Amazon cancels free-to-play shooter Crucible

The development team behind Crucible, Amazon Game Studios†™ effort to break into the free-to-play multiplayer shooter genre, announced Friday even it would halt development of the game. ...



Video: Game art remastered - From Crash, to Kerrigan, to Corley Motors

In this 2018 GDC panel, Yujin Kiem, Cory Turner & Brian Sousa share their insights, experiences, and eventual success of remastering Crash Bandicoot, StarCraft, and Full Throttle. ...



Kids vs. Zombies dev Donut Lab raises $1.6 million

Donut Lab, creator of the in-development mobile game Kids vs. Zombies, has raised $1.6 million in funding, VentureBeat reports. ...



Unknown number of layoffs at GameSpot following Red Ventures deal

A unknown number of GameSpot employees have been laid off following its acquisition by Red Ventures. ...



Report: Microsoft will deploy browser workaround to bring Game Pass to iOS

Microsoft will bring Xbox Game Pass to iOS devices by implementing a "direct browser-based solution," according to leaked comments from Xbox chief Phil Spencer. ...



How Arthurian tragedy drives the design of Pendragon

Inkle's Jon Ingold and Tom Kail discuss the influence of Arthurian legend on the studio's new strategy narrative game Pendragon. ...



Get a job: Question is hiring a remote and Unreal-savvy Level Designer

The position is paid, remote full-time work in a highly collaborative (though virtual!) environment. ...



Video: Facing down failure as a freelancing game dev

Freelancing comes with many failures and intimidations but some friendly advice can help game developers learn to roll with those punches and make the most of their project-to-project aspirations. ...



Staff say Twitch has a chronic problem with racism, sexism, and indifference

UPDATE: A sprawling report from GamesIndustry collects the experiences of over a dozen Twitch employees that make the argument that the company has repeatedly failed its staff and users. ...



Don't Miss: The Door Problem of Combat Design

An examination of classic level design and techniques for inviting the player into arenas instead of fighting from the doors. ...



An in-depth analysis of IAP pack design in free-to-play mobile games

Currency packs are the core of the monetization of any F2P mobile game. We share some of the key concepts, techniques and ferengi tricks involved with their creation and balancing. ...



Early Among Us character concepts depict the birth of the bean

Innersloth co-founder Marchs Bromander (a.k.a. Puffballs United) has shared an early look at the character designs for Among Us, and it looks like the studio hit a home run on the very first attempt. ...



My.Games buys controlling stake in mobile studio Deus Craft for $49.1M

My.Games has acquired a controlling stake in Russian mobile game studio Deus Craft in a deal worth up to $49.1 million.  ...



Get a job: Join Digital Extremes as an Environment Artist

Excellent understanding of efficient techniques for game production, traditional art background or experience as well as strong composition skills and an understanding of colour theory are preferred extras. ...



Video: Best practices for accessible in-game communication

EA Sports accessibility lead Karen Stevens uses concrete examples from games like Madden NFL and Apex Legends to demonstrate some accessibility best practices in this important area of in-game communication. ...