Where To Find Duergar Supplies In Dungeons & Dragons Dark Alliance

Where To Find Duergar Supplies In Dungeons & Dragons Dark Alliance
Mission 2, Halls of the Duergar, has another optional objective, tasking you with finding Duergar Supplies. This guide on Where To Find Duergar Supplies In Dungeons & Dragons Dark Alliance will tell you the location of each of the ten different Duergar Supplies so you can hunt them down to complete the quest.

Duergar Locations In Dungeons & Dragons Dark Alliance

Duergar Supplies Location #1
Duergar Supplies Location #1
Right at the start of the level. You will see two sets of spike traps to the left and to the right. Past the one on the left there is a cart with some barrels on it, it has a flag on the side of the cart. Destroy the cart to get the first set of Duergar Supplies.

Duergar Supplies Location #2
Duergar Supplies Location #2
After you take the elevator down there will be a split path option. You can go left, right, or straight ahead. Once you clear the enemies a Short Rest point appears here. After that, head down the path directly opposite as you come down the elevator. You'll see the Duergar Supplies after jump the gaps here on the right.
Duergar Supplies Location #3
Duergar Supplies Location #3
After grabbing Duergar Supplies #2, return to the elevator. As you head back, this time take a right as you approach the elevator. At the top of the hill is a group of enemies. You can see the Duergar Supplies in the cart on the left, again, look out for the blue flags.
Duergar Supplies Location #4
Duergar Supplies Location #4
Immediately after grabbing Duergar Supplies #3, head down the path that leads down to an area filled with poison. After jumping the first gap you will see the cart of Duergar Supplies there.
Duergar Supplies Location #5
Duergar Supplies Location #5
When you reach the Foundry you'll have to fight a group of Dwarves and some Trolls. After you defeat them, search to the left. There are wooden barricades blocking a pathway. Destroy these, skip past the spike traps, and destroy the Duergar Supplies.
Duergar Supplies Location #6
Duergar Supplies Location #6
Again within the Foundry. Except this time take a right and follow the path. Ignore the ladder and the elevator, and follow the path on the right side. Use the wooden beam to cross over and then destroy the Duergar Supplies located there.
Duergar Supplies Location #7
Duergar Supplies Location #7
Another set of supplies in the Foundry. Climb the ladder up to the area with the Explosive Barrel, you'll see the cart of Duergar Supplies hiding there.
Duergar Supplies Location #8
Duergar Supplies Location #8
Once you have completed the Foundry area you take an elevator up to the next area. Immediately at the top on the elevator, on your left, there is another cart of Duergar Supplies. Destroy these, only two left.
Duergar Supplies Location #9
Duergar Supplies Location #9
After you reach the first major camp within the Mushroom Caves. There's a lot of Dwarves and several trolls. At the back of the camp you will spot the Duergar Supplies.
Duergar Supplies Location #10
Duergar Supplies Location #10
Immediately after the camp with Duergar Supplies #9, follow the path a short ways until you reach a group of tents. There's a small ladder here. Climb the ladder and you will find the final Duergar Supplies cart at the end of the walkway.

That's the location of all Duergar Supplies on this level.

Where To Find Duergar Supplies In Dungeons & Dragons Dark Alliance

Mission 2, Halls of the Duergar, has another optional objective, tasking you with finding Duergar Supplies. This guide on Where To Find Duergar Supplies In Dungeons & Dragons Dark Alliance will tell

Where To Find Dwarven Mugs In Dungeons & Dragons Dark Alliance

In the Companions of Icewind Dale mission there is an optional objective to gather Dwarven Mugs. This guide on Where To Find Dwarven Mugs In Dungeons & Dragons Dark Alliance will tell you where to

The post Where To Find Duergar Supplies In Dungeons & Dragons Dark Alliance appeared first on GamersHeroes.


Where To Find Dwarven Mugs In Dungeons & Dragons Dark Alliance

Where To Find Dwarven Mugs In Dark Alliance
In the Companions of Icewind Dale mission there is an optional objective to gather Dwarven Mugs. This guide on Where To Find Dwarven Mugs In Dungeons & Dragons Dark Alliance will tell you where to locate each of the 8 Dwarven Mugs in the new Dungeons & Dragons Dark Alliance game.

Dwarven Mugs Locations In Dungeons & Dragons Dark Alliance

Dwarven Mug Location #1
Dwarven Mug Location #1
Near the very beginning of the level, before you exit the starting cave. You will see the first Dwarven Mug on the floor to your right
Dwarven Mug Location #2
Dwarven Mug Location #2
Proceed through the next area until you reach the first goblin camp. You will have a main objective to destroy a ballista in the camp. There's a pile of bodies near the ballista. You will find the second Dwarven Mug here.
Dwarven Mug Location #3
Dwarven Mug Location #3
Continue with the mission. Eventually you will encounter a second large, fat enemy, as shown above. It's at the entrance to a huge Dwarven castle with a huge gate. Just before you reach the location, there's a pile of bodies on the floor. Search for the Dwarven Mug there.
Dwarven Mug Location #4
Dwarven Mug Location #4
Continue through the level until you reach this goblin camp. It's on the main trail, so you can't miss it. When you reach the gate, look to the left. There's a body that has been hit by a couple of arrows. You'll find the Dwarven Mug there.
Dwarven Mug Location #5
Dwarven Mug Location #5
After Dwarven Mug #4, proceed through the level. You climb some wooden structures up to another Dwarven like fortress. There's another of the larger, fat enemies here. Defeat him and look to the right. There's a small cage at the end of the walkway. The Dwarven Mug is inside the small cage.
Dwarven Mug Location #6
Dwarven Mug Location #6
Continue through the level until you reach an area like this. There's several of the sword enemies and a number of cages. A Short Rest point also appears here after the fight. Check a small cage on the right for another Dwarven Mug.
Dwarven Mug Location #7
Dwarven Mug Location #7
Immediately after collecting Dwarven Mug #5, you go through a portal to reach a new area. Once you reach the new area you will see an elevator. Before going up the elevator, take the right path to find a chest near a corpse. You can find Dwarven Mug #7 on the body here.
Dwarven Mug Location #8
Dwarven Mug Location #8
Immediately after you ride the elevator after grabbing Dwarven Mug #7. At the top of the elevator there are some barrels to the left. Destroy the barrels to find the final Dwarven Mug.

If you want to find the optional objectives for the next level, check out our guide on Where To Find Duergar Supplies In Dungeons & Dragons Dark Alliance.

Where To Find Dwarven Mugs In Dungeons & Dragons Dark Alliance

In the Companions of Icewind Dale mission there is an optional objective to gather Dwarven Mugs. This guide on Where To Find Dwarven Mugs In Dungeons & Dragons Dark Alliance will tell you where to

Where To Find Duergar Supplies In Dungeons & Dragons Dark Alliance

Mission 2, Halls of the Duergar, has another optional objective, tasking you with finding Duergar Supplies. This guide on Where To Find Duergar Supplies In Dungeons & Dragons Dark Alliance will tell

The post Where To Find Dwarven Mugs In Dungeons & Dragons Dark Alliance appeared first on GamersHeroes.


Warpips Major Content Update Released


The tug-of-war action of Skirmish Mode Games and Daedalic Entertainment's Warpips is receiving its first major content update.

As of today, the Fortress End Boss has been completed, along with additional enemy units and three new levels and maps – a gas station, a canyon, and a fortress. Night time maps have been included, along with the ability to field the Gas Pip, Howitzers, the Super Rocket and TOW missile emplacements into battle. Finally, additional color options and quality of life improvements have made their way to the game.

Upcoming updates for the title will include new items, general polish, more player units, new campaign islands, and helicopters. From there, later updates will bring new game modes, a Sandbox Mode, rebindable keys, and more accessibility modes.

Learn more with the trailer below:

Warpips Reactions Trailer – "Reinforcements Update" OUT NOW!

The title launched into Steam Early Access on April 29. You can purchase the title on Steam here, which currently features a 34% discount.

Source: Press Release
Warpips Major Content Update Released

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Chivalry 2 Review

Nearly ten years after its original entry, Torn Banner Studios' Chivalry 2 is here to bring us more medieval madness. Is the sequel a worthy investment, or should you just stick to the first game? Check out our review and find out.

Chivalry 2 Review

Chivalry 2 starts by recommending the tutorial, which you 100% want to do. Here they explain a bit about the two factions: Agatha and the Mason Order. There is some story and lore, but it boils down to red versus blue in knightly combat. It is chaotic, messy, and can be really fun when you aren't getting blasted by archers. The developers tried to capture just how deadly a medieval knight battle would be, and they nailed it for the most part. If you can't handle quick, sometimes frustrating deaths, this game will not be for you.

Chivalry 2 mainly focuses on melee combat with an emphasis on counters and timing. You have three basic types of attacks: a stab, an overhead swing, and swipe attacks. You can combo into different attacks or just spam swipe, which most people do. Outside of weapon swings, you can jab and kick to interrupt players and open up their defenses. It can work great in a one-on-one fight, but you are rarely in a one-on-one. Game modes have between 40-64 players, making it the very definition of chaotic combat. Expect to be backstabbed, teamkilled, and set on fire from behind.

There are a few different types of weapons to choose from as well. You start off with basic longswords, shields, pikes, and bows. As you gain levels, you unlock new classes and new weapons for your classes. While you are encouraged to stay as one class to unlock their top weapons, switching it up will be necessary at times, depending on the map. You can also pick up enemy weapons after they die, allowing you to try new ones without changing classes. The only downside to the class system is that they have a specific selection of weapons. For instance, a heavy knight can't start with a bow or a two-handed spear, but does have access to the shield.

Archer babys

Speaking of bows, let's talk about archers and how much of a baby you are if you play ranged in a melee game. You are basically admitting that you have no skill in combat and have to sit in the back lines praying you don't engage anyone directly. If you can't tell, I hate archers in this game, and I truly believe they should be removed. They are limited to how many can be spawned, but it isn't enough. The only ranged combat I want to see is knights throwing their weapons at each other.

Eight maps are available at launch, with another one coming "soon." While this seems like a solid number, rounds are swift and you will see them all within a few hours. You have two types of modes: Team Deathmatch and Attack and Defense. Team Deathmatches can vary from 100-300 kills, meaning that matches don't last long. The objective-based ones run longer – unless the defense holds. One downside is if you run out of time but are still pushing the objective, you lose. It'd be better if you got bonus time as long as you kept moving forward, but it is what it is.

Outside of fighting, you can also customize your character's appearance and weapon appearance. New cosmetics are unlocked by leveling up, spending in-game currency, and of course, microtransactions. You don't have to spend any money, but if you want to rush something you can buy it with cash. Currency is earned at a decent pace, but I didn't really care much for the cosmetics. The new weapon skins are excellent, but you always end up covered in blood anyways. To be honest, sometimes I mistook blue guys for red guys with how much blood is on people half the time. And yes, team damage and team kills are a thing in this game.

Chiv 2 review

One thing I liked about the game are its VIP targets. There are a couple of maps where you have to take out a particular individual or protect a target. They don't make this target an NPC but a player. Generally, one of the top players gets to be the VIP so that the character isn't just erased instantly. That being said, we did have a glitch that made it for the VIP couldn't fight back. It only happened once, but we still fought hard up to that point and lost because our lord couldn't block or fight.

I ran into some other bugs as well, such as respawn times resetting. It'd hit 0 and just shoot back up to 18 without spawning me. Other times, the timer would stay on my screen while I was alive and kept counting down. I also had a bug where I couldn't block or attack, but it happened after climbing a ladder. The AI bots can sometimes get confused and clumped up. We had a mission to storm a fort, and about 12 of our bots were outside the walls doing nothing. I played on PlayStation 5 and a bit on PlayStation 4. While the PlayStation 5 version ran fine, it proved to be a bit "framey" on the PlayStation 4.

Chivalry 2 improves upon the original release by a good margin, but it still needs to work out some bugs and kinks. For those looking for some medieval madness, it might be best to wait for some more patches before diving in.

This review of Chivalry 2 was done on the PlayStation 5. A digital code was provided by the publisher.
Chivalry 2 Review

Nearly ten years after its original entry, Torn Banner Studios' Chivalry 2 is here to bring us more medieval madness. Is the sequel a worthy investment, or should you just stick to the first game?

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The post Chivalry 2 Review appeared first on GamersHeroes.


Shin Megami Tensei V Gameplay Trailer Released


A post-apocalyptic Tokyo awaits in Atlus West's Shin Megami Tensei V – get your first look at the gameplay of this JRPG with the latest trailer for the game.

After a detour leaves the protagonist buried and unconscious, he finds himself in a new version of Tokyo that has been ravaged by an apocalypse called Da'at. Right before the demons come to claim his life, a savior emerges and they both unite to form Nahobino.

Learn more with the trailer below:

Shin Megami Tensei V — Gameplay Trailer | Nintendo Switch

The title will come out for the Nintendo Switch on November 12, 2021. Retailing for $119.99, the Fall of Man Premium Edition of the game will include a printed sling bag, a SteelBook, a Demon Handbook, a two CD soundtrack, and a collectible box. Note that the Standard Edition of the game will retail for $59.99.

Source: Press Release
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The post Shin Megami Tensei V Gameplay Trailer Released appeared first on GamersHeroes.


Cyberpunk 2077 Available Again on PlayStation Store


After being delisted from the PlayStation Store back in December last year, the PlayStation 4 version of CD PROJEKT RED's Cyberpunk 2077 can now be purchased again.

All those that purchase this version of the game will also be able to play the game on the PlayStation 5 via its backwards compatibility function. During the second half of 2021, a free PlayStation 5 upgrade for the game will be available for all owners of the PlayStation 4 version of Cyberpunk 2077, which applies to both the digital and disc versions. This upgrade will take full advantage of the PlayStation 5's more powerful hardware.

Note that CD PROJEKT RED has listed the following disclaimer regarding this version:

"Users may continue to experience some performance issues with the PS4 edition while CD PROJEKT RED further works to improve stability across all platforms. Playing on PS4 Pro and PS5 will provide the best Cyberpunk 2077 experience on PlayStation."

The game is now available for the PlayStation 4, Xbox One, and PC. You can read our review of the PlayStation 4 version here, which we gave a score of 60/100.

Source: Press Release
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The post Cyberpunk 2077 Available Again on PlayStation Store appeared first on GamersHeroes.


George RR Martin Talks Elden Ring in New Interview


A recent interview with author George RR Martin sheds more insight into the world of FromSoftware and Bandai Namco's Elden Ring.

Martin stated that though he has played games in the past, he is not a huge video gamer. His work on the game was done years ago, stating that games take a while to develop. The development team wanted a world to set the game in, letting Martin step in with the worldbuilding aspect.

You can watch the interview segment below (courtesy of Aegon Targaryen):

George RR Martin on Elden Ring

Elden Ring will allow players to create their own protagonist as they explore its open world with mechanics like its horseback riding. A number of dungeon-like ruins are in place, and composer Yuka Kitamura was brought on to write the soundtrack.

The game will come out for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC on January 21, 2022.

Source: YouTube
Warpips Major Content Update Released

The tug-of-war action of Skirmish Mode Games and Daedalic Entertainment's Warpips is receiving its first major content update

Shin Megami Tensei V Gameplay Trailer Released

A post-apocalyptic Tokyo awaits in Atlus West's Shin Megami Tensei V – get your first look at the gameplay of this JRPG with the latest trailer for the game

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The post George RR Martin Talks Elden Ring in New Interview appeared first on GamersHeroes.


Final Fantasy VII Remake Intergrade: Episode INTERmission Review

A little more than a year after its original release, it's now Yuffie's time to shine with the DLC for the Final Fantasy VII Remake. Is Episode INTERmission worth installing the 100+ GB JRPG once more, or should you just leave it be?

Final Fantasy VII Remake Intergrade: Episode INTERmission Review

Episode INTERmission begins with Yuffie arriving in the Midgar slums to meet up some members of Avalanche. When she shows up, she makes a big ol' scene and introduces herself, only to find her contact hasn't arrived yet. From there, you have to travel through the slums and find them. Yuffie's main goal here is to steal materia from Shinra, but she needs help to do it. You arrive right after Cloud falls in the Shinra reactor, so things are a little bit hectic. Eventually, you find your contacts, but it isn't Tifa or Barret – it's another group within Avalanche.

Here you are introduced to a bo staff user named Sonan, who serves as your partner and ally. Sonon is much like Red, in that you can't control him in combat directly. You can give him commands, but you can't use him yourself. He and Yuffie are Wutai, and both of them have beef with Shinra. You then get a little bit of time to explore the slums, get new materia, do side quests, and play mini-games before going into Shinra HQ. If you do everything, you are looking at about five hours worth of content in all.

ff7 remake intergrade review honest

Yuffie is an interesting character to play as. She can do both ranged and melee combat, really excelling at both. Much like a ninja, she moves fast, dashes around, and does a lot of jumping attacks. Her primary weapon is a shuriken that can be thrown or used in melee attacks. If you throw it, you can use elemental attacks from a range, keeping Yuffie out of any real danger. I did run into a couple of fighters where I kept bouncing up and down with her over and over. I was doing damage, but it was really weird looking. Overall I am happy with how Yuffie plays and hope they don't change much in the next game.

A new feature in this little DLC is its synergy attacks. You can pair up with Sonon and combine attack gauges to use combo attacks that dish out massive damage and inflict large amounts of stagger. I'm not sure why, but you need to press a button to make this activate in combat; you should start off in synergy mode and press a button to turn it off. A couple of fights have really minor downtimes that reset your synergy, which seems pointless because you'll just pop it again. Honestly, this seems like the type of thing they will cut in the next game, which sucks because it is very beneficial. Alternatively, maybe people will only be able to synergize with Yuffie; it's too soon to tell.

There is also a new mini-game called Fort Condor. The game itself seems like practice for the big battle at the fort next game, but it's actually enjoyable and addicting. The concept is simple: two players fight each other, with whoever taking the enemy base the victor. You get to select six different kinds of units to spawn, and you pick where they go. If you can push through your opponent, you will win and get some new cards. A welcome addition, Fort Condor is something they really need to expand upon in the next part of the remake.

ff7 intergrade honest game review

That is where my most significant problem with this DLC lies. I have no idea what will be kept, if these events will be mentioned next game, or if the new villains will have any relevance. You can wall run in this because of Yuffie. Will I be able to do that next game? I liked this DLC, but it raises more questions than anything else, and I could easily see Square Enix cutting some of its best features.

Episode INTERmission is a fun few hours most Final Fantasy fans will enjoy. That being said, its short length and uncertain future make this DLC a hard sell at its current price point.

This review of Final Fantasy VII Remake Intergrade: Episode INTERmission was done on the PlayStation 5. A digital code was provided by the publisher.
Chivalry 2 Review

Nearly ten years after its original entry, Torn Banner Studios' Chivalry 2 is here to bring us more medieval madness. Is the sequel a worthy investment, or should you just stick to the first game?

Final Fantasy VII Remake Intergrade: Episode INTERmission Review

A little more than a year after its original release, it's now Yuffie's time to shine with the DLC for the Final Fantasy VII Remake. Is Episode INTERmission worth installing the 100+ GB JRPG once

Roguebook Review

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The post Final Fantasy VII Remake Intergrade: Episode INTERmission Review appeared first on GamersHeroes.


Doki Doki Literature Club Plus! Gameplay Trailer Released


Take a closer look at the world of Team Salvato and Serenity Forge's Doki Doki Literature Club Plus! with the latest gameplay trailer for the game.

Series creator Dan Salvato sits down for a deep dive in the following video, giving all would-be club members an overview of the world of Sayori, Natsuki, Yuri, and Monika. This release will feature high-definition visuals, along with new features and content.

The title was designed as a way for players to re-evaluate and think more deeply about how they mentally and emotionally process their experience with fiction. Utilizing psychological horror to deeply disturb players has proven to be an effective way to achieve that goal.

New to this release are side stories that are unrelated to the events of the original game, showing the evolution of the club members' relationships. Also included with these side stories is a soundtrack that has been done by composer Nikki Kaelar, along with a new music player.

You can watch the trailer below:

Doki Doki Literature Club Plus! – Gameplay Trailer

The game will come out for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC on June 30, 2021.

Source: Press Release
Warpips Major Content Update Released

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Shin Megami Tensei V Gameplay Trailer Released

A post-apocalyptic Tokyo awaits in Atlus West's Shin Megami Tensei V – get your first look at the gameplay of this JRPG with the latest trailer for the game

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After being delisted from the PlayStation Store back in December last year, the PlayStation 4 version of CD PROJEKT RED's Cyberpunk 2077 can now be purchased again

George RR Martin Talks Elden Ring in New Interview

A recent interview with author George RR Martin sheds more insight into the world of FromSoftware and Bandai Namco's Elden Ring

The post Doki Doki Literature Club Plus! Gameplay Trailer Released appeared first on GamersHeroes.


Ratchet & Clank: Rift Apart Photo Mode Trailer Released


Get ready to take your favorite pictures with the Photo Mode coming to Insomniac Games and PlayStation Studios' Ratchet & Clank: Rift Apart.

The first-ever Photo Mode for the series, this feature will provide a suite of photography tools in the platformer. All would-be shutterbugs will be able to snap photos promptly at an incredibly high fidelity, with support for dynamic 4K resolution images with ray tracing available. New features have also been included, such as character poses, a "Visual Effects" mode, and facial expressions.

Learn more with the trailer below:

Ratchet & Clank: Rift Apart – Photo Mode Trailer I PS5

Ratchet & Clank: Rift Apart has players taking control of the titular Ratchet and Clank, who must take on an evil emperor from another reality. The all-new Lombax resistance fighter Rivet will also join this duo on their journey, and weaponry like the Burst Pistol, Topiary Sprinkler and the Shatterbomb will be at players' disposal.

The game is now available for the PlayStation 5.

Source: YouTube
Warpips Major Content Update Released

The tug-of-war action of Skirmish Mode Games and Daedalic Entertainment's Warpips is receiving its first major content update

Shin Megami Tensei V Gameplay Trailer Released

A post-apocalyptic Tokyo awaits in Atlus West's Shin Megami Tensei V – get your first look at the gameplay of this JRPG with the latest trailer for the game

Cyberpunk 2077 Available Again on PlayStation Store

After being delisted from the PlayStation Store back in December last year, the PlayStation 4 version of CD PROJEKT RED's Cyberpunk 2077 can now be purchased again

George RR Martin Talks Elden Ring in New Interview

A recent interview with author George RR Martin sheds more insight into the world of FromSoftware and Bandai Namco's Elden Ring

The post Ratchet & Clank: Rift Apart Photo Mode Trailer Released appeared first on GamersHeroes.