All Chapters Campaign Guide in Element TD 2 (Hard Mode)
Element TD 2 has been one of the best tower defense game in the history of the mod community. With this brand new game releases on Steam, Element TD 2 became a hit for those who remember this game back in time, as well as to new blood. If you follow our previous post on this site, we created several guide for each chapter on how to complete them.
To make everything organize, we decided to make a short list for all best towers that you can use to defeat all of the missions in each chapters. The mode on this guide are for Hard mode in which you can get the highest star rating when completing it. You may also check our separate guide for list of towers.
Table of Contents
Before anything else, make sure to start the game at either normal speed or 2x speed. Higher that this will be difficult for you to upgrade the towers. If you follow this guide correctly, the expected total score you'll get here is 909 – checking the 4-star rating for this map difficulty.
Chapter 1
When you complete the chapter 1, you will learn the basic advantages of each tower in Elements TD 2 as well as how you upgrade them to get more damage without building the same towers. As you progress in this chapter, the more you solve more mission, the easier you'll get into the next mission.
M1 – Fear the Cows
Completing this mission in the normal mode is easy peas, but when you change its difficulty to hard mode. It suddenly become harder as there are more cows spawning and all of them are just fast enough to reach the other portal. For you to complete this mission, you need a tower that has the fastest attack speed and that is the Nature Tower.
So basically, the loadouts you need to for this mission are the following:
- Nature Tower with Hyper Burst
- Optional: Income Bonus
Wave / Details | Screenshot |
Initial In the first mission "Fear the Cows", you'll start with 200 Gold in which you can only build up to two towers. For that we have to put an Arrow towers on the strategic location. One at the right top corner (Left slot), then the other one is just right at the center. | |
Wave 1 In the first wave, make sure not to spent any gold. You need to collect gold for this round for you to upgrade our first tower to an Nature tower. | |
Wave 2 Wait until you collect 100 Gold for you to upgrade the Arrow Tower at the top into Nature Tower, this will allow us to penetrate fast moving creeps since this tower has the fastest attack speed. | |
Wave 3 Build another Arrow tower at cross corner between our two towers. | |
Wave 4 After that, upgrade all of them to Nature Towers. | |
Wave 5 to 10 In this part, you can now put the remaining Nature Towers filling the corners. |
M2 -Elemental Cycle
The first time you encounter the Elemental Cycle, enemy creeps tends to get faster as the wave increases. But the fastest Nature Tower can do the trick the counter those enemies.
Then, the following are the loadout that you need to get:
- Nature Tower (Level 2)
- Water Tower
- Optional: Income Bonus
Wave / Details | Screenshot |
Initial For this map, we have to put a tower that has higher attack speed and elements against our creeps. One candidate for those are the Nature Tree, we then place it on the top corner of the map for strategic attack for both the entrance and exit. For the remaining gold, just add an Arrow tower reserved for our Water tower. | |
Wave 1 During the first wave, you need to immediately upgrade the Arrow tower at the center into Water Tower when enough gold is available. After that place an Arrow tower beside our Nature tower at the top. | |
Wave 2 to 5 For this wave, do the same thing, place an Arrow Tower first then upgrade them to Water Tower and Nature Tower. You can place them either on the top or the center. | |
Wave 6 You then need to wait for 500 gold for you to upgrade our Nature tower at the top to Level 2 (Nature Tower 2). | |
Wave 7 to 10 For the remaining wave, feel free to spam any Water Tower, Nature Tower or Arrow Tower as you collect more gold. |
M3 – The Burning Darkness
There will be two directions the creeps will spawn from the upper wave, placing Light and Water tower are effective for these two elemental creeps.
Loudout's needed to complete this mission:
- Water Tower
- Light Tower (Level 2)
- Optional: Income Bonus
Wave / Details | Screenshot |
Initial To make effective damage against the Fire creeps, you need to build a Water Tower at the center portion of the map. For the remaining gold, build an Arrow Tower top of it. | |
Wave 1 As you collect gold during Wave 1, you need to upgrade the arrow tower into Light Tower. | |
Wave 2 When you obtained a total of 75 gold, you need to immediately build an Arrow tower next to our Water tower, after collecting for another 100 gold, upgrade it to Water tower immediately. | |
Wave 3 Same as Wave 2, you need to collect for another 75 Gold to build the initial Arrow Tower above the previously build tower then upgrade it immediately to Light Tower at the end of the round. | |
Wave 4 Do the same thing for Wave 4, build a Light Tower for this round to counter the darkness creeps. | |
Wave 5 Complete our 6 towers by building Water Tower at the bottom. This will give us a balance damage for all Darkness and Fire creeps. | |
Wave 6 to 7 For this two wave, you need to collect a 500 gold for you to upgrade the Light Tower at the center into level 2 (Light Tower 2). This is crucial to eliminate faster creeps. | |
Wave 8 to 10 From here, you just need to fortify everything, build new Light Tower or Water Tower as soon as you collect enough gold and you'll be good defeating all creeps by the end of the wave. |
M4 – From the Lava
One of the mission that you can place several defenses, but the trick is in the upper wave, new portal will emerge and it destroy your fortification in seconds. So adding your defenses at the 2nd and last line of defense is ideal for this round.
Then you need to following loadouts:
- Earth Tower
- Water Tower
- Darkness Tower
- Howitzer Tower
- Optional: Income Bonus
Wave / Details | Screenshot |
Initial For the initial wave, we just need to setup the suggested Earth Tower on the first line of defense. Make sure you strategically place them to cover each corner on the top, giving your tower more firepower. | |
Wave 1 During wave 1, you need to build Arrow Towers as a placeholder for our next upgrade. | |
Wave 2 By this time, we need to build a Howitzer Tower as our 2nd line of defense. Some remaining gold can be use to build the last line defense of Arrow Towers (We can update it later). | |
Wave 3 From here, upgrade our Arrow towers to Earth Tower and build two more Arrow towers on the last defense. | |
Wave 4 to 7 During this wave, we have to setup Water Towers on the last line of defense eliminating the creeps coming out from the 2nd row. | |
Wave 8 to 10 Fortify everything until you survive all of the waves like upgrading more Howitzer or adding more Earth Tower or Arrow Towers. |
M5 – Healing Tides
With minimal towers, you just need seven towers to defeat this round, but make sure you build these towers as you earn gold to make sure there is no surviving creeps passing your defenses. If thus, feel free to restart.
For Healing Tides, the following are the loadouts needed for this round:
- Darkness Tower
- Water Tower
- Nature Tower (Level 2)
- Poison Tower
- Disease Tower
- Optional: Income Bonus
Wave / Details | Screenshot |
Initial For our initial build, we just need to place a Darkness Tower at the center island, make sure it is on the top so that we can make damage to the entrance portal. | |
Wave 1 Once you collected enough gold, we can build another Darkness Tower at the bottom. This will serve as our second line of defense. | |
Wave 2 to 4 Collect more gold to upgrade our Darkness tower at the bottom to Disease Tower and Poison Tower. The poison tower is good for crowd control eliminating those fast moving creeps. | |
Wave 5 to 6 Add more Poison Tower so we can make more damage to the creeps as the move towards our end portal. | |
Wave 7 to 10 Lastly, we have to fortify our defense by adding an upgraded Nature Tower 2 at the bottom of our Darkness Tower. This is important to eliminate new waves of enemies at the bottom. |
M6 – Paradise Lost
This mission is probably the toughest one, but it can easily solve by using Mushroom towers that are so effective for high health creeps. You also don't need to have a lot of towers, just few of them can do a lot of damage.
Here are the loudout's needed for this mission:
- Nature Tower (Level 2)
- Earth Tower (Level 2)
- Mushroom Tower (Level 2)
- Optional: Income Bonus
Wave / Details | Screenshot |
Initial Strategically, this spot is the highest damage possible you can place your tower. Just add two Nature Tower at the bottom center of our map. | |
Wave 1 to 3 As you collecting more gold, you need to immediately upgrade these tower to Mushroom towers. This tower can make a lot of damage to mini-bosses. | |
Wave 4 During wave 4, you have enough gold to upgrade our Mushroom tower to Mushroom Tower 2 that cost around 800 gold. | |
Wave 5 To make no surviving creeps can pass the defense, add more Mushroom Tower at the bottom. | |
Wave 6 to 7 From here, you can upgrade the other mushroom tower at the center to Mushroom Tower 2. | |
Wave 8 to 10 Lastly, fortify the defense by adding more Mushroom tower at the last line of defense. Upgrade if you can. |
That's it for now guys, we will add more chapters on this guide as we uncover the game. Check our other guide for Element TD 2 on our site. If you have suggestion or problems, please let us know in the comment section.
Ragnarok M Eternal Love Cosplay Concerto Event will Showcase Adventurers Talent
The first-ever Zoom Ragnarok Mobile cosplay event will be held in The Philippines
Fresh off the launch of its massive RO 2.0 content update, mobile RPG Ragnarok M: Eternal Love (RO:M) is continuing its march into 2021 with the announcement of the Eternal Love Cosplay Concerto, taking place on 1 May, 2021. Hosted in The Philippines, this grand showcase will let fans and cosplayers of the beloved Ragnarok world dazzle with their exquisite costumes. The best amongst them will be chosen by an all-star panel of judges to win more than USD5,000 in cash prizes.
The first stop of this RO:M cosplay event is open exclusively to participants residing in The Philippines. Cosplayers of all stripes are invited to join the event dressed in their finest RO:M outfit, and shortlisted contestants will get their chance to showcase their talent in the Zoom finals to the RO:M community and be rewarded for their efforts. This exciting event will be live-streamed so you can cheer on your favourite cosplayers too.
Judging the contestants in this cosplay extravaganza is a triple-A panel that includes actor Alden Richards, comedian Pio Balbuena, famed cosplayer Myrtle Sarrosa, and actress Aj Raval. This all-star cast will grade the contestants on their costume craftsmanship, accuracy to RO:M lore, and ability to shine in the spotlight, ranking them all the way to the USD2,000 grand prize winner.
There will also be a special Popularity prize which will be based on public votes from the community, as well as a lucky draw segment. If you're a cosplayer and/or Ragnarok M: Eternal Love adventurer, this is your greatest opportunity to showcase your talents and win magnificent cash prizes. Simply post a public photo or video entry (max 1 minute) onto your Facebook, hashtag #ROConcerto, include the introduction and reference image of who you will be cosplaying as, and complete the registration form here: http://bit.ly/ROconcerto before 26 April 2021.
Event Mechanics | Timeline (2021) |
Entry Submission (Public FB posting + hashtag #ROConcerto + complete registration form) | 5 Apr – 26 Apr |
Shortlisted Contestants Announcement (Only shortlisted contestants will be eligible for the special Popularity prize ) | 29 Apr |
Digital Finals (All contestants are invited to attend in full costume via Zoom) | 1 May |
Water Festival Event is back in Black Desert SEA
Pearl Abyss had announced today that the previous Water Festival event is back again in the MMORPG game Black Desert SEA. Players can now explore various water-soaked event and able to earn rewards.
One of that event is the Elli's Water Festival. From April 7 to 21, 2021, players who can complete the Water festival quest can obtain Contribution EXP and rewards like Soaked Timber Squares.
The Soaked Timber Squares can be exchanged for a special matchlock where players can use to shoot the water balloon.
On the other hand, Water Balloon is a special feature that will appear at the Terrmian Beach during the event. Players who pops these balloon at least once will able to earn rewards like the following:
- Caphras STones
- Traces of a Festival
Players can use the Traces of a Festival to increase luck, health and exp, it can also be obtained from hunting, gathering, fishing or logging in for 1 hour.
There is also new quest that players can participate from Anya and Haro at the Terrmian Beach which players will able to get additional contribution EXP as well as a special decorations. Players will also get an additional rewards (Enhancement Help Kit 1) from Anya when players login at least once during the event.
Other than that, here are the following event that will happen this week:
- Dark Rift event will change its Box of the Dead reward to an event version (more valuable item)
- Vessels of Inquisition has been discovered in one of the most favored hunting ground (Star's End), hitting these vessel will spawn forth Kzarka's apostles.
List of All Towers in Element TD 2
Element TD 2 is a new tower defense game that based are based from the original flash game Element TD and different mod from Dota, Starcraft and many more games. This time, it has its own standalone game with modern graphics that you can enjoy this intense tower defense.
Most of you are probably looking for a tower guide as your reference to see how many towers that you can evolve in the game by mixing different element power.
In this guide, we have listed all of the tower that you build and its few description that can help you decide which tower fits to a specific match situation.
Towers Weakness and Strength
Each tower's element has specific weakness and strength, you can easily distinguish this by the corresponding direction it is listed in the game. Each element to its right is its elemental strength, while each element to its left is its weakness.
For other element, this tower only give normal damage.
Light Towers
Light towers are effective for Darkness creeps which gives 200% damage to the creeps, while it is ineffective for Earth creeps as it only gets half of its damage (50%). This tower is best partner with the Nature tower in which it fills the weakness side.
Most of the light tower specialize in range and damage attack. It also has a buff support that can clone existing tower to deal the same damage.
Towers | Description |
Light Tower 1 (Cost: 175, Damage: 100) Light Tower 2 (Cost: 675, Damage: 600) Light Tower 3 (Cost: 2500, Damage: 3600) Light Tower 4 (Cost: 15000, Damage: 43200) | Specialized in long range attack. This tower can gain damage when it hit the same target. In each consecutive attack against the same target, it gains 5 / 30 / 180 / 2160 damage. Resets when it switches targets. Make sure that "Focus on" is set on this tower, so that it will target the enemies until it is eliminated or exited from its range. Role Type: Attack Requirements: Light Abilities: Total Cost: 175 / 675 / 2500 / 15000 Damage: 100 / 600 / 3600 / 43200 Attack Speed: 1.5 Range: 1500 AoE: 0 Ability: Intensity Upgrades: Omniscience – Range increased to 1750 Acceleration – Consecutive damage bonus is increased by 200% |
Atom Tower 1 (Cost: 500, Damage: 300) Atom Tower 2 (Cost: 1300, Damage: 1200) Atom Tower 3 (Cost: 3300, Damage: 4800) | It's AoE attack will damage nearby enemies. Each consecutive attack against to the same target gains 10% damage. Loses half its stacks when it changes targets. Caps out after 11 attacks. Ideal to place at the sharp turn path or for slow moving targets. Role Type: Attack Requirements: Light, Earth Abilities: Total Cost: 500 / 1300 / 3300 Damage: 300 / 1200 / 4800 Attack Speed: 1.5 Range: 900 AoE: 200 Ability: Quantum Focus Upgrades: High Capacity – Attack speed reduced to 1, but carries over 75% of its stacks on target change. Quick Charge – Gains 25% damage per hit, but loses all stacks on target change. Caps out after 6 attacks. |
Lighting Tower 1 (Cost: 500, Damage: 150) Lightning Tower 2 (Cost: 1300, Damage: 600) Lightning Tower 3 (Cost: 3300, Damage: 2400) | This tower are specialize for chain attacks that will damage several enemies at once. Each attack bounces to another creep within the range of the target, dealing 15% less damage for every bounce. Maximum of 4 bounces. If you're doing campaign, enable Power Jolt upgrade to increase the bounces to 8. Role Type: Attack Requirements: Light, Fire Abilities: Total Cost: 500 / 1300 / 3300 Damage: 150 / 600 / 2400 Attack Speed: 1.5 Range: 1150 AoE: 0 Ability: Chain Lightning Upgrades: Distant Thunder – Bounce range increased to 2000. Power Jolt – Bounce range reduced to 600, but bounces up to 8 times. |
Trickery Tower 1 (Cost: 500, Damage: 325) Trickery Tower 2 (Cost: 1300, Damage: 1300) Trickery Tower 3 (Cost: 3300, Damage: 5200) | A buff Tower which clones a nearby tower that currently has no buff. Every 15 seconds, it clones a Non-Buff Tower that deals 40% / 120% / 360% damage for 15 seconds. A cloned tower cannot be cloned again for 60 seconds. Role Type: Buff Support Requirements: Light, Darkness Abilities: Total Cost: 500 / 1300 / 3300 Damage: 325 / 1300 / 5200 Attack Speed: 1.5 Range: 1150 AoE: 0 Ability: Mirror Upgrades: Distant Mirror – Range increased to 1500. Clone deals 32% / 96% / 288% damage. Mirror Aura – Range reduced to 250. Clone deals 60% / 180% / 540% damage for 20 seconds. |
Astral Tower 1 (Cost: 1500, Damage: 1700) Astral Tower 2 (Cost: 5000, Damage: 6800) | Like a sniper, this tower has super long range attack and high damage. For 3 seconds, this tower fires at up to 3 extra creeps, no matter how far they are. Cooldown of 9 seconds. Role Type: Attack Requirements: Light, Darkness, Water Abilities: Total Cost: 1500 / 5000 Damage: 1700 / 6800 Attack Speed: 1.0 Range: 1500 AoE: 0 Ability: Splinter |
Laser Tower 1 (Cost: 1500, Damage: 4800) Laser Tower 2 (Cost: 5000, Damage: 19200) | For each creeps within 200 AoE of its target, this tower deals 600 / 2400 less damage, down to a minimum of 2400 / 9600 less damage. Role Type: Attack Requirements: Light, Darkness, Earth Abilities: Total Cost: 1500 / 5000 Damage: 4800 / 19200 Attack Speed: 1.0 Range: 900 AoE: 0 Ability: Concentrate |
Nova Tower 1 (Cost: 1500, Damage: 700) Nova Tower 2 (Cost: 5000, Damage: 2800) | This tower will slow down your enemies. Hits all creeps in its range, applying a debuff that slows creeps by 16% / 32%. Slow lingers for 3 seconds. Role Type: Slow Support Requirements: Light, Fire, Nature Abilities: Total Cost: 1500 / 5000 Damage: 700 / 2800 Attack Speed: 0.66 Range: 900 AoE: 0 Ability: Combustion |
Darkness Towers
Darkness tower on the other hand has a strength for Water towers that can deal double damage. While its weakness is light. Best pair with Earth tower to deal with the Light elemental creeps.
Overall, these tower specialty is overtime and multiplier damage.
Towers | Description |
Darkness Tower 1 (Cost: 175, Damage: 280) Darkness Tower 2 (Cost: 675, Damage: 1680) Darkness Tower 3 (Cost: 2500, Damage: 10080) Darkness Tower 4 (Cost: 15000, Damage: 120960) | This tower deals a massive damage to the enemies. If this tower kills a creep, any excess damage transfers to a nearby creep and deals an additional 5% of their maximum health. Role Type: Attack Requirements: Darkness Abilities: Total Cost: 175 / 675 / 2500 / 15000 Damage: 280 / 1680 / 10080 / 120960 Attack Speed: 0.66 Range: 1150 AoE: 0 Ability: Overkill Upgrades: |
Poison Tower 1 (Cost: 500, Damage: 50) Poison Tower 2 (Cost: 1300, Damage: 200) Poison Tower 3 (Cost: 3300, Damage: 800) | Poisonous as its name, this tower can inflict damage over time, ideal for crowd control. Deals 50 / 200 / 800 damage per seconds to all creeps hit. Each stack lasts for 15 seconds. New stacks extend the duration of all existing stacks by 0.1 / 0.2 / 0.4 seconds. Role Type: Attack Requirements: Darkness and Water Abilities: Total Cost: 500 / 1300 / 3300 Damage: 50 / 200 / 800 Attack Speed: 0.66 Range: 900 AoE: 300 Ability: Contagion |
Disease Tower 1 (Cost: 500, Damage: 110) Disease Tower 2 (Cost: 1300, Damage: 440) Disease Tower 3 (Cost: 3300, Damage: 1760) | Aside from its fast attack speed, this tower is an finisher for all the creeps. The lower the creep's health, the more damage this tower deals exponentially. Damage is multiplied by (Max HP / Current HP). For example (2000 / 200 = 10), this tower gets 10 times additional damage. This tower is ideal to be placed near the end of the path or outpost where creeps has lower health which is its advantage. Role Type: Attack Requirements: Darkness and Nature Abilities: Total Cost: 500 / 1300 / 3300 Damage: 110 / 440 / 1760 Attack Speed: 3.0 Range: 900 AoE: 0 Ability: Decay |
Runic Tower 1 (Cost: 1500, Damage: 1200) Runic Tower 2 (Cost: 5000, Damage: 4800) | For 3 seconds, this tower fires at all creeps within 300 AoE around its target. Cooldown of 6 seconds. Role Type: Attack Requirements: Darkness, Fire and Light Abilities: Total Cost: 1500 / 5000 Damage: 1200 / 4800 Attack Speed: 1.0 Range: 1150 AoE: 200 Ability: Proliferate |
Ethereal Tower 1 (Cost: 1500, Damage: 900) Ethereal Tower 2 (Cost: 5000, Damage: 3600) | This tower is ideal to path that receives a lot of kills where it can increase its damage. For each creep that dies within this tower's range, it gains 100 / 400 damage for 3 seconds. Role Type: Attack Requirements: Darkness, Nature and Light Abilities: Total Cost: 1500 / 5000 Damage: 900 / 3600 Attack Speed: 3.0 Range: 1150 AoE: 100 Ability: Soul Drain |
Jinx Tower 1 (Cost: 1500, Damage: 1100) Jinx Tower 2 (Cost: 5000, Damage: 4400) | A support tower that can give additional damage to the enemies up to 16%. Applies a debuff that causes creeps to take 8% / 16% bonus damage since being cursed. Lasts 7.5 seconds and applies every 2.5 seconds. Role Type: Amplify Support Requirements: Darkness, Fire and Nature Abilities: Total Cost: 1500 / 5000 Damage: 1100 / 4400 Attack Speed: 1.50 Range: 900 AoE: 200 Ability: Malediction |
Water Towers
The Water towers are effective for Fire elemental creeps in which it can inflict 200% damage to them, while it is ineffective for Water elemental creeps, it is best pair with the Darkness tower to cover the damage gap.
Specialize in AoE damage, these tower can make huge damage to a lot of enemies in a single shot.
Towers | Descriptions |
Water Tower 1 (Cost: 175, Damage: 85) Water Tower 2 (Cost: 675, Damage: 510) Water Tower 3 (Cost: 2500, Damage: 3060) Water Tower 4 (Cost: 15000, Damage: 36720) | If there's another creep within 125 AoE of the target, a secondary attack will strike it for 40% damage. Role Type: Attack Requirements: Water Abilities: Total Cost: 175 / 675 / 2500 / 15000 Damage: 85 / 510 / 3060 / 36720 Attack Speed: 1.50 Range: 900 AoE: 200 Ability: Condensation |
Vapor Tower 1 (Cost: 500, Damage: 175) Vapor Tower 2 (Cost: 1300, Damage: 700) Vapor Tower 3 (Cost: 3300, Damage: 2800) | Hits creep in a line. For each creep hit, it deals 10% more damage. Role Type: Attack Requirements: Water and Fire Abilities: Total Cost: 500 / 1300 / 3300 Damage: 175 / 700 / 2800 Attack Speed: 1.0 Range: 750 AoE: 300 Ability: Evaporate |
Ice Tower 1 (Cost: 500, Damage: 800) Ice Tower 2 (Cost: 1300, Damage: 3200) Ice Tower 3 (Cost: 3300, Damage: 12800) | Stuns the primary target for 0.08 / 0.16 / 0.24 seconds. The same target cannot be stunned again for 1 second. Role Type: Attack Requirements: Water and Light Abilities: Total Cost: 500 / 1300 / 3300 Damage: 800 / 3200 / 12800 Attack Speed: 1.0 Range: 900 AoE: 100 Ability: Freeze |
Well Tower 1 (Cost: 500, Damage: 450) Well Tower 2 (Cost: 1300, Damage: 1800) Well Tower 3 (Cost: 3300, Damage: 7200) | This is a Buff Tower. Every 15 seconds, it increases a Non-Buff tower's attack speed by 10% / 30% / 90% for 60 seconds. Can have up to 4 towers buffed at once. Role Type: Buff Support Requirements: Water and Nature Abilities: Total Cost: 500 / 1300 / 3300 Damage: 450 / 1800 / 7200 Attack Speed: 1.5 Range: 900 AoE: 0 Ability: Spring Forward |
Flooding Tower 1 (Cost: 1500, Damage: 400) Flooding Tower 2 (Cost: 5000, Damage: 1600) | Each consecutive attack against the same target gains 15 AoE. Resets when it switches targets. Role Type: Attack Requirements: Water, Nature and Darkness Abilities: Total Cost: 1500 / 5000 Damage: 400 / 1600 Attack Speed: 3.0 Range: 1150 AoE: 300 Ability: Drown |
Wisp Tower 1 (Cost: 1500, Damage: 750) Wisp Tower 2 (Cost: 5000, Damage: 3000) | Each attack decreases its AoE by 10 but increases its damage by 5%, up to a max of 400% damage. Resets after 4 seconds of not attacking. Role Type: Attack Requirements: Water, Nature and Light Abilities: Total Cost: 1500 / 5000 Damage: 750 / 3000 Attack Speed: 1.0 Range: 900 AoE: 500 Ability: Pressurize |
Windstorm Tower 1 (Cost: 1500, Damage: 550) Windstorm Tower 2 (Cost: 5000, Damage: 2200) | Aside from dealing an overtime damage to the enemy, this tower can also slow them down. Summons a fierce tornado that deals 550 / 2200 damage-per-second and applies a debuff that slows creeps by 16% / 32%. Slow lingers for 3 seconds. Role Type: Slow Support Requirements: Water, Fire and Light Abilities: Total Cost: 1500 / 5000 Damage: 550 / 2200 Attack Speed: 0.2 Range: 1150 AoE: 600 Ability: Tornado |
Polar Tower 1 (Cost: 1500, Damage: 1400) Polar Tower 2 (Cost: 5000, Damage: 5600) | Though this tower has slow attack, this tower instantly removes percentage health of the enemies for 15 seconds. Applies a debuff that temporarily removes 12% / 24% of the creep's current HP for 15 seconds. Return half the amount lost at the end. Role Type: Amplify Support Requirements: Water, Earth and Light Abilities: Total Cost: 1500 / 5000 Damage: 1400 / 5600 Attack Speed: 0.66 Range: 900 AoE: 300 Ability: Forstbite |
Fire Towers
The Fire towers can deal double damage to the Nature elemental creeps and half damage to the water creeps. You may also use Darkness tower to pair it with this tower for effective defenses.
Towers | Descriptions |
Fire Tower 1 (Cost: 175, Damage: 32) Fire Tower 1 (Cost: 675, Damage: 192) Fire Tower 3 (Cost: 2500, Damage: 1152) Fire Tower 4 (Cost: 15000, Damage: 13824) | For each second that this tower is attacking, it gains 1 / 6 / 36 / 432 damage. Resets after 3 seconds of not attacking. Role Type: Attack Requirements: Fire Abilities: Total Cost: 175 / 675 / 2500 / 15000 Damage: 32 / 192 / 1152 / 13824 Attack Speed: 3.0 Range: 750 AoE: 300 Ability: Blaze |
Solar Tower 1 (Cost: 500, Damage: 125) Solar Tower 2 (Cost: 1300, Damage: 500) Solar Tower 3 (Cost: 3300, Damage: 2000) | Role Type: Attack Requirements: Fire and Nature Abilities: Total Cost: 500 / 1300 / 3300 Damage: 125 / 500 / 2000 Attack Speed: 1.0 Range: 750 AoE: 100 Ability: Ignite |
Infernal Tower 1 (Cost: 500, Damage: 650) Infernal Tower 2 (Cost: 1300, Damage: 2600) Infernal Tower 3 (Cost: 3300, Damage: 10400) | Role Type: Attack Requirements: Fire and Darkness Abilities: Total Cost: 500 / 1300 / 3300 Damage: 650 / 2600 / 10400 Attack Speed: 1.5 Range: 750 AoE: 0 Ability: Convergence |
Blacksmith Tower 1 (Cost: 500, Damage: 450) Blacksmith Tower 2 (Cost: 1300, Damage: 1800) Blacksmith Tower 3 (Cost: 3300, Damage: 7200) | A Buff tower that can boost nearby towers damage for a period of time. This is a Buff Tower, Every 15 seconds, it increases a Non-Buff tower's damage by 10% / 30% / 90% for 60 seconds. Can have up to 4 towers buffed at once. Role Type: Buff Support Requirements: Fire and Earth Abilities: Total Cost: 500 / 1300 / 3300 Damage: 450 / 1800 / 7200 Attack Speed: 1.5 Range: 1150 AoE: 0 Ability: Mirror |
Flamethrower Tower 1 (Cost: 1500, Damage: 320) Flamethrower Tower 2 (Cost: 5000, Damage: 1280) | Targets receive a stack of napalm. When the target dies, the napalm stacks explode, dealing 160 / 640 damage per stack within 400 AoE of the target. Role Type: Attack Requirements: Fire, Earth and Darkness Abilities: Total Cost: 1500 / 5000 Damage: 320 / 1280 Attack Speed: 1.5 Range: 750 AoE: 200 Ability: Napalm |
Haste Tower 1 (Cost: 1500, Damage: 1000) Haste Tower 2 (Cost: 5000, Damage: 4000) | Each attack increases its attack speed by 7%, capping out at 330% attack speed. Loses 30% Attack Speed per second if not attacking. Role Type: Attack Requirements: Fire, Earth and Water Abilities: Total Cost: 1500 / 5000 Damage: 1000 / 4000 Attack Speed: 1.5 Range: 900 AoE: 0 Ability: Gatling Gun |
Corrosion Tower 1 (Cost: 1500, Damage: 1400) Corrosion Tower 2 (Cost: 5000, Damage: 5600) | Deals 160 / 640 damage per seconds and applies a debuff that increases damage taken by 20% / 40% for 5 seconds. Role Type: Amplify Support Requirements: Fire, Darkness and Water Abilities: Total Cost: 1500 / 5000 Damage: 1400 / 5600 Attack Speed: 0.66 Range: 900 AoE: 300 Ability: Forstbite |
Nature Towers
Nature tower is a counter damage for Earth elemental creeps which double its damage. Though it deals half damage to the Fire elemental creeps, you can pair it with Water Nature to deal with it.
Towers | Descriptions |
Nature Tower 1 (Cost: 175, Damage: 80) Nature Tower 2 (Cost: 675, Damage: 480) Nature Tower 3 (Cost: 2500, Damage: 2880) Nature Tower 4 (Cost: 15000, Damage: 34560) | For the first 3 seconds of attacking, it gains 40% damage boost. Bonus resets after 1 second of not attacking. Role Type: Attack Requirements: Nature Abilities: Total Cost: 175 / 675 / 2500 / 15000 Damage: 80 / 480 / 2880 / 34560 Attack Speed: 3.0 Range: 750 AoE: 0 Ability: Burst |
Mushroom Tower 1 (Cost: 500, Damage: 125) Mushroom Tower 2 (Cost: 1300, Damage: 500) Mushroom Tower 3 (Cost: 3300, Damage: 2000) | Best tower for mini-boss like the Golem, big-shark and other high health monsters. This tower deals up to 200% damage to high health creeps, scaling down to 100% against low health creeps. Damage is multiplied by ((Current HP / Max HP) + 1). Role Type: Attack Requirements: Nature and Earth Abilities: Total Cost: 500 / 1300 / 3300 Damage: 125 / 500 / 2000 Attack Speed: 3.0 Range: 750 AoE: 200 Ability: Spore |
Bloom Tower 1 (Cost: 500, Damage: 550) Bloom Tower 2 (Cost: 1300, Damage: 2200) Bloom Tower 3 (Cost: 3000, Damage: 8800) | When not attacking, its attack speed is increased by 30% per second, up to a max of 300%. While attacking, it loses 20% of its bonus attack speed per second. Role Type: Attack Requirements: Nature and Light Abilities: Total Cost: 500 / 1300 / 3300 Damage: 550 / 2200 / 8800 Attack Speed: 1.5 Range: 900 AoE: 0 Ability: Photosynthesis |
Impulse Tower 1 (Cost: 1500, Damage: 2200) Impulse Tower 2 (Cost: 5000, Damage: 8800) | The further its projective travels, the greater the damage, dealing up to 150% damage at 1500 range, but down to 50% at 500 range. Role Type: Attack Requirements: Nature, Water and Fire Abilities: Total Cost: 1500 / 5000 Damage: 2200 / 8800 Attack Speed: 1.0 Range: 1500 AoE: 0 Ability: Longbow |
Golem Tower 1 (Cost: 1500, Damage: 3000) Golem Tower 2 (Cost: 5000, Damage: 12000) | In exchange of massive damage and faster attack speed, this tower a reload time. After attacking for 3 seconds, this tower stops attacking for 4 seconds. Role Type: Attack Requirements: Nature, Earth and Water Abilities: Total Cost: 1500 / 5000 Damage: 3000, 12000 Attack Speed: 3.0 Range: 900 AoE: 0 Ability: Ephemeral |
Root Tower 1 (Cost: 1500, Damage: 150) Root Tower 2 (Cost: 5000, Damage: 600) | Hits creeps in a line, dealing 150 / 600 damage per seconds and applies a debuff that slows creeps by 16% / 32% for 5 seconds. Role Type: Slow Support Requirements: Nature, Earth and Darkness Abilities: Total Cost: 1500 / 5000 Damage: 150 / 600 Attack Speed: 1.0 Range: 900 AoE: 300 Ability: Entanglement |
Incantation Tower 1 (Cost: 1500, Damage: 1000) Incantation Tower 2 (Cost: 1000, Damage: 4000) | Applies a debuff to creeps, increasing damage taken by 8% / 16%. If there are no other creeps within 300 AoE of the target, damage taken is increased by 40% / 80% instead. Lasts 5 seconds. Role Type: Amplify Support Requirements: Nature, Earth and Light Abilities: Total Cost: 1500 / 5000 Damage: 1000 / 4000 Attack Speed: 1.5 Range: 900 AoE: 0 Ability: Gatling Gun |
Earth Towers
The Earth tower is effective for Light elemental creeps that deals 200% damage, while it is weak with Nature elemental creeps, you can pair it with Fire tower to make a strategic build.
Towers | Descriptions |
Earth Tower 1 (Cost: 175, Damage: 125) Earth Tower 2 (Cost: 675, Damage: 750) Earth Tower 3 (Cost: 2500, Damage: 4500) Earth Tower 4 (Cost: 15000, Damage: 54000) | Causes a shockwave around the tower that deals 60 / 360 / 2160 / 25960 damage, which grows by 50 AoE per second to a max of 900 AoE. Resets after 3 seconds of not attacking. Role Type: Attack Requirements: Earth Abilities: Total Cost: 175 / 675 / 2500 / 15000 Damage: 125 / 750 / 4500 / 54000 Attack Speed: 0.66 Range: 900 AoE: 300 Ability: Aftershock |
Howitzer Tower 1 (Cost: 500, Damage: 170) Howitzer Tower 2 (Cost: 1300, Damage: 680) Howitzer Tower 3 (Cost: 3300, Damage: 2720) | The further the distance, the greater the AoE, up to a max of 600 AoE. However, it deals bonus damage the closer the target is. Role Type: Attack Requirements: Earth and Darkness Abilities: Total Cost: 500 / 1300 / 3300 Damage: 170 / 680 / 2720 Attack Speed: 1.0 Range: 1500 AoE: 50 Ability: Artillery |
Geyser Tower 1 (Cost: 500, Damage: 900) Geyser Tower 2 (Cost: 1300, Damage: 3600) Geyser Tower 3 (Cost: 3300, Damage: 14400) | On every 5th attack, this tower does a 300 AoE attack. Role Type: Attack Requirements: Earth and Water Abilities: Total Cost: 500 / 1300 / 3300 Damage: 900 / 3600 / 14400 Attack Speed: 1.0 Range: 900 AoE: 0 Ability: Erupt |
Quake Tower 1 (Cost: 1500, Damage: 5000) Quake Tower 2 (Cost: 1500, Damage: 6000) | Every 10 attacks, this tower releases a powerful shockwave, hitting all creeps in range for 3000 / 12000 damage. Role Type: Attack Requirements: Earth, Fire and Nature Abilities: Total Cost: 1500 / 5000 Damage: 1500 / 6000 Attack Speed: 1.5 Range: 750 AoE: 100 Ability: Seismic Shock |
Money Tower 1 (Cost: 1500, Damage: 1200) Money Tower 2 (Cost: 3000, Damage: 3000) | Gains damage equal to 15% / 30% of your unspent Gold. Role Type: Attack Requirements: Earth, Light and Fire Abilities: Total Cost: 1500 / 5000 Damage: 1200 / 3000 Attack Speed: 1.0 Range: 1150 AoE: 0 Ability: Greed |
Muck Tower 1 (Cost: 1500, Damage: 950) Muck Tower 2 (Cost: 950, Damage: 3800) | Applies a debuff that slows creeps by 16% / 32% for 5 seconds. Role Type: Slow Support Requirements: Earth, Darkness and Water Abilities: Total Cost: 1500 / 5000 Damage: 950 / 3800 Attack Speed: 1.0 Range: 900 AoE: 300 Ability: Sludge |
How to Activate and Load DITO Sim
You finally owned a DITO sim card either you purchase it online, at the local outlet or someone gift it to you. Regardless where you get it, activating your DITO sim card is the most important thing that you need to do for you to use it.
We have a separate review for DITO sim which discusses all of the details, but to make everything simpler we make another article dedicated for activating and loading your SIM card.
Activate the Internet (APN)
Take note that the internet will not work when you use your DITO card from a non-compatible device. You need to change the APN settings of your mobile phone to use the internet. Below are the APN settings that will work for DITO.
- Name: DITO PH
- APN: internet.dito.ph
If above settings is not working, you can use this APN from China Telecom:
- Name: DITO PH
- APN: ctnet
- Username: ctwap@mycdma.cn
- Password: vnet.mobi
You can change this APN from your device settings: Settings > Connections > Mobile network > Access Point Names.
How to Activate
To activate DITO Sim card, you just need to access the data internet, send a message or call a number.
After that you will received a Welcome message from DITO which contains the download link to their app, your initial password and their data privacy and terms and condition. It will also automatically activate the promo included in your DITO sim card like their 1-month unlimited promo.
Here are the example message that you will received:
Welcome DITO! Manage your account by downloading the DITO App: https://bit.ly/DITOApp. Initial password: xxxxxx. View our Privacy Statement and T&C upon login. To fully enjoy the DITO experience, we've already activated your Unlimited data, on-net SMS and on-net calls valid for 30 days. Thank you! Tell us about your DITO SIM purchase experience...
To enjoy all of the features of your DITO sim card, you need to download their app. The DITO app is only available for android devices and not yet on iOS. The app is also not available on Google Play Store but instead via an APK installer. You can download their app at their official page: https://bit.ly/DITOApp.
How to Load
For now, loading is available through online via their app and it is not yet available at your favorite sari-sari store. The available payment method are the following:
- Credit/Debit Card
- GCash
- GrabPay
- WeChat Pay
To load your DITO Sim, you need to open the DITO app.
From here, go to Load then select the amount that you want to top-up.
At the checkout, you need to pick the payment method and click Pay to proceed.
After a couple of seconds, you have successfully load up your account.
If you are using IOS device, you can asked your friend with an android device to install the DITO app (No need of inserting your sim card). You just need to login your DITO number and your password.
Take note that your load has an expiration of 1-year. Hope this guide helps you! If you have suggestion or problem don't hesitate to drop it at the comment section.
How to Complete A Waste of Lands (Chapter 2: M8) in Element TD 2
For the first mission in Chapter 2 in Element TD 2, we will be facing two portals from different sides where creeps can enter in opposite directions. This one is tougher because there are several elemental creep going out from a single portal and putting up a tower for their weakness will be useless. So what we only need to do is build a tower that will give us just 100% damage.
For this mission, we will be only using a Light tower with its available upgrade.
Creep Elements
This is just for reference, you don't actually need this one since we are only using Light tower to defeat the waves.
Creep Elements | Strength / Weakness |
Composite Armor | Takes 100% damage from Composite Takes 90% damage from other elements |
Nature Creep | Takes 50% damage from Earth Takes 200% damage from Fire Takes 100% damage from other elements |
Water Creep | Takes 50% damage from Fire Takes 200% damage from Darkness Takes 100% damage from other elements |
Darkness Creep | Takes 50% damage from Water Takes 200% damage from Light Takes 100% damage from other elements |
Tower that gives you 200% damage here is Fire, Darkness and Light.
Recommended Loadouts for A Waste of Lands
We recommend to only use Light tower for this mission as it is very effective which gives 100% to 200% damage to the different type of enemies.
Then we also need these upgrade for us to complete mission 8.
- Light: Lightning Tower 1, Omniscience and Distant Thunder.
Defense Formation
For building our defenses for the initial wave, we have to form a triangular formation at the center of the map from both sides. Since Light tower has very long range, it can effectively distribute fire power to the enemies from the entrance and to the center path way and it can even reach the other side.
When we reach Wave 6, we need to change the target of our towers at the centers to Strong. This is very important so we can easily eliminate mini-bosses that are hiding from the swarm of enemies.
Since our center tower are focusing on the mini-bosses, we should have another triangular formation tower that will take care of weaker enemies. We can put these tower at the T-shape of both side.
As the wave increases and collecting more gold, make sure to complete the formation and upgrade them to Lightning tower accordingly. Below is our final formation.
Once done, you will be able to complete the Mission 8, A Waste of Land in Element TD 2. You may also watch our walkthrough video guide below for your reference.
How to Complete Through the Woods (Chapter 1: M7) in Element TD 2
For the seventh mission on Chapter 1 single player campaign in Element TD 2, you will be encountering a bunch of high speed Composite Armor creep where a regular arrow and cannon tower cannot keep up with their speed. So you need to pick a tower that has faster attack speed for these creeps even though it is not their weakness.
We will also be facing here the Slingshot Boss, there is additional bonus of 2,000 XP when you defeat the boss within 20 seconds of it spawning. This one is tricky and I advice to take this additional bonus when you have enough points for your loadouts.
Creep Elements
Based from the enemies weakness, you can use these elements to earn additional damage to the creeps. But for composite, though its not its weakness, the effective tower for them is a Fire Tower, because it has a higher attack speed and can effectively eliminate all the fast approaching creeps.
Creep Elements | Strength / Weakness |
Composite Armor | Takes 100% damage from Composite Takes 90% damage from other elements |
Darkness Creep | Takes 50% damage from Water Takes 200% damage from Light Takes 100% damage from other elements |
Light Creep | Takes 50% damage from Darkness Takes 200% damage from Earth Takes 100% damage from other elements |
Fire Creep | Takes 50% damage from Nature Takes 200% damage from Water Takes 100% damage from other elements |
Required Loadouts for Through the Woods
The required loadouts you need for "Through the Woods" are Light, Earth and Fire. Water is not needed for now.
Then the upgradable tower that you can use are the following:
- Light: Lightning Tower 1 and Distant Thunder
- Earth: Howitzer Tower 1
Defense Formation
For the initial defense, we have to protect our base from the Composite creep. So we need to build a strategic location that our Fire tower can shoot as many as possible. That location is at the center of the map. You can build two of these.
As the game progress, you need to build immediately another Fire tower at the strategic location at the bottom.
After that you're free to build Light and Earth tower at the right corner and bottom. When you have enough gold, don't forget to upgrade your Light tower to Lightning Tower 1 and the Earth tower to Howitzer Tower 1.
At the start of Wave 11, there will be new portal at the top and they will be take the path at the top right corner. So make sure to add a bunch of Light tower in that area.
Then fortify everything with Light and Earth tower. Don't forget to upgrade them until you finish Wave 15. In total we have 14 towers constructed and 11 of them are upgraded.
Bonus Rewards (Slingshot Boss)
As we stated above, take this bonus when you have enough points for loadouts. To achieve this one, you need to build a lot of Earth Tower and upgrade it to Howitzer Tower 1.
The trick is you need to change the target of this tower to Strong and you may also turn on the Focus on. Since our Hawitzer tower is focusing on the Slingshot boss, you also need to put up a bunch of Light Tower and upgrade it to Lightning 1 for them to attack other creeps.
You may also watch our walkthrough video guide below for Through the Wood Mission 7.
How to Complete Paradise Lost (Chapter 1: M6) in Element TD 2
For the single player campaign in Element TD 2, when you reached Mission 6 "Paradise Lost", it is no longer easily to finish the stage as begins to become tougher even you're playing a Normal Difficulty.
In this guide, we will help you complete this mission by a strategy that you can use to defeat the 15 wave of enemies.
Creep Elements
First, we have to know the details of the enemy creeps, its elements.
Creep Elements | Strength / Weakness |
Earth Creep | Takes 50% damage from Light Takes 200% damage from Nature Takes 100% damage from other elements |
Composite Armor | Takes 100% damage from Composite Takes 90% damage from other elements |
Water Creep | Takes 50% damage from Fire Takes 200% damage from Darkness Takes 100% damage from other elements |
Nature Creep | Takes 50% damage from Earth Takes 200% damage from Fire Takes 100% damage from other elements |
Required Loadouts
Basically, the loadouts you need to defeat the creeps for this mission are Nature, Darkness and Fire.
You also need the following tower upgrades:
- Darkness: Disease Tower
- Darkness: Jinx Tower
- Darkness: Onekill
Defense Formation
For forming your defenses, the first set of wave will begin on the bottom right corner portal. The elements appearing on that portal are Earth Creep, so you need a Nature tower against these enemies.
Since the starting gold is 450, we only need to put a Nature tower at the right and a Darkness tower at the center.
As the game progress, you need to form a triangular formation of Darkness tower at the center. And don't forget to add a tower for the last defense, in case some creeps able to survive.
At the start of Wave 6, we have to sell a single tower from our triangular formation and move it into the top. We need two Darkness Tower at the top left corner. Then you need to collect 325 gold to upgrade one of that tower into Disease Tower 1.
Then you need to collect another 1000 gold to upgrade that disease tower into Jinx Tower.
We are all set, the last thing you need to do is to fortify more your defense, as you collect gold, build a tower immediately. Below is our final formation to complete this mission.
If you notice, we didn't put any Fire tower in our formation, the reason why is some of the enemies spawn at Wave 13 to 15 are immune to fire and it will be a waste of resources to build it just for Nature creep only.
You may also watch our walkthrough video guide below.
Where to find Materials for Bomb in Atelier Ryza
In the Atelier Ryza: Ever Darkness & the Secret Hideout, after completing the initial alchemy task from Empel. Ryza will having its own cauldron at her house and at this time, you'll be able to unlock new quest that you can complete. One of that quest is the Looking for a bomb where you need to craft or synthesize a bomb 10 times in order for you to complete the quest.
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You probably thinking of crafting the literal Bomb recipe which needs rare items like a Crimson Ore. The thing is, you only need to craft any explosive recipe and one of the easiest from the list are the Explosive Uni in which you just need an Uni material to synthesize this recipe.
The rewards that you'll also get when completing this quest is Ryza will get a new passive skill which will increase her damage.
Where to find Uni
You can easily collect Uni just outside of Ryza's house. When you go outside, go to the left corner near the Guide Post and in front, you'll find a blinking object under a tree. That is the Uni tree.
There will be 4 Uni scattered underneath the trees, and you can smash the tree to collect 4 more Uni.
You need at least 20 pieces of Uni to synthesize 10 Explosive Uni and complete the quest. For you to get again, simply enter Ryza's house and go back to the location, the Uni should be automatically respawn.
How to Synthesize Explosive Uni
After you collected the Uni materials for the recipe, go to Ryza's Cauldron at her house and open up the Synthesize.
Now, at the recipe list, select the Explosive Uni.
From here you can add at least two Uni to the Effect 1, other Effect slot are optional if you want a stronger item. Once you're done adding, press the Start Synthesis button. (For PS4/PS5, its the Options button from your gamepad)
After that, you have successfully crafted an Explosive Uni.
You need to repeat this step 10 times in order for you to complete the quest.
Completing the Quest (Looking for a bomb)
Once you've successfully synthesize 10 explosive Uni, the number of quest should be appear when you exit the crafting interface.
From here, you need to open your quests tab to complete the quest and get your reward. (For PS4, hit the Options to switch from Story and Quests page). You can also easily access Quests from the main menu > Quests.
Open the Menu (In PS4/PS5, triangle button), then go to Status. Then at the character selection, select Ryza.
Then press R1 or L1 to go the Passive page, from here you'll find her new skill Unwavering Belief. The skill will further increases damage when Tactics Level is at 5 or higher.
Ragnarok X: Next Generation Closed Beta test starts on April 23
During the April Fools, the official Facebook page of Ragnarok X Generation posted a sneak peak photo of Carat monster saying "Please pay attention, CBT will launch in April". Since its April Fools, nobody actually believes on the posted announcement. But in the caption they added that they will reveal the answer within 24 hours.
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Today, just the exact time, they posted the official date for its Closed Beta testing in the selected South East Asia region countries like the Philippines, Thailand, Malaysia, Singapore and Indonesia on April 23 to May 8, 2021. However, the CBT is only available for Android user and only 30,000 lucky players will be able to join.
How to Join the Closed Beta Test
The methods for joining the Ragnarok X Generation Closed Beta test is yet to announced, so check this page or their official Facebook page from time to time for you to get yourself to the 30,000 lists.
The Closed beta testing will starts on April 23 to May 8, 2021. Before joining, take note that all of the data will be deleted after the CBT, which will ends on May 8.
They also have a mini-game where you can get a FREE rewards during the test when you share their post on their social media and tag three of your friends.
What is Ragnarok X: Next Generation
Ragnarok X: Next Generation is a next-gen MMORPG game of the Gravity's IP "Ragnarok", it will feature the same characters, map and monsters from the original Ragnarok Online and other mobile game like Eternal Love. But what this new game different apart from them is its next-gen quality. Adventurer will have a different experience on the game, more user friendly user interface and more interactive in terms of animation. As well as the quality of the gameplay.
Aside from the mentioned new experience, the game is also under the parent company itself, the GRAVITY Co., Ltd which means adventurer will expect a more reliable customer support that most RO players are having problem with the previous RO game.
The game was also originally released last year on Taiwan, Hong Kong and Macau with over 300,000 pre-registration. Today, other parts of South East Asia will finally experience the game and for the first time it is in English language.
What you think of this new Ragnarok X: Next Generation? Are you participating in the CBT? Let us know in the comment section.