Game discovery: where do short/niche games fit?

How can games that don†™t hew to today†™s discoverability ideals actually get alone and do well in the market? Maybe we need a new business model for this... ...



Don't Miss: How Nintendo devs grappled with making the first 3D Mario game

"Implementing jumping in 3D is really difficult," says Miyamoto in newly-translated Super Mario 64 chats. "We had to design the levels so that as long as your jump was 'close enough', you†™d make it." ...



Psychonauts 2's invincibility toggle aims to ensure difficulty doesn't get in the way of play

"All people should be able to enjoy games. All ages, all possible needs. It's an ongoing and important process for our industry and a challenge we need to [meet]." ...



Shop the GDC 2021 store at this year†™s all-digital event

The official GDC store is back with incredible shirts, bags, books, and more at the all-digital 2021 event. ...



Blog: Analysing the UI information presentation of games

The information level of game UI interface is important for users to get effective information. It reflects the logical structure of information presentation in the game interface. ...



EA's Dual Entitlement tweaks mean fewer free next-gen upgrades for FIFA 22

EA is making its Dual Entitlement program more exclusive with the launch of FIFA 22, essentially meaning fewer players will be able to claim a free next-gen upgrade ...



Six key tools to help break into the game industry (Spons.)

As the gaming industry continues to rapidly expand, it is important to hone the skills necessary to help you stand out in a hiring pool. ...



Summer Games Done Quick Online 2021 raises over $2.8 million for charity

Summer Games Done Quick Online 2021 has managed to raise over $2.8 million for Doctors Without Borders. ...



How board games helped inspire tile-hopping puzzler Carto

"The final art style is like a delicate paper world. Every visual element is there to help the player feel pleasant and comfortable, which is what we aimed for in the beginning." ...



Blog: Breaking down the key systems of You Will Be Found

In this article I provide a technical breakdown of some key systems in You Will Be Found, including client-server link, client and server side balancing, and some visual effects. ...



Get a job: Genvid Technologies is hiring a Senior UX Designer

The Senior UX designer, acting as the first dedicated subject matter expert in UX, will be pivotal in shaping the framework of the Genvid user experience. ...



Don't Miss: Level Design Analysis - Oxenfurt level in The Witcher 3: Wild Hunt

Level Design breakdown of one of the most iconic levels of The Witcher 3: Wild Hunt, Oxenfurt. Methods and production processes for recreating a level inside UE4. ...



Epic Games v. Apple is back on in Australia as Apple loses appeal

Following an appeal, Epic Games has been given a green light to continue its lawsuit against iPhone-maker Apple in Australia. ...



Are these really the 'ugly truths' for indie publishers?

A look at some controversial views on indie publishers, the latest public contract in the game publisher space, and lots more besides. ...



Don't miss the GDC Podcast broadcasting LIVE at this year's show!

Catch 5 days of live GDC Podcast episodes at the all-digital GDC 2021. ...