Get a job: Join Sucker Punch Productions as a Senior Games Writer

Sucker Punch is looking for a Senior Writer to join its writing team and help craft engaging narrative content for its next project. ...



Far Cry 6 continues Ubisoft's complicated relationship with political themes

Ubisoft seems always keen to include political context in their games but, as Far Cry 6 shows, the company still draws the line at real-world political statements. ...



Blog: 8 tips For animating active ragdolls

I've been working with and experimenting with Active Ragdolls for over a year now, and have taken the time to note down some of the tips and techniques I have discovered while trying to animate them. ...



Video: Using animated gifs to sell your game

In this 2019 GDC session, Future Friends Games' Thomas Reisenegger provides tips on how to market your game through animated .gifs, as well as platform-specific gif advice for Steam, Twitter, etc. ...



Don't Miss: Analyzing the systemic AI of Far Cry

Far Cry is a triple-A video game franchise built on the principles of systemic gameplay and behaviour. We take a look at how this is managed by AI systems in both Far Cry 3 and its sequel. ...



At GDC 2021 you can learn from the incredible art direction of IKEA

See how furniture seller IKEA manages its 3D processes in this upcoming GDC 2021 session. ...



CD Projekt has appointed a new Cyberpunk 2077 game director

The news comes after Cyberpunk's former game director Adam Badowski stepped down to focus on other leadership duties at the Polish company. ...



Monster Hunter Rise has shipped 7 million copies in two months

Monster Hunter Rise has shipped over 7 million copies since launching on the Nintendo Switch on March 26, 2021. ...



Former People Can Fly developers quietly launch new studio Gruby Entertainment

A group of former People Can Fly developers have joined forces to form new studio Gruby Entertainment. ...



Get a job: Join Infinity Ward as an Expert Gameplay Engineer

As an Expert Gameplay Engineer you'll be working with Infinity Ward's design and content teams to push gameplay systems to new heights of AAA fun and visual fidelity. ...



Charlie Guillemot and Rémi Pellerin step down from Ubisoft's Owlient studio

Owlient co-studio managers Charlie Guillemot and Rémi Pellerin have both announced their departures from the studio. ...



EA generated $1.6 billion in revenue last year from just Ultimate Team modes

Over the years, EA has pledged to double down on live services due to the financial gains of modes like Ultimate Team, and it doesn't seem keen to abandon that plan any time soon. ...



Don't Miss: Creating a natural movement system for Dying Light

"So many of the established smoke and mirrors techniques you use in level design just didn't work for us. We actually had to put full environments behind the curtain, so to speak." ...



Double Loop Games raises $8 million to create meaningfully charming mobile games

Founded by Emily Greer and Shelby Moledina, Double Loop Games plans to use the additional funds to expand its team and continue development of its first game for mobile. ...



Video: A classic postmortem of the original Sonic the Hedgehog

In this 2018 GDC session, Naoto Ohshima & Hirokazu Yasuhara, two of the minds behind the original Sonic the Hedgehog, discuss their perspectives on the creation of the seminal game franchise. ...