Far Cry 6 Game Size For PS5 Revealed

While Ubisoft's next tentpole entry in the Far Cry franchise is still weeks away with Far Cry 6 launching on October 5, 2021, we now know how much room it'll take up on your PS5 for those of you conscientious about your SSD space, and thankfully doesn't seem too bad.

The news comes from Twitter user PlayStationSize, who reports that the game will come in at just 38.945GB before the day one patch on PS5. While we don't yet know what the patch could be, already coming in under 40GB is still impressive for what is likely a massive open world game across a varying landscape.

With any luck the day one patch won't be too bad, making it clear once again that developers ability to compress games on PS5 will continue to make games smaller, something that players are really hoping to see even further across the board, with open world games previously being some of the biggest culprits for bloated sizes.

Source – [Twitter]

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Crash Bandicoot Wumpa League Game Could Be Announced Soon

It seems like we could be hearing about more Crash Bandicoot very soon with a new Crash Bandicoot: Wumpa League game potentially about to be announced after it was spotted that streamers have begun recieving care packages from Activision, similar to how they've sent out teases to content creators and members of the media for the announcement of previous Crash Bandicoot titles.

The news comes from Twitter user WumpaGem who spotted a story post from Instagram user newtifeuf, thanking Activision for the care package which was a Wumpa piñata.

With the PlayStation September 2021 Showcase set to occur in just a few days, its almost certain that if this announcement is coming soon, it will happen then, if not close to it, since it could be possible that Sony is only stacking the showcase with first party developers and titles.

Although considering Crash's history with PlayStation, and that we've seen the official announcement for other Crash titles happen during PlayStation events, it feels like a safe bet you'll see your favourite bandicoot on Thursday.

Source – [Twitter]

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Dontnod Adopts Permanent Work From Home Policy, Employees Can Choose Between Home And Office

Dontnod, the developers behind Twin Mirror and Life Is Strange before Deck Nine took over have announced that they'll be adopting a permanent work from home policy, allowing employees to choose between working in the office or working from home.

They're currently the largest studio to have done so, reports GamesIndustry.Biz. It's a move that for many large developers seems to be scary, since no one else has adapted anything similar, though for Dontnod, running fully remotely was already being discussed before the pandemic, with a strong majority of employees in favour of the switch.

The switch will also allow the studio to expand, since now their teams both in Montreal and Paris can now look for applicants anywhere with their respective regions rather than just within their own cities.

If employees do decide to work from home, they'll have furniture and equipment provided to them, and offices will also include designated desks for those who will mainly work from home but may need to come into the office from time to time.

It's an important precedent that Dontnod is setting with their FROG system (Fully Remote Organization), because the pandemic has been a direct cause of delays and disruptions across almost every studio, but much less so for those who were already fully remote since there was no adjustment time needed.

Source – [GamesIndustry.Biz]

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Marvel Midnight Suns Gameplay Showcase Focuses On Combat, RPG Mechanics, And A Deep Narrative

Marvel Midnight Suns developer Firaxis Games announced yesterday that we'd be getting a Gameplay Showcase featuring a battle with The Hunter and Wolverine versus Sabertooth and today we did get that fight, but so much more with gameplay of Blade and Doctor Strange, how the RPG mechanics work into the game, details around the Abbey, and a little bit of insight on the games narrative.

One important thing to note is that Firaxis Games started the stream by clarifying that there are no microtransactions in the game. Every ability and card can be earned only through playing the game.

You can check out the stream for yourself, right here:

The gameplay itself is very impressive, with the different abilities and attacks looking very polished despite it only being alpha gameplay footage. The Abbey, which is the hub where you live amongst the rest of the heroes you fight with is also where many of the RPG elements kick in, because who you hang out with and the kinds of relationships you build can have an extremely positive impact on combat if you play your cards right.

Source – [YouTube]

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Call Of Duty: Warzone New Pacific Map Revealed, Coming Shortly After Call Of Duty: Vanguard

Call Of Duty: Vanguard is the next entry within the Call Of Duty franchise, though with that will also come a brand new era for Call Of Duty: Warzone with a brand new map launching shortly after the release of Call Of Duty: Vanguard on November 5, 2021 later this year.

This new map will a new Pacific Island map with a lush jungle, all new points of interest, different levels of verticality and just an overall more vibrant and fresh experience than players have had before with Verdansk.

The reveal featured multiple shots of what was labeled pre-alpha footage, though despite that it still looked very impressive. It'll definitely be a brand new era of Warzone, with vibrant really being the right word to describe this map in comparison to the many greys of Verdansk.

You can check out the footage for yourself in the multiplayer reveal stream which took place today (September 7):

Interestingly, the developers also took the time while announcing the new Warzone map to stress that they're working to create an all new anti-cheat system to help rid the game of hackers. Hopefully it works, it seems at least like Activision is finding ways to combat them since they recently banned 100,000 cheaters in one swipe.

Source – [YouTube]

The post Call Of Duty: Warzone New Pacific Map Revealed, Coming Shortly After Call Of Duty: Vanguard appeared first on PlayStation Universe.


Call Of Duty: Vanguard Multiplayer Reveal – Beta Available For Pre-Load On PS4 And PS5 Today, Map Details And Gameplay Changes

Call Of Duty: Vanguard had its big multiplayer reveal today (September 7) which gave us a slew of new details for Sledgehammer's latest entry in the Call Of Duty franchise and the approach they're taking this time around, along with some details about the new maps, changes they're making to the gameplay and if you want to give it a try, those who've pre-orderd the game can pre-load the beta now.

You can check out the full stream for Call Of Duty: Vanguard's multiplayer reveal that you can try out first on PS5 and PS4 for yourself, here:

In regards to gameplay changes, one of the biggest changes is the way that damage will be handled this time around, as part of your weapons customizations will be different ammo types, each with their own stats along with the multitude of other attachments puts damage output mainly in control of the players, rather than just relying on rate of fire.

Gameplay is much more tactical, something the developers stressed multiple times throughout the stream, with new additions like being able to fluidly transition between blind-fire and mounting your weapon for a steady aim. You'll also be able to utilize a new mechanic called suppressing, by which you keep an enemy suppressed behind cover actually slows down their movements.

Maps not only take you to multiple locations around the world, fighting in different kinds of environments, but they'll also play a much more tactical role in combat as well now that the environment is much more destructible. This also works in tangent with the aforementioned suppressing mechanic now included, as you can destroy the cover that your enemy is trying to us.

You can check out the multiplayer reveal trailer for Call of Duty: Vanguard for yourself, here:

Source – [YouTube]

The post Call Of Duty: Vanguard Multiplayer Reveal – Beta Available For Pre-Load On PS4 And PS5 Today, Map Details And Gameplay Changes appeared first on PlayStation Universe.


eFootball 2022 Gameplay Footage Shows A Match Between Manchester United And Arsenal

The first batch of eFootball 2022 gameplay has appeared online, offering a look at a match between Manchester United and Arsenal.

The footage comes via the Chinese YouTube account titled Great Game TV Channel, and is apparently taken from the PS5 version of the Pro Evolution Soccer reboot. However, it's worth noting that it's not direct feed, and could be from a pre-release build of the footie title.

Check it out below.

Related Content – Sony PS5 Complete Guide – A Total Resource On PlayStation

eFootball 2022 is scheduled for release on September 30, 2021 for PS5, PS4, PC, Xbox Series X/S, and Xbox One, arriving as a free-to-play rebranding of the Pro Evolution Soccer franchise.

Cross-Generation matches will be present at launch, with Cross-Platform Matches arriving via the game's first major update. Meanwhile, launch modes include Match – Authentic and Trial Matches, with playable teams including Manchester United, Juventus, and FC Bayem Munchen.

[Source – Eurogamer]

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Ember Lab Says Kena: Bridge Of Spirits Sequel May Not Happen

Speaking during an interview with SoulVision Magazine, Mike and Josh Grier, the developers behind Kena: Bridge of Spirits, has revealed that a sequel to the game may not happen, but the brothers expressed interest in working on a new IP instead.

While the duo couldn't confirm if a sequel would happen or not, they were keen to do "another IP with the same style in terms of gameplay and story-driven experience." The brothers did, however, admit that Kena: Bridge of Spirits has "a lot of storytelling potential."

Josh added: "Exploring and taking [Kena: Bridge of Spirits] into a more linear experience like a TV show or film is a possibility."

Related Content – Sony PS5 Complete Guide – A Total Resource On PlayStation 5

Kena: Bridge of Spirits was originally pegged for an August 24, 2021 release before being delay to September 21. The game is due for release on PS5, PS4, and PC. You can find out how much the game will take up on your PS5 SSD here.

[Source – SoulVision Magazine via TheGamer]

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Hell Let Loose PS5 Open Beta Confirmed, Kicks Off On September 16

Fresh on the heels of Black Matter and Team17's confirming the Hell Let Loose release date, the companies have also revealed that an Open Beta will be taking place for PS5 this month. The Closed Beta for the World War II shooter wrapped yesterday.

The Hell Let Loose Open Beta for PS5 will run September 16 – 20, and sees players battling it out on the Hurtgen Forest map in Warfare mode. This sees both sides of the skirmish occupying half of the map, and must push the opposing team back and secure their territory for themselves, or hold ground until the timer stops.

Hell Let Loose is scheduled for release on PS5 and Xbox Series X/S on October 5, 2021.

Featuring 50 versus 50 multiplayer battles, Hell Let Loose sees players participating in various historical clashes from the Western Front of WWII, including Omaha Beach and Caretnan. There's multiple roles to play in the conflict, whether you're a Medic, Sniper, Machinegunner, Tank Crewman, meaning everyone serves a key part in the battle.

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No Man's Sky Update 3.63 Rolls Out, Fixes PS5 Trophy Issue And Other Bugs

Hello Games has announced the No Man's Sky update 3.63 patch notes for you to gawk at, which is now live for PS5, PS4, PC, Xbox Series X/S, and Xbox One. If you're playing on Sony's new console, then you'll be prompted to download No Man's Sky update 3.063.

Related Content – Sony PS5 Complete Guide – A Total Resource On PlayStation 5


Patch Notes

  • Fixed an issue that caused debug-only base parts to appear in the Catalogue.
  • Fixed a number of snapping issues when placing fireplaces or NPC terminals to large rooms.
  • While base building, the rotation option now has acceleration to allow faster turning while still retaining detailed control.
  • Fixed a number of issues that could cause power lines to fail to appear.
  • Fixed an issue that allowed players to place an unlimited number of special parts (such as Exocraft geobays) within close proximity of each other.
  • Fixed a rare issue that could cause severe visual glitches when pushing the building and photo mode cameras into very specific situations.
  • Fixed an issue that could cause players to be backed out of base building mode accidentally.
  • Improved the use of the D-pad in base building controls, in order to minimise accidental presses.
  • Snapping is now enabled by default when entering wiring modes.
  • Fixed an issue that caused T-shaped corridors to become blocked when snapped to other structures.
  • Fixed an issue that could prevent some pre-built large rooms from receiving power correctly.
  • Fixed a number of snapping and collision issues with power doors.
  • Fixed an issue that caused short-range teleporters to function correctly without power.
  • Fixed a number of snapping and collision issues with freighter rooms.
  • Fixed a number of UI issues with base building in VR.

  • Fixed a number of glitches with settlement NPC navigation.
  • Fixed an issue that could cause settlement NPCs to go outside during danger scenarios, such as during storms or Sentinel raids.
  • Fixed an issue that caused patches of foliage to be cleared in settlements before any buildings had been placed.
  • Improved the loading speed of settlements.
  • Introduced a significant number of optimisations for settlements.
  • Fixed an issue that could cause some settlements to fail to generate any decisions for their Overseer. Decisions are now expected at intervals of 15 minutes to 2 hours.
  • Fixed an issue that could cause long grass to spawn within settlements on scorched planets.

  • Added a recovery for players who lost their primary Multi-Tool after accepting a blank tool from an upgrade/purchase UI. Note: the appearance of this erroneous UI screen was fixed in Patch 3.62.
  • Fixed an issue that caused the Electrical Cloaking Unit to work incorrectly.
  • Fixed a physics issue that could cause players to get snagged while moving around the Space Anomaly.
  • Fixed a PlayStation 5 specific issue that could cause some trophies to fail to unlock.
  • Fixed a crash related to settlement NPC navigation.
  • Fixed a crash related to base building.
  • Fixed a crash related to noise generation.
  • Fixed a crash related to base editing.
  • Fixed a crash related to terrain generation.

[Source – No Man's Sky]

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