10 PS4 Games That Have Received Significant Enhancements on PS5

The PS5 can play the vast, vast majority of the PS4's library through backward compatibility, but there are certain games that benefit from enhancements that others don't. Either though the PS5's system-level game boost features or through the next-gen upgrades that other releases have received, there are several PS4 releases that can be played in much better shape on the PS5 right now. In this feature, we're going to talk about a few such games that, thanks to their PS5 enhancements, we're itching to play through again.

GHOST OF TSUSHIMA

Ghost of Tsushima only just came out on the PS4 a few months ago, and it was an absolutely massive game, so given that, there's a good chance that those who finished it might not want to go back to it just yet- but the enhancements it's received on the PS5 are hard to resist. Already a technical and artistic achievement on the PS4, Sucker Punch's samurai epic is an even smoother experience on the PS5, seeing as it runs at a buttery smooth 60 frames per second. Given Ghost's slick and punchy combat, that boost in performance is a huge draw.

DAYS GONE

days gone

Like Ghost of Tsushima, Days Gone is a massive time investment, but Sony Bend's zombie apocalypse behemoth's impressive PS5 upgrade, too, is hard to say no to. Whereas it ran in checkerboard 4K at a capped frame rate of 30 FPS on the PS4 Pro, on the PS5, Days Gone runs in dynamic 4K at an impressive 60 frames per second. Those who're yet to check out this underrated diamond in the rough should definitely do a PS5 playthrough, but even players who've seen the credits roll on a PS4 should consider a replay on Sony's new console.

SEKIRO: SHADOWS DIE TWICE

Sekiro Shadows Die Twice_02

FromSoftware's games are, without exception, the kind of experiences that would benefit hugely from improved frame rates. Sekiro: Shadows Die Twice, in fact, would benefit from that more than all the others, given its frenetic and fast-paced combat. Blessedly, that's exactly what its PS5 upgrade does. While it ran at 30 frames per second on the PS4, Sekiro enjoys a major boost on the PS5 with a 60 FPS frame rate- so do yourself a favour and dive into this one once again.

KILLZONE SHADOW FALL

Guerrilla Games' debut PS4 game may not have been nearly as impressive as the game that they followed it up with was, but Killzone Shadow Fall was still an important first party release early on in the PS4's life, especially seeing as it was such a technical showcase back then. Well, it's no longer that kind of a showcase in 2020, especially on the PS5, but it has still received some enhancements. To be more precise, while the resolution is still stuck at 1080p, the shooter now runs at 60 frames per second. If you have the hankering for a solid 10 hour-long shooter to blow through, look no further than a PS5 playthrough of Killzone Shadow Fall.

DARK SOULS 3

Dark Souls 3

Sekiro: Shadows Die is not the only FromSoftware game that runs better on the PS5 than it did on previous gen consoles. No, that long-awaited 60 FPS patch for Bloodborne is still an unfulfilled wish, but Dark Souls 3 does now run at 60 frames, thanks to PS5's game boost features. Granted, Souls fans will probably be busier with the Demon's Souls remake right now, but if you find that you want to keep that train going, a Dark Souls 3 replay on the PS5 should be a real treat with its improved performance.

UNTIL DAWN

until-dawn-

Until Dawn was one of the earlier games in the PS4's sizeable library, and remains a beloved release for millions of fans to this day, so it's fitting that it's one of the PS4 exclusives that have received enhancements on the PS5. Though Supermassive Games' horror adventure title runs at 30 frames per second on the PS4, on the PS5, that frame rate is boosted to 60 FPS. Even though that performance boost is less of an advantage in a game such as Until Dawn as it is in, say, Sekiro or Killzone, 60 FPS performance is always nice to have.

THE LAST GUARDIAN

So this one's a little curious. The Last Guardian runs on the PS5 at 60 frames per second- but only if you play it on a disc without any of its post-launch updates and patches installed. This is one of those cases where having a disc drive in your PS5 will really pay off, especially seeing as The Last Guardian was mired with performance issues on the PS4. Though it ran at a mostly 30 FPS on the PS4 Pro, the game was infamous for its frame rate drops on the PS4. If you're looking for the definitive The Last Guardian playthrough, we really hope you have the game on disc.

GOD OF WAR

god of war

Like The Last Guardian, God of War's best PS5 enhancements are restricted to the game's physical version. If you play it on a disc without any of its post-release patches installed, you can play the game in 4K at a full 60 frames per second, which, to state the obvious, is the best way to play it. Even if you don't have a disc though, you do still get some boosts on the PS5, with the game's "Favor Performance" mode running at 60 FPS. God of War had the "Favor Performance" mode on the PS4 Pro as well, of course, but that usually hovered in the high 40s range as far as the frame rate was concerned, so even digital players still get a boost on the PS5. 

BORDERLANDS 3

borderlands 3

Unlike all the other games we've spoken about in this feature so far, Borderlands 3's next-gen improvements don't come from game boost or from a patch, but from a dedicated port for the new systems. On the PS4 Pro, Borderlands 3 ran either in 4K and 30 FPS or in 1080p and 60 FPS (though the frame rate was far from stable, especially at launch). On the PS5, meanwhile, runs in 4K and 60 FPS- or, incredibly enough, if you go with Performance mode, in 1080p at a whopping 120 frames per second. That in and of itself is enough to make you salivate, especially for a game with combat as busy as Borderlands has. 

NO MAN'S SKY

No Man's Sky Next Generation

Like Borderlands 3, No Man's Sky has seen a dedicated release on the newer consoles, and on the PS5, Hello Games' open world (open universe?) title really shines. It runs in 4K at 60 frames per second, has faster load times, and touts PS5-specific DualSense features, along with denser environments, improved geometry, higher resolution textures, and various improvements to animations, volumetrics, shadows, lighting, draw distances, and much more. No Man's Sky has been worth checking out for a long time now, but with its PS5 upgrade, it's pretty much become irresistible. 


Which Consoles Should Get the Mini/Classic Re-release Treatment Next?

The mini or classic console market has been an interesting and convenient way for people to enjoy older classic games without the hassle or the expense of tracking down retro consoles. This has brought the mini classic console market from a novel curiosity to a fairly healthy, thriving market that multiple companies have and are finding their own ways into. As with most major trends in the video game space, it was largely started and popularized by Nintendo, and followed up by Sega, Sony, and the rest. The results across all of the different mini consoles have been relatively mixed, though. With Sega delaying their Genesis Mini to improve emulation, Sony putting out a lackluster PlayStation Classic with ROMs from PAL regions, and the C64 mini's fake keyboard holding the experience back, it's been a somewhat bumpy ride for some.

On the other hand, Nintendo's NES and SNES offerings as well as Konami's PC Engine/Core Grafx/Turbografx-16 Mini largely worked out quite smoothly. But now that the obvious classic consoles have all had their say, and the most popular major consoles of the 80's and 90's being represented, fans of classic consoles are now left to speculate what might be next for this niche' market as it continues to blossom into a relatively popular alternative to the less wallet friendly pursuit of collecting retro hardware.

With the 16-bit powerhouse consoles out of the way, one logical direction for the market to take is to move on to the next generation of 32 and 64-bit systems. Obviously, the PlayStation 1 has already been done, but the Nintendo 64 and the Sega Saturn wouldn't be bad choices for their respective companies to put out. An N64 Classic, in particular would probably sell quite well despite it not doing spectacularly well when it was originally released, it's fan base really hasn't done much but grow ever since. Even younger gamers today who didn't have an N64 growing up, have found themselves enjoying GoldenEye 64, Banjo Kazooie, Mario 64, and the rest of that system's robust library.

Nintendo will always have a distinct advantage in this department, as most of their games aren't really concerned with hyper-realism and cutting-edge production values. Comparing a Mario game from the N64 and a Mario game from the Switch doesn't really yield a whole lot of fundamental differences, but because all of those games are so well-made and fun to play it doesn't matter. So to put out an N64 classic with 20 to 30 of the most popular games on the system is a no-brainer for Nintendo and the longer they wait to do it the more money they just seem to be leaving on the table.

That said, the mid-to-late '90s were not totally owned by Nintendo and Sony. This was long before Sega had decided to bow out of the console market and become strictly a publisher. The Sega Saturn, while underwhelming compared to its competition in a lot of ways, was a fantastic console in its own right. Games like Panzer Dragoon, Sega Rally, Virtua Cop, Nights Into Dreams, and a handful of excellent fighting games, both 2D and 3D, could quickly fill up a Saturn Mini with games worth playing and preserving in a format like this. If they could get the Saturn essentials and throw in a few third party titles like Gex and Duke Nukem, then it would be all the more appealing. Drawing in those who might have sold or lost their Saturn collections over the last few years as well as newcomers who might've missed the system for whatever reason but still find themselves drawn to the charm of that era of video games.

PlayStation Classic 1

Perhaps the Saturn is a bit too niche though. I would personally love to see a Saturn Mini, but I wouldn't be surprised if Sega's internal market research data revealed a lack of an appetite for that in the grand scheme of things. Thankfully for them they did have a system that seems to be looked back on with more of a solid positive consensus- the Sega Dreamcast. Whether they do a Saturn or not I think a Sega Dreamcast Mini is about as much as a no-brainer as the N64 is for Nintendo. Games like Crazy Taxi, Sonic Adventure, Skies of Arcadia, and Shenmue would certainly pull in lots of gamers from all persuasions. The Dreamcast was nothing if not a system that understood the value of variety.

While it probably did lean a little too much on the arcade type games for that era, nowadays, there is more of an appetite for games like that from gamers that are now in their thirties and forties and don't really have time for a 40-hour campaign with multiple endings and expansions. A well-supported Sega Dreamcast Mini with a solid representation of that systems library, would absolutely sell gangbusters if marketed and priced correctly. This would also be a good opportunity for one of these mini systems to utilize Wi-fi, as the Dreamcast did support certain networking features, but here they could use it for firmware updates, add new games, or even create lobbies for games like Soul Calibur and Ready 2 Rumble Boxing to add a little longevity to the package.

Once the Dreamcast is taken care of, we could then move into an entirely different era of games, that also has a massive fan base who would certainly be reachable with a modern, convenient, and officially licensed way to play many of the classics associated with it in the PlayStation 2, GameCube, and the original Xbox. The case for an Xbox Mini is probably a little tougher to make as every modern Xbox system beyond the original has featured some sort of backwards compatibility to run many of those older games. There could still be room for an Xbox Mini if it's done exactly right, but you could also say that the risk of cannibalizing its own audience could easily lead to a disappointing launch and might not be worth it over all. However, the GameCube doesn't really have that situation.

Nintendo Classic Mini

With backwards compatibility for the GameCube ending with the Wii, that's a solid decade without these companies releasing an official way to play these older games outside of targeted re-releases. That said, GameCube games and PS2 games are not particularly hard to find these days, and those original systems aren't either, so the appeal of a mini version of those systems would need to be heightened by an excellent library and top-notch emulation. Surely this is within the realm of possibilities for these companies to pull off, so it really just comes down to whether or not there's an appetite for that sort of thing in the market right now. Sony and Nintendo are likely and wisely hanging back and waiting to see what the demand for this sort of thing over the next few years ends up looking like.

No matter what we see come out of the mini/classic market next, it's undeniable that this Marketplace still has a lot of potential yet to be tapped. Whether we're talking about obscure systems like the Panasonic 3DO or extremely popular ones like the PlayStation 2, there do appear to be legitimate paths for officially licensed emulation boxes to be released on their behalf. Those paths do seem to be fairly narrow and they don't leave a lot of room for error, but the market has clearly demonstrated that the demand does exist and it can be done in a way that's profitable for the companies that own those intellectual properties and a fun endeavor for those of us who are always on the lookout for new, fun ways to play and preserve classics from the past.

Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.


Do Higher Prices for PS5 Games Make Sense?

Video games are fun and there's a place for just about every type of person in the medium to find games that they like, and that speak to them. It's been that way for a long time now as the industry continues to allocate resources to more and more projects and grow. However, there have always been some barriers as well. A moderate understanding of technology that not everybody has, a certain amount of free time that games certainly require, and of course, at least some disposable income.

With consoles costing $400-$500, decent controllers no less than $40 or $50, and modern TVs that are able to take advantage of what games are even displaying, easily getting up to and over a grand, games are nothing if not a luxury hobby at this point. Those who play more than a handful of games a year easily spend several hundred dollars, if not several grand, on the hobby annually. Hardcore collectors can go even further than that on a regular basis. All that being said, with many of the massive game publishers that define the industry as well as those who head up the companies that make the consoles recently advocating for a price hike of $10 bringing the average triple-A game up to $70 in North America, many gamers are finding themselves anywhere from puzzled to a little irritated with that decision.

Nobody likes a price hike, even if it's justified. Charging more for the same thing has a way of raising eyebrows that few things do. But with the debate about whether or not it will happen seemingly over at this point, the debate about whether or not it should have rages on. It's worth asking if this is even justified or necessary at all.

One thing that has definitely gone up since the $60 standard triple-A game price was established about 15 years ago is the cost of developing those big-budget games, which is of course the fastest growing sector of games, and easily the most profitable. But wait- if it's as profitable as it is, then why do they need more money? That is a very valid question that I don't see asked nearly enough so I'll ask it here. Why? The past few years have been extremely profitable for Activision, Take-Two, and Sony. With all of these companies breaking many of their own records at the end of the fourth quarter of 2019, and on track to do the same for the end of 2020 by the hundreds of millions, it can be tough to see where exactly the need for a price increase comes in.

There are very few examples of these big publishers not raking in record profits but still being highly profitable nonetheless. There's nothing wrong with being profitable mind you, even to such a degree, but again, where exactly does the need for another $10 for every game come in? How is it justified? Inflation is definitely a thing, and it does, by definition, gradually drive up the cost of basically everything, but with an industry with so much profit to go around, why exactly do these companies need to charge even more for their product at this time?

This is a question that I've struggled to find a coherent answer to from those that are in control of the price hike itself. It's easy to find somebody on the internet advocating for the wonders of unfettered capitalism, but a specific answer for this specific question with all of these specific characteristics of this situation is an entirely different story. Given that we do have plenty of instances of executives floating the idea of a price hike for a long time,  even they realize the idea's unpopular nature, all any reasonable person is left to surmise is that game publishers simply want more money and they think they can get it.

Demon's Souls

All of that being said, it's also worth considering that even at $70, games are not exactly breaking new ground in terms of price compared to the value of the dollar. If you were to pull enough money out of your gaming budget to buy a time machine and go back to 1977, you would see that the Atari 2600 cost $199 back then, which is over $800 if you adjust for today's inflation. Games for the system were generally around 40 bucks, which is well over $100 in today's money. Imagine spending enough money on games to essentially be able to afford the absolute most expensive limited collector's edition of every game you bought. Well, that's basically what people had to do back in the late 70s.

In fact, relative to inflation, all games for all major video game consoles were far more expensive than they are today until you get to when they were $60. If you couple all of that with the highly-popular collector's editions and ultimate editions that easily run over $100 for extra bells and whistles, you end up with a better grasp of how much games are really costing people today compared to how much they used to, and that it, overall, isn't anything we haven't seen before -at least on paper, and at least in a vacuum. Having that context is important and useful, but the question isn't if they were ever more expensive. The question is- is the current price hike justified? Understanding that they used to be more expensive does not answer that question.

Also, something that the effect of inflation doesn't take into account is the state of the global economy on the whole. We are now in a place where the average cost of living is much higher compared to the average income than it has ever been.

For an industry with as much long-term sustainability, favorable economic outlook, and record-breaking profits as the game industry has, I'm struggling to see exactly where another price hike of any sort is even remotely justifiable… much less necessary. It may be perfectly legal and it may be relatively unremarkable compared to historical prices if you compare them in a vacuum, but when you consider the entire picture at once, in context with today's economic situation and the industry's undeniable profitability, a reasonable justification for raising the prices of the product is hard to find.

call of duty black ops cold war

Game publishers definitely don't need the money in order to continue to exist, and given that their profit margins continue to get fatter year-over-year, they also clearly don't need it in order to continue making impressive games. I could be wrong, but given that none of the many companies and CEOs that stand to benefit from the price hike have ever bothered to really explain all the nuts and bolts of exactly why they need that extra money, it doesn't look like they do.

If there is a compelling, reasonable case to be made for a price hike, they should make it instead of just generally referring to the cost of development going up, which, we can all see, could potentially be totally offset by their steadily increasing profits. There's nothing stopping them from explaining why their record profits aren't enough to cover rising development costs, but they haven't. And that, alone, should tell you just about everything you need to know.

Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.


Halo Infinite Developer Says They'll Be "Much More Communicative" In Coming Months

halo infinite

Earlier this month, Microsoft launched their consoles, the Xbox Series X and Xbox Series S. Alongside them was supposed to be Halo Infinite, the next entry in the legendary series. Unfortunately, it was unveiled and apparently just wasn't up to snuff so it had to be delayed. Since then developer 343 Industries has been mostly silent, with any information coming from rumors or Phil Spencer in interviews focused on the new consoles. Well, the silence isn't broken just yet, but 343 wants to know they'll be talking about Infinite soon.

In a blog post on Halo Waypoint, Community Manager John Junyszek addressed fans and acknowledged that they had been quieter on the game than they hoped since the delay, but said to expect that to change in the coming months. Unfortunately, he doesn't get into specifics, but seems to signal that something of some significance is coming at some point before 2020 ends.

"We know you're all very eager to know what's going on with Infinite and due a myriad of circumstances in the wake of our date change, we've been quiet longer than we like. We're working with the team to provide an end of year update and establish plans to be much more communicative in the coming months. Also, since I'll be out of town for Thanksgiving and a small, socially-distanced wedding (congratulations bro!), our next Community Update will be my "end of year" Community Update on December 17. As hectic and crazy as 2020 has been, I think we'll be ending the year on a pretty strong note."

It was said before that Halo Infinite was not to be planned at The Game Awards 2020, the last major event of the year, so whatever the "strong note" will be will be some type of standalone update. As it stands now, Halo Infinite is set to release for Xbox Series X/S, Xbox One and PC at some point next year.


Immortals Fenyx Rising Gets Footage From PS5, Xbox Series X/S, And Switch Versions

immortals fenyx rising

Time sure does fly, doesn't it? It's almost December in this year of 2020 already. Despite being a terrible year that has moved at the speed of slow and painful death, it still feels like we shouldn't be there quite yet. Well, anyway, it's also a time when some companies release their last big titles of the year. Ubisoft is doing so with Immortals Fenyx Rising, a game they just gave a full-on anime trailer to, and today we got a lot of footage from the many,  many platforms the game is releasing on.

Today several different sources uploaded footage from the game. What's somewhat unique is we actually have a lot of video from a variety of platforms, as opposed to just one or PC as is usually the case. For instance, we over a full hour of the game running on the Xbox Series X via YouTuber Cow Town, as well a little footage from the Series S version from Tennek127. GameXplain maybe got the biggest chunk as they not only got 20 full minutes of the Switch version, they also got to do a direct comparison to the PS5 version, which gives you an idea of what it will look like on the next gen hardware or on the go. Big thanks to all of those for providing the footage below.

Overall, I would say all versions look pretty good. Even the Switch version, taking an obvious hit visually, still looks decent and seems to run well. The game is also set to release for PS4, Xbox One, PC and Stadia, though no direct footage from those seem to be out in the wild just yet. The game will release on December 3rd across all those platforms. You can also read up on the post-launch DLC plans through here.


PS5 Moved Over 43,000 Units In Spain For Launch Week; Xbox Series X/S Cleared Over 14,100

playstation xbox

This month was a big one for both Sony and Microsoft. They entered into a new generation of consoles with the PS5, Xbox Series X and Xbox Series S. It seems that both launches went well for them with Sony saying the PS5 was their biggest console launch ever and Microsoft saying the Series X/S was also their largest console launch ever. Today we got some numbers from Spain to kind of zoom in to see specifically what it did for that region.

As reported by Vandal, the PS5 moved roughly 43,000 units in the region with a split of 38,000 for the disc version and 5,000 for the digital edition. Microsoft's numbers were around 14,100 with splits going 10,500 for the Series X and 3,600 for Series S.

While the numbers look stark between the two, this is pretty in line with previous systems. As Vandal outlines, Microsoft has moved almost the exact same amount with the last two generations with the Xbox One clearing 15,000 and the Xbox 360 falling just short of that with 14,900.

Sony is about the same, but overall there is an upward trajectory for them. The PS5 actually had a slightly better launch week than the last three generations with 38,000 for the PS4, 35,000 for the PS3 and 40,000 for the PS2. Probably the biggest outliner is the PSP that sold 54,000, which is…pretty random. Big thanks to the folks at ResetERA for translations on that.

In general, Sony has always had a bigger foothold in Europe so the lopsided numbers aren't that surprising, and of course, this is only launch week in a single region, so it doesn't mean a whole lot in the broad scheme of things. However, in Spain, it looks like this gen will probably play out in similar fashion to the last.


Microsoft Flight Simulator's Next World Update In January Focuses On The UK

microsoft flight simulator

The return of the Flight Simulator series was a bright spot for many in the pile of trash year that was 2020. With incredible graphics and uncanny attention to detail, many people used it as a virtual escape into the skies above. It seems to have been a big success for Microsoft and developer Asobo Studios, and there is more to come.

One of the key selling points for the game is its gorgeous recreations of places via real world mapping systems. While it's not perfect or complete, they have been slowly adding to it. For instance, they have added some to Japan as well as the United States, the latter of which was the focus of the last big update. On an official Twitch stream, the team talked about the third World update, saying it will focus on the UK. They plan to add 50-60 new points of interest from Britian, Scotland, Ireland and Wales.

Microsoft Flight Simulator is available now on PC. The UK update will come in January of next year. The game is also set to come to Xbox consoles at some point, but as of now no time frame exists.


Super Smash Bros. Ultimate Director Is Impressed By PS5's SSD, But Wants More Storage Space

PS5 Logo

The Super Smash Bros. series has become something of a legendary series in the world of gaming. Beginning as a simple enough concept of Nintendo characters crossing over for a brawl, it's evolved into something of a celebration of gaming's history. The latest entry, Ultimate, has sold nearly 20 million copies, making it one of Nintendo's biggest franchises. In something of a fun real life crossover, its Director has some thoughts on the PS5.

Writing for Weekly Famitsu, Masahiro Sakurai revealed that he was one of those lucky enough to nab a PS5 at launch. He talked in length about the system, and overall, he seems to be pretty happy with the console. He specifically talks about being impressed by the SSD and the speed of playing games, saying, "Using [the console], I thought every action was quick and nimble. Even when loading, depending on the situation, it was surprisingly speedy. The feeling of this rhythm was wonderful."

The only complaints he has is that he wished the system had a folder system and, probably the one many had pre-launch and post-launch, was the lack of storage in the system. If you're unaware, the PS5 has a custom 825 GB SSD with only about 664 GB of usable space. Sakurai has already almost filled up his console with previous PS4 games, and just wants more. Big thanks to Kotaku for translating.

Of course, you can point out the irony here that Sakurai works exclusively with Nintendo, whose Switch isn't renowned for its robust storage. But you know, I'm going to go out on a limb here and say that the Smash Bros. Director wasn't exactly expressing deep critique or concern by any means, and he seems to be pretty happy with his PS5, so you know, just take it for what it is.


Final Fantasy 14 – Patch 5.4 Releases on December 8th, Emerald Weapon Revealed

Final Fantasy 14 Futures Rewritten

Square Enix has confirmed the Final Fantasy 14 Announcement Showcase for February 2021 where, presumably, it will announce the next big expansion. In the meantime, current players can look forward to patch 5.4 "Futures Rewritten" which adds a hefty amount of new content. Check out the trailer below to see it in action.

There's quite a bit going on story-wise. The Edens Verse raid will be coming to a close and a new Trial "Castrum Marinum" will also be available. Perhaps the coolest part of the patch is the addition of Emerald Weapon from Final Fantasy 7. It's known simply as Emerald here but possesses plenty of destructive power.

The new patch will be available for Final Fantasy 14: Shadowbringers players, which requires owning the expansion. It's available for PS4 and PC currently. New players are encouraged to play the free trial especially with much of the base game having a lot of its tedious content removed or streamlined. Stay tuned for more details on what's coming next as we head into the new year.


Final Fantasy 14 Announcement Showcase Confirmed for February 5th 2021

Final Fantasy 14 Shadowbringers

Final Fantasy 14 players have plenty to look forward to in December with patch 5.4. However, Square Enix has confirmed an announcement showcase for the MMO on February 5th 2021. It will be streamed at 5:30 PM PT/8:30 PM ET in both Japanese and English and promises some "cool things."

It seems a given that the developer will be announcing its next paid expansion for the game. After all, Shadowbringers released in June 2019 and was announced in November 2018. If this year's Fan Fest hadn't been cancelled due to the COVID-19 pandemic, it's likely that the next expansion would have been announced there.

Even if it's been pushed forward because of this, the latest patch should keep fans busy until then. For new players, Final Fantasy 14: A Realm Reborn is currently available for PS4 and PC. It has a free trial that allows for playing up to level 60 and experiencing the first expansion, Heavensward. Stay tuned for more details in the meantime.