desperate for a new co-op multiplayer title.

This review of Strange Creatures was done on the PC. The game was freely downloaded.
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The post Strange Creatures Review appeared first on GamersHeroes.


Pathfinder: Kingmaker Definitive Edition Review

A couple of years after launching on PC, Pathfinder: Kingmaker launches its Definitive Edition on consoles. Is it worth diving into, or should you skip this long RPG? Check out our review and find out.

Pathfinder: Kingmaker Definitive Edition Review

Pathfinder: Kingmaker takes place in the Stolen Lands, an area ruled by a bandit named The Stag Lord. When the game begins, you are invited to Swordlord's manor and given the task of killing The Stag Lord. However, before you can set out, the manor is attacked, and most of the other candidates given the job are killed. The Swordlord splits you into two teams, and tells you whoever beats The Stag Lord will become Baron of the Stolen Lands. You set out with a party of three and begin to hunt the bandits.

As you hunt for the bandits, you realize the lands are plagued with other problems as well. Trolls, undead, manticores, warring tribes of Kobolds and Mites, curses, slavers, and giant beasts wait to kill any adventurer that crosses their path. Pathfinder: Kingmaker is brutal when it comes to its difficulty, and entering the wrong cave or set of ruins could mean game over. It requires a more tactical approach then just running in guns-a-blazing if you want to last. You can turn the difficulty down and adjust other settings like lower critical hit chance for enemies or weaker enemies in general. Pathfinder: Kingmaker is a marathon, and completing it fully will put you well over the 120 hour mark.

With the Definitive Edition of the game, you get two options for combat: Real-time with pause and turn-based. Real-time with pause is the default setting, where you all fight at the same time. Your AI will use its default attacks and abilities, and you will auto-attack unless you pick an attack. You can pause with a single button and choose all the moves and then unpause as well, helping with tougher fights. The real-time combat mode is excellent for groups of large enemies that are weak, like goblins or kobolds. It is also much quicker than turn-based fighting.

Pathfinder Kingmaker Definitive Edition Honest Review

Turn-based combat gives you a turn order, and everyone goes on their turn. This gives you much more control over your party's movement, skills, and attacks. I preferred this mode for bosses and more powerful groups of enemies. The downside is that it is prolonged compared to the real-time fighting. A five-minute fight in turn-based can be done in half the time if you do it in its real-time style. Thankfully, you just have to click the stick in to change between combat modes, making it a nonissue for the most part.

After you defeat the Stag Lord, you get to another major part of the game: kingdom management. Put simply, being a Baron isn't as easy as it sounds. You need to manage what buildings are put in your cities, who your advisors are, which errands you send your advisors off to, and listen to citizen's complaints and neighboring countries' requests. Its a balancing act of earning income, keeping people happy, not going to war with neighbors, and picking the right person for the job. It definitely has its moments, but it can really feel like a chore sometimes.

The big problem is that you can't access your kingdom menu in other kingdoms. While you are out handling business elsewhere, something might pop up in your Barony that you can't deal with without going home. It leads to a lot of back and forth on the campaign map, which can be tiring with all the random encounters along the roads. The other kicker is that you have to load into the kingdom management screen and then load back out when you exit. It seems like this could have been a little more streamlined.

The loot system also suffers from being hit and miss. There is a ton of loot in Kingmaker; too much, to be honest. You will pick up all sorts of stuff to sell or equip. At first, the annoying thing was how often a magical weapon would just be +1 to damage and hit. You rarely get a +1 weapon with acid one it or another effect. It does mean that getting a powerful weapon like that is more special. It feels like you get 100 +1 generic longswords before something really cool. You can buy them, but they run around 24k. That's a lot, even for a Baron.

Pathfinder Kingmaker Definitive Edition Honest game Review

Pathfinder: Kingmaker Definitive additions also comes with all the DLC included. The Wildcards DLC gets you a new Tiefling companion (technically two) in the primary campaign, who you find shortly after becoming Baron. Varnhold's Lot gives you a short side story that happens in a neighboring area of your Barony, where you play as a new character. Beneath the Stolen Lands is a rogue-like adventure into the space beneath your Barony. You create a new party and try to clear as much of the dungeon as possible. When you die, you come back stronger and with new benefits. It is in the main campaign as well, but I didn't spend much time with it.

I guess the real question is: How does it run on the PlayStation 4?

The answer: Not great.

Load screens take a good while, and they are plentiful. New area? Load. New building? Load. Kingdom Menu? Load. Random encounter? Load. And of course, you have to load back out of all that as well. I had many frame drops, and quite a few crashes as well. Thankfully, it saves so often that I never lost more than a few steps of progress. However, that does not mean that this is okay. I will say the new patch reduces the crashes quite a bit, but they are still present nonetheless.

Pathfinder: Kingmaker Definitive Edition is a good game marred by technical problems on the PlayStation 4. As it stands, it is difficult to recommend to anyone in its current state.

This Pathfinder: Kingmaker Definitive Edition Review was done on the PlayStation 4. A digital code was provided by the publisher.
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Samurai Jack: Battle Through Time Gets Launch Trailer


Discover why Adult Swim Games and Soleil Games' Samurai Jack: Battle Through Time is a big deal with the launch trailer for the game.

The trailer pays host to John DiMaggio, who has voiced the Scotsman in the series since the 90s. He mentions that everybody is out to get the titular Samurai Jack, and that he soon meets up with the Scotsman. He mentions that to voice the Scotsman, he uses the same voice as before but with a Scottish accent.

DiMaggio mentions that the Scotsman makes him want to smash things, and that it was a joy to revisit the character for this particular title.

Learn more with the trailer for the game below:

Samurai Jack: Battle Through Time Launch Trailer | Adult Swim Games

An action platform game that spans across time and space, Samurai Jack: Battle Through Time will feature both moments and classic worlds from the animated series' best moments. Along the way, players will be able to equip and master more than a dozen different weapons in combat.

The game is now available for the PlayStation 4, Xbox One, Nintendo Switch, and PC (via both Steam and the Epic Games Store).

Source: YouTube
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How To Get Sheep In Spiritfarer

How To Get Sheep In Spiritfarer
So you've built a Sheep Corral but don't have any sheep? This guide explains How To Get Sheep In Spiritfarer as although you can build the Sheep Corral very early on in your adventure, you may not find out how to get sheep until much later – depending on where you look.

When you are exploring one of the many islands in Spiritfarer, you may encounter a stray sheep or two. For example, Hummingberg, one of the larger cities that you visit earlier in the game, has a stray sheep wandering around towards the end of the area. You can speak with the sheep and the game counts the sheep as found, but there's more to it than simple discovering the sheep.

How To Get Sheep In Spiritfarer

How To Get Sheep In Spiritfarer
You need to head to Mount Toroyama, a small island to the West of where you begin your adventure in Spiritfarer. On Mount Toroyamad there is a lost Spirit. Speak with the Spirit and they will explain that the sheep on their island has escaped the Corral. Once you've fed the sheep, I just used Popcorn, it will follow you. Return the sheep to the Corral and then the Spirit will tell you that they believe the sheep escaped because it was lonely. See where this is going?

You guessed it, now you can search the open world for sheep. Simply find a sheep, feed it, and take it back to your boat. Then, when you're in the area again, return the sheep to Mount Toroyamad. You can take the Sheep back to your boat and shear them for wool afterwards.

  • Build a Sheep Corral
  • Head to Mount Toroyama
  • Complete the quest there to rescue the first sheep
  • Track down other sheep on other islands.
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One of the first requests in Spiritfarer tasks you with finding Jellyfish. This guide on How To Get Jellyfish In Spiritfarer will tell you exactly where you have to go so you can catch Jellyfish so

Spiritfarer Food Giving Guide

Want to know what your friends favorite food is in Spiritfarer? This Spiritfarer Food Giving Guide will tell you exactly that, breaking down the likes of each of your friends and the spirits you

How To Get Sheep In Spiritfarer

So you've built a Sheep Corral but don't have any sheep? This guide explains How To Get Sheep In Spiritfarer as although you can build the Sheep Corral very early on in your adventure, you may not

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