Mar 17, 16:00


GamersHeroes Tuesday, March 17, 2026 2:09 PM
    

Celebrating creativity, The Sims Maker Program has launched alongside The Sims 4 Marketplace - a new in-game platform that supports custom content creators and helps more players discover their incredible work.

The post The Sims Maker Program and The Sims 4 Marketplace Live appeared first on GamersHeroes.


GamersHeroes Tuesday, March 17, 2026 1:48 PM
    

Bringing the world of Sonic to life in audio, the thrilling finale of SEGA and Realm's narrative podcast Sonic the Hedgehog Presents: The Chaotix Casefiles has been released.

The post Sonic the Hedgehog Presents: The Chaotix Casefiles Final Episode Live appeared first on GamersHeroes.


GamersHeroes Tuesday, March 17, 2026 1:02 PM
    

A new seasonal patch for Singularity 6's Palia, the new Spring Spectacle: Toadstool Tales update brings with is here with a unique blend of narrative questing, cozy creativity, and collaborative adventure.

The post Palia's Spring Spectacle: Toadstool Tales Update Live appeared first on GamersHeroes.


GamersHeroes Tuesday, March 17, 2026 12:11 PM
    

A psychedelic, frenetic FPS, EDGLRD and quicktequila announced that TAMASHIKA will launch on April 10 for the PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC via Steam.

The post Psychedelic FPS TAMASHIKA Launching April 10 appeared first on GamersHeroes.


GamersHeroes Tuesday, March 17, 2026 12:03 PM
    

Featuring creatively reimagined tracks from Final Fantasy, Pokémon, DuckTales, and Sonic the Hedgehog, Joystick Jazz: The Blueshift Big Band Plays Iconic Video Game Hits (BONUS LEVEL) Vinyl Soundtrack is now available via iam8bit.

The post Joystick Jazz: The Blueshift Big Band Plays Iconic Video Game Hits (BONUS LEVEL) Vinyl iam8bit Drop Live appeared first on GamersHeroes.


GamersHeroes Tuesday, March 17, 2026 11:15 AM
    

Providing the most complete version of Starfield, both the Terran Armada DLC and substantial Free Lanes update will bring a wealth of content to players galaxy-wide - and on the PlayStation 5! - when it launches April 7.

The post Starfield Free Lanes Update and Terran Armada DLC Preview appeared first on GamersHeroes.


GamersHeroes Tuesday, March 17, 2026 10:44 AM
    

The world of NEOWIZ and Lizard Smoothie's co-op action roguelite title Shape of Dreams has received an update that introduces a number of skins for one's favorite Travelers.

The post Co-Op Action Roguelite Shape of Dreams Receives Version 1.2 Update appeared first on GamersHeroes.


GamersHeroes Tuesday, March 17, 2026 10:41 AM
    

Built for performance, competition, and community, Echo Foundry Interactive's next-generation rhythm game Sound System will launch for the PC via Steam Early Access October 16.

The post Next-Gen Rhythm Game Sound System Launching October 16 appeared first on GamersHeroes.


Kotaku Tuesday, March 17, 2026 3:58 PM
     Buffy The Vampire Slayer 1126600

The 2024 script barely featured the titular vampire slayer

Kotaku Tuesday, March 17, 2026 2:30 PM
     Img 2498

That's one way to gather resources that your friends would otherwise willingly give you

Kotaku Tuesday, March 17, 2026 2:20 PM
     Buffy the vampire slayer

A new report from Deadline names the person who allegedly nixed the reboot

Kotaku Tuesday, March 17, 2026 1:29 PM
    

Timothée Chalamet and Zendaya are back in WB's first trailer for what it is calling the conclusion of its Dune film trilogy

Kotaku Tuesday, March 17, 2026 1:03 PM
     Pragmata Ss 15

Taking bold swings and untainted by cynicism, Pragmata is shaping up to be a breath of fresh air

Kotaku Tuesday, March 17, 2026 12:44 PM
     Marathon players shoot in a hallway.

Fans have been hoping the new map can measure up to Bungie's old Destiny raids

Kotaku Tuesday, March 17, 2026 12:30 PM
     Img 2496

Wooper can help you save literal hours of maintenance time

Kotaku Tuesday, March 17, 2026 12:18 PM
     The Ratline 1

Head to the 1970s to seek out the Nazi war criminals who fled Europe

Kotaku Tuesday, March 17, 2026 11:23 AM
     Starfield concept art shows an explorer and their ship.

Bethesda confirmed the long-rumored port will arrive alongside a newly announced free update and expansion

Kotaku Tuesday, March 17, 2026 11:10 AM
    

Strauss Zelnick does think AI can help speed up some parts of game development, but is skeptical it can do much more than that

Kotaku Tuesday, March 17, 2026 11:10 AM
     A ship flies through hyperspace.

The space RPG's next free major update is Free Lanes & its next paid expansion is Terran Armada

Kotaku Tuesday, March 17, 2026 10:56 AM
     09p9pqb

The content creator turned wrestler keeps trying to convince Pokémon fans he's just like them

Kotaku Tuesday, March 17, 2026 10:25 AM
    

The Starfield dev tried to quell fan concerns about the new tech, but it didn't go over very well

Kotaku Tuesday, March 17, 2026 9:43 AM
     Img 2059 (1)

Serebii webmaster Joe Merrick claims the app is lifting his guides for profit

PCGamesN Tuesday, March 17, 2026 1:31 PM
    

Developers Gamkat and Neon Polygons launched two games called Piece by Piece just days apart, and clever marketing made the most of it.


PCGamesN Tuesday, March 17, 2026 1:08 PM
    

Here's when to watch the next Minecraft Live for all the latest news, exclusive reveals, and content drops coming in the next update.


PCGamesN Tuesday, March 17, 2026 1:08 PM
    

Take the rubber-hose style of Cuphead, add a noir PI protagonist, drop him into a boomer shooter, and you've got Mouse PI For Hire.


PCGamesN Tuesday, March 17, 2026 12:48 PM
    

Bethesda has unveiled Starfield Terran Armada, which promises all-out robotic war, alongside an impressive-looking free update, Free Lanes.


PCGamesN Tuesday, March 17, 2026 11:43 AM
    

There are more characters in Slay the Spire 2 than in the previous game, here's who they are, and how you can go about unlocking them all.


PCGamesN Tuesday, March 17, 2026 11:12 AM
    

After two hours with Capcom's Pragmata, I have a better sense of what the game is, and the unique combat is the highlight so far.


PCGamesN Tuesday, March 17, 2026 11:00 AM
    

The new Dead by Daylight chapter, All-Kill Comeback, is finally live, and between its new Trickster outfit and K-pop song, I'm obsessed.


PCGamesN Tuesday, March 17, 2026 10:54 AM
    

We take a look at the future of Slay the Spire 2, including content, updates, and the roadmap for 2026 and the 1.0 release date.


PCGamesN Tuesday, March 17, 2026 10:40 AM
    

Here are all of the new Oil Empire codes that you can redeem for free cash to grow your business.


PCGamesN Tuesday, March 17, 2026 10:00 AM
    

Everwind will let you build your dream flying island-ship, before embarking on a journey of discovery across islands above the clouds.


PCGamesN Tuesday, March 17, 2026 8:44 AM
    

Blizzard's latest World of Warcraft promotion has hit a snag, as bad actors scoop up all of the limited edition Thunder-Ridged Elekk mounts.


PCGamesN Tuesday, March 17, 2026 8:08 AM
    

If you're looking to level up wardrobe, here's a rundown of all League of Legends skin tiers, how to buy skins, and when they're on sale.


Rock Paper Shotgun Latest Articles Feed Tuesday, March 17, 2026 3:05 PM
    

That there PC release of Death Stranding 2: On the Beach is now only a couple of days away, and with that Kojima Productions et al have decided to grace us with those last few details about the new stuff that'll be coming alongside its launch. If you're just interested in whether you can run it on your rig or not, well, luckily the system requirements were released last month, so you're already sorted there.

Read more


Rock Paper Shotgun Latest Articles Feed Tuesday, March 17, 2026 2:04 PM
    

The time is upon us! The time, that is, to go medieval through Going Medieval, the very Rimworld-like colony sim and city builder, as after about five years in early access, the game's 1.0 launch has arrived. Despite all those years worth of updates, there's actually a lot that's arrived in this one, so let's look at some of the highlights.

Read more


Rock Paper Shotgun Latest Articles Feed Tuesday, March 17, 2026 1:17 PM
    

Build a Rocket Boy, developers of MindsEye, and the publishing arm of Hitman studio IO Interactive have announced the end of their publishing marriage on the ill-fated action game. Build a Rocket Boy'll be flying solo on MindsEye from here on out, with a planned crossover between it and Hitman having been now officially nixed after a while in awkward limbo.

Read more


Rock Paper Shotgun Latest Articles Feed Tuesday, March 17, 2026 1:06 PM
    

A new update for Satisfactory is here! Well, for those of you that play on the Experimental build that is, meaning this update, version 1.2, is still technically a work in progress. It's a fairly beefy one too, with plenty of additions and tweaks so I'll just get with explaining it all.

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Rock Paper Shotgun Latest Articles Feed Tuesday, March 17, 2026 12:04 PM
    

Bethesda have followed up being one of the studios gushing about Nvidia's face yassifying DLSS 5 tech by revealing two updates coming to Starfield. Dubbed Free Lanes and Terran Armada, the former's a free update overhauling the likes of ship travel, while the latter's a second story DLC. Both are set to arrive on April 7th.

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Rock Paper Shotgun Latest Articles Feed Tuesday, March 17, 2026 11:30 AM
    

During a random dictionary delve last week I learned that "explore" once meant to cry out. It comes from an old Latin word formed from the prefix "ex-", describing outwardness, and "plorare", meaning to cry or weep. Compare "implore" - to beg, cry for something - and "deplore" - to berate, 'cry of' something or somebody.

The OED explains ("ex + "planō", meaning to level off, flatten for understanding) that "explore" may originally have referred to hunters, shouting to scare up animals lurking in the area around them. Exploration was always somewhat predatory, then, perhaps a little anguished. I have to admit, I got misty-eyed on discovering all this, thinking about how this word I've written a million times in videogame reviews is a kind of silenced wail.

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Rock Paper Shotgun Latest Articles Feed Tuesday, March 17, 2026 10:00 AM
    

In May 2014, the small team at Campo Santo were still in the early days of making Firewatch, a first-person narrative exploration game – you can call it a walking simulator, they do, and with no disparagement. The developers assembled at their San Francisco offices, some came from nearby, others from as far away as Vancouver, Canada and Winchester in the UK. They loaded up cars with beer, board games, and tents, and drove the several hours to Yosemite National Park, where, as one of Campo Santo's founders Nels Anderson puts it, "We went camping in the goddamn woods."

While Firewatch was always due to be set more than 500 miles away in Shoshone National Forest in Wyoming, the team wanted to get deep into a forest and find the feeling of being surrounded and overwhelmed by nature. "All of us would say we were highly informed by that trip," Chris Remo says. He remembers thinking "In a year and a half, this is the thing we will have hopefully captured some little part of."

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Rock Paper Shotgun Latest Articles Feed Tuesday, March 17, 2026 9:06 AM
    

Update: Arrowhead have just shared a graphic outlining what's coming in the next couple of months of Helldivers 2 updates. April's Terminid-themed update 6.2 will deliver two new biomes, fresh galactic war campaigns, and a new enemy variant. May's update 6.3, meanwhile, will come with a single new biome and its own fresh galactic war twists. Both months'll also boast the usual warbond and bug fixing patches.

Arrowhead have opted against sharing too much in terms of what the future holds in Helldivers 2 so far, ostensibly to avoid galactic war spoilers, but it looks like this sort of roadmap - which is deliberately short on specific details - will be commonplace going forwards.

Read more


Rock Paper Shotgun Latest Articles Feed Tuesday, March 17, 2026 8:26 AM
    

Oh, it wasn't a dream. Nvidia really did announce DLSS 5 last night, its central feature not being better upscaling or frame generation but a "real-time neural rendering model that infuses pixels with photoreal lighting and materials." In practice, the primary function of this model appears to be looksmaxxing, transforming Resident Evil Requiem's traumatised wallflower Grace into a smouldering ScarJo lookalike and, erm, lightening the skin of Starfield's PoC characters. DLSS 5 isn't launching until this autumn but I can tell it's going to be just the thing if you secretly want all your games to have the same aesthetic, and that aesthetic is 'Evony ads.'

Read more


Rock Paper Shotgun Latest Articles Feed Tuesday, March 17, 2026 8:03 AM
    

RAMnarök, the ongoing memory shortage which keeps fuelling price hikes and has had us watching whether Steam Decks are out of stock like hawks, continues to cause headaches. MSI are reportedly planning to hike up the prices of their hardware by 15 to 30% as a result of the shortages.

Read more


Siliconera Tuesday, March 17, 2026 3:00 PM
    

Pre-registration Starts for Mobile Game Dragon Quest Smash/Grow

Square Enix announced that it opened Android Google Play and iOS App Store pre-registration for its new mobile game Dragon Quest Smash/Grow. It also confirmed there will be a bonus for opting in ahead of launch and shared a trailer highlighting elements of the experience. While there's no expected launch date yet, the App Store page launch window stated, "expected July 31, 2026."

We first learned Dragon Quest Smash/Grow was on the way back in September 2025. A closed beta test even followed. This will be an action-RPG. Our hero will run forward toward the top of the screen, attacking hordes of enemies along the way. Once you build up to a Coup de Grace attack, you can "smash" with an AOE assault. You'll also gather Blessings and growth crystals for roguelike elements that influence how the run will go. 

As for the pre-registration incentive, those are Transmuter pulls. Square Enix will give enough for 10 of them. However, it didn't explain how those will work and what they'll entail. 

Here's the official pre-registration trailer. It shows both gameplay footage and some cinematics for this new Dragon Quest mobile game.

https://www.youtube.com/watch?v=MTpYUKkUAw8

Dragon Quest Smash/Grow is in development, pre-registration is open, and it will be playable on Android and iOS mobile devices. 

The post Pre-registration Starts for Mobile Game Dragon Quest Smash/Grow  appeared first on Siliconera.


Siliconera Tuesday, March 17, 2026 2:00 PM
    

my hero academia ultra impact end of service

Bandai Namco's announced that service will end for My Hero Ultra Impact, a mobile strategy game based on the My Hero Academia anime and manga, on May 18, 2026. This comes after about a six-year-long run. There will also be a Finale Campaign that gives everyone a free 10x pull each day up until the end and unlocks past event storylines,

According to the more detailed statement on the website, we can no longer purchase premium currency, called Hero Gems, in the game effective immediately. However, if you bought Hero Gems prior to March 17, 2026, you can still use them until the game ends. On May 18, 2026, the game will end. It's unclear if Bandai Namco Entertainment plans to leave an archive or offline version of the game for its fans.

What is clear is that Bandai Namco will continue to update the game until its closure. The website has a list of upcoming banners, events, and campaigns for the rest of March 2026. So until about March 31, 2026, at the very least, players will still be able see new content appear. It is unknown if the free daily ten pull will appear on new banners.

My Hero Ultra Impact was announced in 2020. It is a smartphone game spin-off of the popular anime and manga series, My Hero Academia. In it, you can pull for familiar characters from the show and use their Quirks in 3-on-3 battles.

My Hero Ultra Impact will end on May 18, 2026. It is available on mobile devices until then.

The post My Hero Ultra Impact Will End Service appeared first on Siliconera.


Siliconera Tuesday, March 17, 2026 1:00 PM
    

How to Unlock Fashion Dreamer Cocoons online mode switch dress-up game free dlc

Back in September 2025, Marvelous announced Online Mode support for the Switch dress-up game Fashion Dreamer would end on March 17, 2026, with an update released that day to rebalance the offline, Solo-Play single-player mode. That's now live, as free Present from Eve DLC that makes it possible to access things people would have earned via that asynchronous element. 

Once someone boots up Fashion Dreamer after the Online Mode shutdown, you need to select that option once to get the update and free DLC for the Switch dress-up game. This will happen basically instantaneously and removes the Online Mode option from the main menu. You can then head into the Downloadable Content section in the Options menu to confirm the Present from Eve unlock add-on is available. 

As for what the Present from Eve DLC gets you in Fashion Dreamer, Marvelous already shared a full list. Here's everything that is doled out:

  • 2 Limited Time Fair Highlights
  • 5 Limited Time Fair Eye Clors
  • 7 Limited Time Fair Floors
  • 7 Limited Time Fair Hairstyles
  • 7 Limited Time Fair Walls
  • 13 Additional Limited Time Fair Photo Poses
  • 14 Limited Time Fair Pieces of Furniture
  • 42 Limited Time Fair Photo Frames
  • 13,000 Creative Keys

The Limited Time Fair events involved brief challenges that allowed someone to earn new customization items for taking part. The Creative Keys are used to unlock patterns in Item Creator so you can make new custom designs.

Fashion Dreamer is available for the Nintendo Switch, and the update to remove Online Mode, dole out Present from Eve DLC, and rebalance Solo-Play Mode is live now. 

The post Fashion Dreamer Online Mode Ends, Present From Eve DLC Shared appeared first on Siliconera.


Siliconera Tuesday, March 17, 2026 12:00 PM
    

Goddess of Victory: NIKKE Dating Sim Story and Razer Crossover Arrive

Shift Up announced the next Goddess of Victory: NIKKE update will add the Dating Sim Story Event called 2X2 Love and a crossover with Razer that includes a special costume. The former starts on March 19, 2026, and it will involve a means of replaying the visual novel elements to see different outcomes. The latter involves a Viper costume that is available if someone buys the Punky Street Pass when it releases on March 26, 2026 and finishes it by April 16, 2026 or if the grab the NIKKE x Razer set.

In the case of the NIKKE Dating Sim Story Event: 2X2 Love, it is divided into two parts and features the new Arcana: Fortune Mate SSR unit and Privaty, who is getting a new Sharp Lesson costume. As we go through the M.M.R. Vocational School storyline, the minigame element allows us to make visual novel choices that alter our routes and endings. The first part of the story will launch on March 19, 2026, after the update, which is also when the Arcana: Fortune Mate banner begins. (She'll be added to Ordinary Recruit, Social Point Recruit, and Mold Items after.) Privaty's Sharp Lesson will be available via the Costume Gacha that starts after the patch arrives too. The second part of the story arrives on March 26, 2026.

Here's the official anime PV for the NIKKE 2X2 Love dating sim. It highlights how the new version of Arcana, which is an Attacker that uses a SG to deal fire damage, looks and shows Privaty's new outfit off. 

https://www.youtube.com/watch?v=YMcssXOFnf0

As for the Goddess of Victory: NIKKE x Razer Viper skin, that costume is called Pinky Street. If someone buys the corresponding set from Razer, you get a CD-KEY that immediately gives you the outfit to use with the SSR unit. If you buy the Punky Street Pass, you need to earn it. 

Here's how that will look:

https://www.youtube.com/shorts/fjwDFu0WmQs

Goddess of Victory: NIKKE is available for PCs and mobile devices, and the next update arrives on March 19, 2026. The last event was Heavenly Ascension.

The post Goddess of Victory: NIKKE Dating Sim Story and Razer Crossover Arrive appeared first on Siliconera.


Siliconera Tuesday, March 17, 2026 11:00 AM
    

Nintendo eShop Store Mobile App Released, Switch 2 Sales Shared switch game gift guide black friday 2025 You Need to Enable Switch 2 Handheld Mode Boost for Switch Games

Nintendo's new 22.0.0 firmware update for the Switch 2 added a new Handheld Mode Boost feature for the backwards compatible Switch games as part of its multiple features. However, it is not turned on by default on the console. We must enable it after the update, and Nintendo warned that opting into it may change how some games work.

The Handheld Mode Boost on the Switch 2 would force the original Switch games to run in TV mode on the new console, even if you are in handheld mode. As a result, the frame rate and resolution would be higher than if it were played in Handheld mode or Tabletop mode on the Switch or Switch 2. The patch notes for this feature did note touchscreen support for games might not be supported when it is turned on, the Joy-Con 2s will be treated as though they are a single Pro Controller, and battery life may be negatively affected. 

Nintendo did note how to enable Handheld Mode Boost for Switch games on the Switch 2 as well. Before heading into a game, someone would need to go into the System Settings and choose to adjust the System options. After grabbing 22.0.0, there will be a new Nintendo Switch Software Handling section that allows us to toggle Handheld Mode Boost on or off. 

This is one of multiple new additions in 22.0.0, including ones that notify people when Parental Controls are turned off, Airplane Mode adjustments, GameChat game screen and invitation adjustments, and Friend List note options. Here are the full, official patch notes from Nintendo for this update:

  • Changed the on-screen text and animations when you load a virtual game card in the HOME Menu.
  • Added the ability to save notes about friends on your Friend List. The note content is not displayed to friends.

    • Added the ability to see and edit these notes from the Nintendo Switch App. The app must be on version 3.3.0 or higher to use this feature.

  • The following features were added to support GameChat:

    • Added the ability to invite friends to GameChat rooms you're participating in. Some friends may not be able to be invited, such as supervised accounts.
    • Friends that haven't finished GameChat initial setup can now be invited to GameChat. Some friends may not be able to be invited, such as supervised accounts or those who haven't used a Nintendo Switch 2.

      • It may take a while for this change to be reflected after updating your console to system version 22.0.0.

    • Improvements were made to the quality of the game screen shared in a GameChat when expanded.

  • Added the ability to rewind 10 seconds/advance 10 seconds with the ZL and ZR Buttons when watching a full screen video in News or Nintendo eShop.
  • Added the option to add the following data to "Automatic Uploads" from Album.

    • Clip Video, Video saved as a screenshot, and screenshot with added text.

  • Added Portuguese (Portugal) and Russian to "GameChat Voice ⇔ Speech to Text" languages in Accessibility.
  • Text-to-Speech, under Accessibility, can now read the text in Album and during first-time setup.

  • Added the ability to see the breakdown of storage capacity by data type for the system memory and microSD Express card.
  • Added the ability to perform an audio test when "Linear PCM 5.1 Surround" is selected for TV Sound in Audio.
  • Changed the "Hong Kong/Taiwan/South Korea" region to "Hong Kong/Taiwan/South Korea/South East Asia" in Device.
  • Added "Handheld Mode Boost" to Nintendo Switch Software Handling in System.

    • Handheld Mode Boost will cause compatible Switch software to run as if in TV Mode, so certain functionality may be affected. Please see the on-device description for more details.

  • The following features were added to Airplane Mode:

    • When Airplane Mode is activated, the previously set preferences for Bluetooth, Wi-Fi, or NFC while in Airplane Mode will be saved and applied.
    • Added the ability to individually enable or disable Bluetooth, Wi-Fi, or NFC during Airplane Mode from the Quick Settings.

  • Added the ability to see a notification in the Nintendo Switch Parental Controls smart device application when the Parental Controls PIN is input successfully on the console. This can also be set up to be a push notification to your smart device.

    • The app must be on version 2.4.0 or higher to use this functionality.

  • General system stability improvements to enhance the user's experience.

Nintendo Switch 2 firmware 22.0.0 is live now. 

The post You Need to Enable Switch 2 Handheld Mode Boost for Switch Games appeared first on Siliconera.


Siliconera Tuesday, March 17, 2026 10:00 AM
    

Yu-Gi-Oh Nissin Cup Noodle collaboration features actual Instant Fusion card design package

Nissin has revealed a new Cup Noodle collaboration package featuring Konami's Yu-Gi-Oh card game. The Instant Fusion card particularly serves as an inspiration for this new crossover, as Nissin will produce a limited number of exclusive Cup Noodle packages with the very design from the card. This crossover will celebrate both the 55th anniversary of Cup Noodle and the 25th anniversary of the card game franchise's anime series.

The special set will appear in late March 2026 with a tax-inclusive price tag of ¥4,800 (~$30.15). The box will contain 20 Cup Noodle packages with the Instant Fusion design. The set will also come with an exclusive Japanese Instant Fusion card that has a Cup Noodle logo printed on the description box.

Nissin has also published a trailer promoting the new collaboration product on its official YouTube channel:

https://www.youtube.com/watch?v=E06zPuToch0

Yu-Gi-Oh has thus joined the ever-expanding list of game-related titles that have a Cup Noodle crossover campaign. Nissin had previously launched collaborations featuring Final Fantasy VII: Advent Children, El Shaddai: Ascension of the Metatron, and Guilty Gear XX.

Pre-orders for the Yu-Gi-Oh Instant Fusion Cup Noodle set will open in Japan on Wednesday, March 18, 2026, at noon JST. Nissin will start shipping the orders around late March 2026.

The post Yu-Gi-Oh Nissin Cup Noodle Crossover Starts in Japan appeared first on Siliconera.


Siliconera Tuesday, March 17, 2026 9:00 AM
    

Review: Ratcheteer DX Calls Back to Classic Legend of Zelda Action

Back when Panic's Playdate handheld launched, Ratcheteer ended up being one of its launch window games. Now under four years later, this little The Legend of Zelda like title is back as Ratcheteer DX. It's still a solid game, just more accessible to a wider audience, and the new design choices ensure it still pays tribute to those early Game Boy and Game Boy Color action-RPGs. 

Ratcheteer DX takes place in a world in which people live in colonies, and our avatar is a rookie who helps maintain the machines for it. However, something's tampering with the mechanisms keeping people safe and alive. When you set off to perform maintenance and keep the power going, you find that there could be issues in other areas related to survival components like water treatment. You end up going around the colony, fixing issues, dealing with hostile creatures, and saving the day after heading off to restore power and rescue an abducted mentor. While this is a Game Boy Color style adventure, some of the story elements can get surprisingly deep when it comes to personal ideologies and the current climate.

https://www.youtube.com/watch?v=laq3IrWbsVE

Replace Link's sword with a large mechanic's wrench, and you'll have no trouble figuring out how to succeed in The Legend of Zelda like Ratcheteer DX. Our protagonist visits different towns and "dungeons" like a power plant, water treatment plant, cryo colony, and greenhouse to deal with hostile beings infesting them. There are light puzzles that can involve moving blocks, turning gears to make paths with a wrench, using light to trigger switches, or a drill shield to break walls. Swinging the wrench is enough to clear out some movement-hampering debris and enemies, and it's also possible to do a charged spin attack. Unlike Link, we're able to jump around right away, which adds platforming elements immediately. But the progression is very similar to Nintendo's titles in that we reach an area, talk with people and read books for lore and insight into what to do next, explore dungeons, and get keys that allow us to pass through locked doors and reach the boss' room.

It's all handled pretty well. As you'd expect from this sort of game, each dungeon area tends to possess its own theme and gimmick, which usually ties into an ability we find at or near there. For example, the Cryo Colony features a lot of gushing water from pipes, which can be used gain momentum to an area or be blocked with the Drill Shield, and said drill is also used to gain access to new areas via breaking walls. Since the game is also pretty short and can be cleared in around four hours, it also doesn't wear out its welcome or get repetitive. That said, I do think some gameplay elements work better than others, and the Cryo Colony and its water spouts ended up being one of the more frustrating moments during my playthrough.

As for the new additions, Ratcheteer DX looks great! The Game Boy Color aesthetic suits it well. The color choices Shaun Inman went with are perfect and suit different areas and situations. I do think it looked more impressive as a monochromatic Playdate game. The updated soundtrack is also great and sounded very rich and clear on the Switch. 

Ratcheteer felt really impressive when it debuted on the Playdate, and the DX version is just as enjoyable on the Switch. I do think it felt a little more special when bound to the limitations of Panic's handheld. It still looks and runs quite well, and this short, top-down action-RPG can be a pleasant way to enjoy an afternoon.

Ratcheteer DX is available on the Switch and PC, and the original game is on the Playdate. 

The post Review: Ratcheteer DX Calls Back to Classic Legend of Zelda Action appeared first on Siliconera.


Destructoid Tuesday, March 17, 2026 1:30 PM
    

Astralos in Monster Hunter Stories 3

Monster Hunter Stories 3 allows you to raise plenty of monsties on your adventures, and one of the most important tasks is to raise their XP as quickly as possible.

To make a monstie perform to its potential, having good genes is only half the task. You'll also need to raise its XP so that it can defeat the mightiest of enemies.

Thankfully, there are some effective ways to raise your XP fast.

How to raise your monstie XP fast in Monster Hunter Stories 3

Whenever your monstie participates in an activity, it will gain XP. But that might not be the quickest or most efficient way, so here are some key ways to fast-track the process.

Bonus from foods

Powerfruit Noodlebread in Monster Hunter Stories 3
Image via Capcom

Certain meals offer bonuses that help your monstie gain XP. These bonuses can sometimes work during a battle, and they can sometimes trigger when your monstie encounters a new opponent. For example, the Powerfruit Noddlebread helps your monsters to gain levels when they participate in a battle. The lower the level of your monstie, the more XP they gain from the food item.

Target stronger monsties

It might seem silly to take your low-level monstie and make it fight a creature that has a higher level, but it's a great way to level up your monstie, as it will fight for more turns. You should always approach a monstie from behind. This will get you the first strike and land additional damage even before the battle begins.

Deviljho in Monster Hunter Stories 3
Image via Capcom

You can try your luck battling the likes of Deviljho, which is one of the hardest monsties to deal with. As an alternative, battling Invasive monsties also works well for XP. However, make sure to use the correct weapons and armors as you'll have to compensate for your monstie's lower levels.

Player fighting Nerscylla in Monster Hunter Stories 3.
Image via Capcom

Once your monstie is beyond the low-level stage, you'll depend more on the food items and the bonuses they offer.

Hunt down Barrel cats

On your adventures, you'll find Barrel cats. Destroying the barrels on the cats will give you a massive boost of XP. While you can get it done on your own, it's better to use Kora. Kora can practically one-shot them, which makes it extremely easy for you to gain XP without any extra risk.

Complete side quests

The side quests in Monster Hunter Stories 3 aren't my favorite. However, the more they provide you with, the easier the quests are, and your monsters can get extra fight (which results in extra HP). Additionally, you can always unlock more recipes in the process, which can land you some of the best armors and weapons in the game.

The post Best Monstie XP farming guide in Monster Hunter Stories 3 appeared first on Destructoid.


Destructoid Tuesday, March 17, 2026 12:10 PM
    

Black Cat White Fox Marvel Rivals

The battle continues in Marvel Rivals season seven, and it's bringing everyone back to New York.

White Fox and Black Cat join the battle as new heroes, but a big balancing pass is on the way as well, along with a new map coming in just a few weeks, an MCU collaboration, and new unlockable cosmetics.

Here's everything we know so far about Marvel Rivals' season seven patch notes.

Marvel Rivals - Season 7 patch notes

New hero: White Fox

White Fox Marvel Rivals
Screenshot by Destructoid

Ami Han AKA White Fox is the second hero coming to begin season seven. The hero is based off of the Korean legend of the nine-tailed fox, and she is a Strategist who can deal damage and heal enemies, buff teammates and charm foes, and transforms into a nine-tailed fox form for her ultimate.

New hero: Black Cat

Black Cat Marvel Rivals
Image via NetEase Games

Felicia Hardy AKA Black Cat, master thief, will join the game in season 7.5's update in April. Her role is currently unknown, but odds are she will be a Duelist.

New map: Lower Manhattan

The newest Convergence mode map in Marvel Rivals takes place in New York City, and it's launching on April 2. More info is coming soon.

Hero buffs and nerfs

Pirate Deadpool shooting in marvel rivals
Screenshot by Destructoid

  • All Heroes

    • 20 percent reduction to ultimate ability charge.

  • Vanguard

    • Nerfed: Doctor Strange, Deadpool
    • Buffed: Hulk
    • Changed: Emma Frost

  • Duelist

    • Nerfed: Daredevil, Elsa Bloodstone, Winter Soldier
    • Buffed: Iron Man, Scarlet Witch, Deadpool, Blade, Black Panther
    • Changed: Magik

  • Strategist

    • Buffed: Luna Snow
    • Nerfed: Gambit
    • Changed: Invisible Woman

Specific details on hero changes will be coming soon.

New and changing Team-Ups

Jeff Marvel Rivals
Screenshot by Destructoid

  • NEW: Blessing of the Kumiho (White Fox and Luna Snow)

    • White Fox grants Luna a spirit fox that protects her. Luna can activate the fox to send it forward to heal teammates and damaging enemies.

  • NEW: Cosmic Cyclone (Storm and Adam Warlock)

    • Storm blesses Adam with a cyclone that he can use to fly more quickly and leave behind a trail that heals and speeds up allies.

  • REMOVED: Jeff-nado (Storm and Jeff the Land Shark)
  • REMOVED: Duality Dance (Adam Warlock and Luna Snow)

Avengers MCU event

Avengers Loki Marvel Rivals
Image via Activision

To begin the road to Avengers: Doomsday hitting theaters in December, the first MCU-themed event for season seven will feature Loki and his design from Marvel's Avengers way back in 2012. The collab includes his costume from that movie along with an asymmetric mode where Avengers battle the Asgardian God of Mischief.

More info on this mode is coming in April.

New Accessories

Screenshot by Destructoid

White Fox, Iron Fist, Hawkeye, Mister Fantastic, Ultron, Adam Warlock, Peni Parker, Venom, Hulk, and Elsa Bloodstone are all getting accessories for season seven.


This article will be updated with more info as it becomes available.

The post Marvel Rivals season 7 early patch notes – Black Cat, White Fox, hero nerfs and buffs, plus more appeared first on Destructoid.


Destructoid Tuesday, March 17, 2026 11:19 AM
    

New robot crew member in Starfield Free Lanes.

Starfield will soon be leaving Microsoft exclusivity, joining many of the world's greatest games across the Pond (that other one) on the PlayStation 5. It'll also be receiving a massive free update alongside its long-awaited port, and it may not be the last we see of Bethesda's star-faring RPG.

The free update, titled Free Lanes, is going to massively expand the game's content, bringing in numerous fixes, enemies, locations, quests, vehicles, crew, quality-of-life improvements, and so on and so forth. It targets just about every aspect of the game, seeking to make Starfield into the title it deserves to be. But the most important addition here is the Cruise Mode, allowing players to explore entire star systems, rather than just the planets inside of them.

This is done by engaging your cruise mode and setting off toward another planet, which can now be manually traveled to using this new mechanic. No longer are you forced to fast travel or enter loading screens (that should now be faster on the PS5), and you are given the opportunity to make the trip at your own pace and in your own way.

Action figure collectibles in Starfield Free Lanes.
Free Lanes significantly improves the game's gameplay and mechanics. Image via Bethesda

To fill in the spaces between the planets, Bethesda has put in loads of content in there, including dynamic events, that should make each trip exciting and worthwhile, opening the previously empty space to exploration and adventure, rather than just being there as a backdrop. It's an exciting update, to put it mildly, and finally brings Starfield up to speed with other star-faring games that have had similar mechanics for some time now.

Though it's huge and free, it'll probably be the game's final update, at least the last "named" patch it'll receive. However, Tim Lamb, Bethesda's lead creative producer, said in a Q&A with media that there is still a lot that the teams would love to do with the game but did not offer concrete promises about any more updates down the line.

"When we make a game, our plan is always to support it for a number of years after launch," Lamb said. "There are places the team still wants to explore. There are things in the lore that we are still excited about, so we [do] have some plans, but nothing to announce [right now]," he added.

So there are "plans" and a general desire to expand Starfield even further, but I feel this is about as good as the game will get. This update adds a major mechanic that should probably have been there from the get-go and embraces most of the suggestions and feedback players have been putting out there over the years.

At any rate, Starfield is healthy and alive and being propped up by a massive new content drop, both via Free Lanes and the Terran Armada DLC, which will offer more in the story and narrative departments.

Starfield comes to the PS5 on April 7, with Free Lanes and Terran Armada coming alongside it.

The post Starfield's next massive update is free for everyone, with tantalizing prospects: 'There are places the team still wants to explore' appeared first on Destructoid.


Destructoid Tuesday, March 17, 2026 11:19 AM
    

Starfield POI.

It's official, folks: Starfield is jumping ship, leaving Xbox-Windows exclusivity and crossing over into blue territory. Bethesda's latest RPG, set in our little corner of the universe across numerous planets and stars, will drop on the PlayStation 5 Tuesday, April 7.

This confirms previous rumors we covered regarding Starfield's potential PS5 launch, which signaled that the game would release on Sony's platform on April 7. Furthermore, Bethesda is dropping the price of the base game by a significant margin, setting it at $50 on both the PlayStation 5 and other consoles, while an upgraded edition will now cost $70 and include the game and its DLCs.

A moon base in Starfield.
The Free Lanes update brings the game as close to 2.0 as possible. Image via Bethesda

Speaking of which, Starfield is also launching a new DLC, Terran Armada, which will be a narratively driven expansion for the RPG, introducing loads of new stories to experience, quests to complete, and locations to explore. Naturally, new enemies, characters, and star systems will be added as well, significantly broadening what Starfield has to offer to players old and new.

Base-game owners can purchase the DLC separately, whereas owners of the Starfield Premium Edition will get this expansion for no additional cost.

Alongside the PlayStation 5 launch and this new DLC, Starfield is receiving a massive free update titled Free Lanes. It finally introduces one of the most-requested mechanics: manual space travel, allowing players to enter Cruise Mode and travel between planets on their own. While on their way to other planets, players will be able to experience dynamic events and spend time with their crew, potentially opening up new venues of exploration or narrative threads to be followed while on the starry road.

Via Free Lanes and its Cruise Mode, one of the biggest flaws of Starfield (its very, very empty spaces) will now be somewhat filled in with additional content that'll certainly make interplanetary travel much more interesting.

This is only one aspect of this free update, which will bring Starfield as close to 2.0 as possible. Though its developers did not want to refer to this update and DLC as 2.0, suffice it to say that it's the biggest content drop the game has seen since launch and one that could potentially turn the tide of opinions on the game.

Smaller patches, fixes, and changes, as well as improvements and expansions to the Trackers Alliance mechanic, are also coming as part of this update and PlayStation 5 launch, available on Xbox, PC, and PS5 as of April 7.

The post Starfield settles another system and lands on PlayStation 5 next month appeared first on Destructoid.


Destructoid Tuesday, March 17, 2026 11:04 AM
    

Black Cat Marvel Rivals

Mayor Wilson Fisk has declared martial law in Marvel's New York City, and so begins season seven of Marvel Rivals with a loud, boisterous bang.

NetEase Games revealed the first look at the new season of the superhero hero shooter today, confirming White Fox as the game's newest hero, along with teasing a new map set in New York, marking a return there for the first time since season one's vampire-themed maps.

Black Cat White Fox Marvel Rivals
Image via NetEase Games

The new cinematic dropped this morning shows the continuation of Rivals' seasonal storytelling, which now focuses again on NY and the heroes battling through the multiverse. The newest addition, master thief and Spider-Man friend-or-foe Black Cat is equal to the task. But so is White Fox.

"Forces from 2099's Nueva York have begun pouring into modern-day New York, turning the city into ground zero for their expansion," the story reads. "As a temporal plague spreads from the Alchemax Tower and martial law tightens across the city, Mayor Fisk is ready to do whatever it takes to restore order. But in darkness, those who navigate the shadows truly shine..."

As usual, Black Cat is busy doing her thief thing and trying to steal an important artifact. But in her way is White Fox, who's launching alongside the new update this week while Black Cat is coming in the midseason update in April.

In an interview with Destructoid last week, executive producer Danny Koo explained that "if a character is no longer fun, then we're not doing our job," so Black Cat and White Fox both have some big expectations moving forward into season seven and beyond.

https://www.youtube.com/watch?v=HdG4elTlDv8&pp=ugUEEgJlbg%3D%3D

Season seven of Marvel Rivals, "The Hunt is On," launches this Friday, March 20. More info about the new season will be revealed today and in the coming days ahead of the update.

The post Marvel Rivals season 7 is going back to the Big Apple with Black Cat, White Fox, and Kingpin in tow appeared first on Destructoid.


Destructoid Tuesday, March 17, 2026 10:52 AM
    

Marathon space ship

The always-online world we live in extends to our passions and hobbies, and gaming is one of them, especially in 2026.

A game like Bungie's Marathon, a PvPvE extraction shooter, is purely online. This means there's nothing you can do without an internet connection, and worse, sometimes server problems and maintenance prevent anyone from playing at any given time.

Online server complications can quickly make a night of gaming with pals and turn it into a quiet night of scrolling on your phone, and that just sucks. But there are ways to be prepared and see if a game like Marathon if currently having snags, or if you just may need to get a new ISP.

Here's how to check on Marathon's server status.

Are Marathon servers down?

Marathon Runners fighting combat
Image via Bungie

For big update deployments in Marathon, the game may be brought offline while the patches are being uploaded to the servers. This was the case on March 17, 2026, when the Cryo Archive map was added to the game along with many quality of life updates.

https://twitter.com/BNGServerStatus/status/2033917216878411795

Marathon's servers were down for several hours, but soon brought back up so players could enjoy the game again.

How to check Marathon server status

Marathon shooting at bugs
Image via Bungie

If you're having difficulty connecting to Marathon (or if you're waiting in a login queue) there may be problems plaguing the game's servers. Naturally, you may want to check online to see if there's a widespread server troubles, or if it's something specific to your game or internet.

These are the Twitter/X accounts to follow for news and updates on Marathon and its servers:

  • @BNGServerStatus

    • When there's server problems or maintenance in Marathon or Destiny 2, this is the account that Bungie uses to communicate.

  • @MarathonDevTeam

    • This is the official account for the Marathon-specific devs at Bungie.

  • @MarathonTheGame

    • This is the main account for Marathon where news is announced.

A website like DownDetector could also be of use if there are others having issues with the game. And as always, checking social media to see if others are having problems like you are is one of the first steps to take to make sure that the game is having problems. And if so, sometimes all you can do is just wait it out.

The post Are Marathon servers down? How to check server status appeared first on Destructoid.


Destructoid Tuesday, March 17, 2026 10:27 AM
    

The UESC in Marathon

Marathon's endgame map Cryo Archive is now officially in the game with a new update today, but the community still needs to solve an ARG to make it playable.

Update 1.0.5 is rolling out to the game now, which is currently offline while the patch is deployed, but it's a hefty one full of bug fixes, improvements, additions, and lots of quality of life changes. One of those changes includes the ability for players to now activate exfil beacons while downed, which is huge for me because I suck.

There's also a slew of new Codex challenges to unlock, and several new Implant perks that can only be found in the new map, including Cover Recovery ("While in smoke, your self-repair speed is increased and you use healing consumables faster"), and Freeloader ("Defeating an enemy with a knife attack grants a small amount of tactical and prime ability energy").

Check out everything in the patch notes below while waiting for the servers to come back, including some nerfs to the powerful WSTR shotgun, and get ready to enter Cryo Archive sometime likely over the next few days.

Marathon update 1.0.5 patch notes

Marathon shooting at bugs
Image via Bungie

Item Economy

  • Added three new random-rolled implant perks that can only be found on implants looted from Cryo Archive:

    • Covert Recovery: While in smoke, your self-repair speed is increased and you use healing consumables faster.
    • Freeloader: Defeating an enemy with a knife attack grants a small amount of tactical and prime ability energy.
    • Panic Response: While at low health, using a healing consumable grants the effects of Cardio Kick for a short duration.

  • Added three new mods that can only be looted from Cryo Archive:

    • Punishment

      • This weapon deals significantly increased damage against [REDACTED] combatants.

    • Testament

      • Aiming down sights for a short duration increases this weapon's range and aim assist by a massive amount.

    • Hurricane

      • While airborne, this weapon has increased stability and greatly reduced accuracy penalties.

  • Sponsored Kits

    • Rook no longer gets a surplus Sponsored Kit upon death.

Combat

  • Players can now activate exfil beacons while downed. Good luck.
  • Decreased camera shake intensity from incoming melee and knife attacks.
  • Increased post-run spectator camera timeout from 30 seconds to 120 seconds.
  • Fixed an issue where a player could have a finisher used on them right as they were completing a self-revive or being revived, immediately downing them again.
  • Fixed instances of revive timer lockout shaders appearing on enemy Runner's body bags.
  • Fixed instances where ability activations could become desynced with the server.
  • Adjusted the Hacked status screen effect to be lower intensity and have slower glitch crawl effect.

Runners

  • Assassin

    • Fixed an issue where Assassin's smoke puck would not change appearance based on the equipped Runner shell style while activating Shadow Dive.

  • Thief

    • Pickpocket Drone can no longer loot players who are in the active exfil animation.
    • Fixed an issue where Pickpocket Drone's on-screen button prompt wouldn't update to match a player's changed keybind or controller button mapping.
    • Fixed an issue where high-speed grapples could affect network stability.

  • Triage

    • Fixed an issue where being close to max heat could prevent players from using the Battery Overcharge ability.

  • Rook

    • Removed Rook's Runner Level requirement. Rook can now be used at Runner Level 0.

  • Implants

    • Fixed an issue where Graceful Landing V5's unique trait could be activated by Vandal's Microjets from flat ground.
    • Fixed an issue where Graceful Landing V5's unique trait was not scaling detonation damage correctly for longer falls.

UESC

  • Fixed an issue where UESC would repeatedly use the same ladder.
  • Fixed a number of issues that could cause AI to freeze in place or become unresponsive.

Contracts and Events

  • Improved the visual clarity of contract and activity waypoint icons.
  • Crews carrying both Coordinate Datapads must now bring both of them to the location of the cache before the loot is revealed. Previously, any crew member being present at the location would reveal the loot.
  • Fixed some scenarios where the MIDA Order/Chaos 1/1, Traxus Return on Investment 3/5, and Traxus Liaison could prevent players from completing the contract.
  • Fixed an issue where the UI could become out of sync between crew members on the same contract during a run.

    • Perimeter Intercept dropships should no longer clip through the environment in South Relay.
    • Tripwires places in Overflow hallways should no longer be floating in mid-air.
    • Fixed an issue where DCON would not show up on the overhead map when on a contract that requires it.

  • Dire Marsh

    • UESC dropships that arrive during the Lockdown event in the northeast corner of Algae Ponds will no longer fly in through player space, killing players in their path.
    • Pinging the Stabilization Device and Anomalous Matter on the overhead map will now show a string in the crew feed, notifying your crewmates.
    • Fixed an issue for the Traxus Liaison Contract where the Commander would despawn if a crew didn't engage and kill it in time.

  • Outpost

    • Encounters spawning on the roof of Flight Control have been improved and should now correctly engage players.

User Interface and Experience

  • Achievements

    • Fixed an issue where players would not get the "Welcome to Tau Ceti" achievement.

  • Armory

    • Item tooltips in the Armory now primarily show the purchase cost instead of the value the item sells for.

  • Codex

    • New Codex challenges added for Ranked and Cryo Archive. A "NEW" indicator will appear on Codex categories containing challenges added in Patch 1.0.5.
    • Fixed an issue where inspecting an item in the Codex could display flickering text.
    • Fixed an issue where "Acquired Items" challenges in the Codex indicated that the challenge could be completed by simply picking up the item. Challenges now accurately state that successful exfil with the item(s) is required.
    • Fixed an issue where the WSTR Shotgun Codex challenge incorrectly noted that it could be completed by downing a Runner. Updated the text to indicate that a full elimination is required.
    • Fixed an issue where the Thief Codex challenge "Shattered Hopes" incorrectly tracked combatants. This challenge has been updated to track Runners only.
    • Fixed an issue where the Thief Master Codex challenge "No Target too Great" was only tracking Wardens. This challenge will now track Wardens and Commanders.
    • Fixed an issue where the Destroyer Codex challenge "Close the Gap" would not complete when downing a Runner too close to the initial Thruster activation.
    • Fixed an issue where claiming Seasonal Level rewards from the Codex could displace items in the overflow, causing them to be lost. Challenges granting gear rewards will now check for items in overflow and prevent claiming until the overflow has been emptied.
    • Fixed an issue where inspecting non-weapon items in the Codex would display a "Compatible Weapons" string.

  • In-Run

    • Improved the overall legibility of the Revive prompt.
    • Some waypoints will now fade when aiming down-sights (ADS).

  • Items

    • Exfilling with a Temporal Fragment will produce variable rewards depending on your seasonal Runner Level.

  • Lobby

    • Loadout will now show a banner warning you that you have overflow items.
    • Added a shortcut for "i" or "start" to open the Loadout menu.
    • Added a shortcut for "tab" or "options" to open the Loadout menu while preparing for a run.
    • Updated Missing Equipment warning to clarify that players are missing Health or Shield consumables.
    • Fixed an issue preventing commonly found items from being shown when selecting map regions.

  • Ping System

    • Activity icons pinged from the overhead map will more reliably show their waypoints.

  • Rewards Pass

    • Premium Rewards Pass Voucher items should no longer appear in your inventory.

  • Run Report

    • Fixed an issue where the Runner Level Up rewards screen was sometimes blank.

  • Social

    • Added the Rated tab into the Runner Connections panel so that you can see how you stack up against your connections.

  • Store

    • Updated incorrect item rarity for the Luxe Palace, Overdrive-TSL, and Cyber Red Runner Shells from Deluxe to Superior.

  • Vault

    • Consumables, Ammo, Salvage, and Grenades now have larger stack sizes in the Vault.
    • Added filter tabs for keys and backpacks.

  • Voice Chat

    • Added an option for consoles and gamepads to support Crew Voice Push-To-Talk while in a run. This only applies to runs; the lobby will still utilize an open mic.
    • Adding an additional Push-To-Talk option, "Tap". When set, tapping the Proximity or Crew Chat button(s) will open the mic until you're done speaking or tap the button(s) again.
    • Fixed a number of issues causing voice chat interruptions and inconsistencies.

  • Weapon Customization

    • Optimized sticker and charm placement on a handful of weapons.

Stability

  • Added AMD Anti-Lag 2 Low Latency to Video Settings.

Weapons and Equipment

  • Ammo Crate

    • Fixed an issue where Ammo Crates could not be interacted with when placed close to walls or terrain.

  • Cardio Kick

    • Fixed an issue where normal and depleted versions of Cardio Kick's status icon appeared separately in the HUD.

  • Claymore Mine

    • Fixed an issue that prevented Claymores from taking splash damage when attached to other objects.

  • Knife

    • Knife cosmetics will no longer unequip after failing to exfil.

  • V75 Scar

    • Fixed an issue with the Ram-Page Mag that was causing bullets to ricochet off turrets, despite dealing damage.

  • WSTR Combat Shotgun

    • Reduced leftward motion in firing recoil.
    • Increased duration of spin ready required before it can be interrupted by weapon fire.
    • Redistributed damage falloff. It now retains near-max damage at point-blank range but falls off much more quickly.
    • Reduced aim assist cone size and reduced the influence of aim assist on pellet spread as they travel.

  • Misriah 2442

    • Reduced leftward motion in firing recoil.

  • Longshot

    • Fixed an issue with the gold mod resetting its counter incorrectly and disappearing from the buff tray display.

Mods

  • Drag & Drop can now be used to remove weapon mods from weapons.

    • Dragging a mod attached toa weapon into the backpack or Vault will now remove the mod and place it into that inventory rather than moving the entire weapon.

  • Chips

    • Endless Runner

      • Fixed an issue with the Superior rarity version having an incorrect string.

  • Optics

    • Thermals

      • Fixed an issue where thermals were not highlighting invisible UESC combatants, ticks, and tick nests.

  • Generators

    • Fixed a tooltip display issue that incorrectly labeled the decreased charge time as increased charge time.

  • Magazines

    • Cloudfeather Chamber was missing its Weight Reduction stat bonus, making it too similar to Turbo Chamber. It now correctly grants a bonus to Weight Reduction.

  • Barrels

    • Suppressors

      • Removed the health display scramble and the 2D damage indicator effects that happened to victims shot by a weapon with a suppressor attachment.

    • DEVELOPERS NOTE: We may revisit this in the future but for now we believe this muddied the gameplay language too much and the benefit of a quieter weapon is attractive enough for these mods.

Zones

  • Cryo Archive

    • Cryo Archive has been added to the game. Good luck getting there.

Audio

  • UESC spawn-in animation will now play all of the associated audio.
  • Lowered the range that you can hear other players in combat.


For more on today's Marathon update, check out the full patch notes on Bungie.net.

The post New Marathon update adds new map, mods, perks, and a whole bunch of bug fixes appeared first on Destructoid.


Destructoid Tuesday, March 17, 2026 9:57 AM
    

A player trying to ambush an enemy in The Division 2

The Ambush global event has returned to The Division 2 as part of the Anniversary season, and you can get some fantastic rewards by completing various tasks.

The key is to complete different event challenges. As of writing, we have all the info about the tasks that are part of Week 1, but more challenges are expected to arrive before we transition to Year 8 Season 1.

Let's find out more about all the tasks and the rewards we can get from completing them.

All The Division 2 Ambush global event challenges

You can find the Ambush event tasks on its dedicated page, which will display all the ongoing challenges. Go to the Events Timeline, and you will find all the tasks that are currently live for you to grind and finish. You will need to activate the Ambush global event first before your contributions for the tasks get registered.

Ambush event rewards in The Division 2
Screenshot by Destructoid

Task Rewards
Eliminate 200 enemies using a Marksman Rifle while stationary. 4 stars
Eliminate 200 enemies with headshots while stationary. 4 stars
Eliminate 200 enemies using Rifles while stationary. 4 stars
Eliminate 30 Warhounds while stationary. For this, run any Black Tusk mission 4 stars
Eliminate 50 Drones while stationary. Run the Tidal Basin mission for this 4 stars

There are two types of rewards you'll get from grinding the event. First, you can get up to 20 stars to exchange for rewards at the events vendor. You'll find them in the White House, and exchange the stars for cache.

Second, there are objective rewards for completing the weekly tasks. You can open the caches to find different rewards that will be helpful in getting the seasonal exclusives. The exact item you get will be largely reliant on your luck.

The post All weekly challenges and rewards in The Division 2 Ambush global event (March 17) appeared first on Destructoid.


Destructoid Tuesday, March 17, 2026 9:22 AM
    

Toadstool tales update art featuring player looking at windmill in palia

Palia's latest major update has arrived, bringing plenty of fresh content to explore. The Toadstool Tales update has quite a lot packed into it, so you may need some help navigating all of it to ensure you don't miss out on anything.

Reviewing all the new update features before you start exploring is a helpful way to figure out where you want to start. Like most updates, this one has plenty to explore, so to ensure you're aware of everything it entails, here are the patch notes for Palia's Toadstool Tales update.

All new features in Palia Toadstool Tales update

Dive deeper into the elderwood area in palia
Screenshot by Destructoid

Palia's Toadstool Tales update features new quests revolving around the Zendruu Tree, friendship quests for Ulfe, photo mode upgrades, new seasonal events, cosmetic items, and other such assets for the Spring season, and so much more. Here's a full breakdown of the patch notes for this update.

Zendruu Tree quests

It's time to venture deeper into The Elderwood with a series of new story quests focused on exploring the Zendruu Tree. In this quest series, you'll pick up right where the last story missions left off, which means it's time to return to The Elderwood Adventure Zone and confront the ancient Zendruu Tree. Your goal is to heal the forest and get answers to mysteries surrounding it.

Ulfe friendship quests

Ulfe, a villager you can meet in Elderwood, is being upgraded to a full-on companion you can befriend in this update. He's finally getting quests, which means you can steadily work on getting to know him better and progressing his storyline.

For now, he only has friendship levels one through four, as many villagers do, but this may be expanded upon in the future. He's also part of the new main storyline quests revolving around the Zendruu Tree and The Elderwood.

Talking to ulfe during story quests in palia
Screenshot by Destructoid

Photo mode improvements

Palia's photo mode feature got a foundational upgrade with this update, which essentially means the basic framework has been reworked and improved. The new system supports filters and special effects, with the Sepia filter being the very first one that's been added. Additional updates will add more and continue to build upon this feature in the future.

Path of the Tadpole

A new reward track called Path of the Tadpole has arrived with this update. Similar to past Paths, this one is essentially Palia's version of a battle pass you can work through to earn exclusive prizes. Some of the rewards you can claim are as follows.

  • Rainbow Frogbert Plush
  • Frogbox
  • Froggy Bobber
  • Frogbert Hat
  • Frogbert Face Paint
  • Rockhopper Spots
  • Frogfoot Eyeliner
  • Rockhopper Eyeliner
  • Frogbert Axe
  • Frogbert Pickaxe
  • Frogbert Fishing Rod
  • Frogbert Watering Can
  • Frogbert Hoe
  • Frogbert Bow
  • Pogbert Sticker
  • Frogbert Tuxedo
  • Frogbert Onesie
  • Frogbert Eye Mask
  • Frogbert Flare
  • Frogbert Flare Recipe
  • Frogbert Frogskirt
  • Frogbert Frogshorts

Spring Bounty Bundle Board

The Bulletin Board has been updated with a new bundle you can complete, which is the Spring Bounty Bundle. This is the eighth Bullittern Board bundle, and like all the ones that came before it, there are several unique missions you can work through to earn rewards.

New items

Flower fairy outfit in palia
Screenshot by Destructoid

A fresh update also means plenty of new items to collect. Some can be found in the shop, some may be available around the world, and some may require other means to unlock. Here are all of the new items featured in this one.

  • Flower Fairy set
  • Alchemist cottage conservatory and fireplace add-ons
  • Honeybunch decor
  • Wolpunny ranching animal
  • Lilypad glider
  • Golden Glory Bee and Bahari Bee Bahari Plushes
  • New recipe

Spring activities

Spring has arrived in Palia, bringing with it some general aesthetic changes to the world to fit this time of year. This season also introduces the Open Season event, a fresh festival that's perfect for hunters, fishers, and adventurers.

Ranching Retirement Acres

Watching animals get older and eventually perish can be quite sad and disheartening in Palia. Luckily, you can now keep them alive forever thanks to the new Ranching Retirement Acres feature. It allows you to keep your favorite animals safe from death forever by retiring them.

We've included all of the features packed into this update here, but you can also review the official patch notes for more detail. While you're out and about enjoying this update, there are plenty of tasks you might want to work on. You may wish to learn how to get Sweet Leaf, where to find Oily Anchovy, and how to complete the Answering the Call quest.

The post Palia Toadstool Tales update patch notes – Zendruu Tree exploration, photo mode improvements, Ulfe quests, and more appeared first on Destructoid.


Destructoid Tuesday, March 17, 2026 9:16 AM
    

Subnautica 2 gameplay

The messy story of Subnautica 2's development and delay got a whole lot messier today, deepening the plot about the highly anticipated sequel's delayed early access launch.

Last summer, publisher Krafton placed the blame for Subnautica 2's delay on three former executives at developer Unknown Worlds, amid reports that the game was actually pushed to avoid paying them $250 million in bonuses, according to a report by Bloomberg's Jason Schreier.

Subnautica 2 flashlight gameplay
Image via Krafton

The latest development, picked up by VGC, is that a judge in Delaware has ruled that Krafton must reinstate former Unknown Worlds CEO Ted Gill, who was fired by the company last year, along with former founders Charlie Cleveland and Max McGuire.

To make matters even juicier, the judge also made an accusation that Krafton's own CEO "turned to artificial intelligence to help him brainstorm ways to avoid paying the earnout," remarking that "ChatGPT likewise advised that it would be 'difficult to cancel the earnout.'"

That strategy, apparently, was to place blame on Gill and other executives who Krafton said "abandoned the responsibilities entrusted to them" alongside Subnautica 2's development. Now, the recent court ruling claims that "Krafton went searching for a pretext" to avoid a "nine-figure liability."

"We are deeply disappointed by the former leadership's conduct, and above all, we feel a profound sense of betrayal by their failure to honor the trust placed in them by our fans," Krafton said in a statement last July.

Basically, Subnautica 2 devs said the game is ready for early access, but the game was delayed because Krafton said and felt otherwise, apparently. But now all of this is being called into question, and it may be due to the publisher attempting to avoid its payment responsibilities.

Subnautica 2 is currently the most wishlisted game on Steam, ahead of titles like Deadlock, Light No Fire, Crimson Desert, and Forza Horizon 6. It's unclear what this latest wrinkle means for the undersea exploration game, but the sloppiness behind the scenes just keeps getting sloppier. Hopefully, with Gill back at the reins, the game could be closer to release than ever.

Update on March 17, 2026, at 8:15am CT: A Krafton representative has reached out to Destructoid with this statement:

"KRAFTON puts players at the heart of every decision, and that will never change. Over the past several months, KRAFTON and the Unknown Worlds team have worked tirelessly to strengthen the game and prepare it for an Early Access release, with a continued focus on delivering the best possible experience for the Subnautica community. We look forward to pushing out the newly updated version as soon as possible for players.

While we respectfully disagree with today's ruling, we are evaluating our options as we determine our path forward. Today's ruling does not resolve the former executives' claim for damages or an earnout related to Subnautica 2, with further litigation still pending. In the meantime, KRAFTON's immediate focus remains unchanged: delivering the best possible game to Subnautica's fans."

The post Krafton ordered to reinstate fired Subnautica 2 CEO after judge accuses publisher of using ChatGPT to help abandon bonus payments appeared first on Destructoid.


Destructoid Tuesday, March 17, 2026 8:46 AM
    

An Image of Jude Bellingham in EA FC 24

The Festival of Football: Answer the Call promo is coming next to FC 26 Ultimate Team, and we have the first set of leaks regarding the upcoming cards.

So far, EA Sports has remained tight-lipped about the next promo and which cards will be present. If the rumors are true, some exciting cards will be part of the next campaign.

All FC 26 Festival of Football: Answer the Call players (leaks)

So far, it's unclear whether Festival of Football: Answer the Call will be a one or two-week-long affair. Here's a list of cards that have been leaked.

  • Kelly
  • Moore
  • Chavez
  • Manea
  • Al Birekan
  • Ryan Christie
  • Che Adams
  • Azaz
  • Pedersen
  • Seidu
  • Skoras
  • Yaremchuk
  • Araujo
  • McKenzie
  • Lamptey
  • Acuna
  • Lo Celso
  • Hauge
  • LcKennie
  • Adeyemi
  • Daid Raya
  • Akhomach
  • Spinazzola
  • Sutalo
  • Amrabat
  • Angelo Stiller
  • Al Dawsari
  • Nuno Tavares
  • Sandro Tonali
  • Xavi Simons
  • Grimaldo
  • Harry Maguire
  • Kovacic
  • Mateta
  • Bardghji
  • Gravenberch
  • Joao Neves
  • Leroy Sane
  • Nico Williams
  • Julian Alvarez
  • N'Golo Kante
  • Jude Bellingham

The list of leaked names is pretty big, but there should be more reveals closer to the launch. As things stand, the Festival of Football: Answer the Call promo should only consist of special cards of active footballers. In simple words, Heroes and Icons are unlikely to be part of the promo.

FC 26 Festival of Football: Answer the Call release countdown

Festival of Football: Answer the Call promo will go live once the FUT Birthday promo expires from Ultimate Team. The following countdown will expire once the promo goes live.


[hurrytimer id="1193203"]

The countdown above is based on the following times.

  • 10am PT
  • 12pm CT
  • 1pm ET
  • 6pm UTC
  • 7pm CET

It will be interesting to find out which of the leaked items eventually makes it to the official launch.

The post All FC 26 Festival of Football: Answer the Call promo players and release countdown appeared first on Destructoid.


Destructoid Tuesday, March 17, 2026 8:15 AM
    

Kingpin delivering speech in marvel rivals

Like clockwork, another season of Marvel Rivals is about to arrive, gracing us with even more fresh content to explore. More characters, events, skins, and so much more arrive soon, so you'll want to know when you can dive in and explore.

New updates happen for Marvel Rivals fairly frequently, but it's these big seasonal ones that are most exciting, as they bring the most new content to the game by far. If you can't wait to see what the devs have cooked up this time around, here's the exact time and date when season seven of Marvel Rivals begins.

When is Marvel Rivals season 7?

Deadpool with animals in marvel rivals
Screenshot by Destructoid

Season seven of Marvel Rivals officially arrives on March 20. The actual launch time of new seasons isn't usually shared ahead of release, so this one likely won't be either. Luckily, all big updates have typically gone live at the same time, which means there's a reliable chance this one will, too. As long as everything stays on schedule as expected, season seven should debut at 5am CT/9am UTC.

Like past seasons, this one will be released for everyone across all platforms at the same time. We've set our countdown to the precise release time and translated it across major time zones so you can check back here leading up to the launch to see how much longer is left to wait. Marvel Rivals will also be down for around two to three hours for maintenance ahead of the start of the season.


[hurrytimer id="1193181"]

  • PT: 3am on March 20
  • CT: 5am on March 20
  • ET: 6am on March 20
  • BST: 11am on March 20
  • CEST: 12pm on March 20
  • JST: 7pm on March 20
  • AEST: 8pm on March 20

How long is Marvel Rivals season 7?

Season seven of Marvel Rivals will be roughly one month long, as all seasons are. The last season was slightly longer than a month, ending on March 20 instead of March 15 as expected. Still, seasons are generally sticking to about a one-month-long duration, so season seven is expected to as well unless any big changes to this format are announced.

When it ends, season 7.5 will take over, making the entire season seven run technically last two months if you count them together. One new hero will debut in the first half, while the other will arrive with 7.5. Season 7.5 should arrive sometime around April 20, but we won't get the official start date for it until later on.

Marvel Rivals season 7 features

Loki skin from april event in marvel rivals
Screenshot by Destructoid

Most of the exact features arriving in season seven haven't been revealed yet, but will be in the days leading up to season seven's arrival. There are some aspects that have been revealed, plus many features we see in every season, though, which means we do know a bit about what's coming next. Here's everything we know is arriving in season seven.

  • Two new heroes, which are expected to be Black Cat and White Fox, based on a teaser posted to X (formerly Twitter) that reads "Stay tuned, Rivals, a master thief and secret agent, collide in New York for an impossible mission. Find out more as Season 7 approaches," as well as the final gallery card of the season, which has a black cat and white fox wrapped around Deadpool's legs.
  • New villain leading the story, which is Kingpin. He's not expected to be playable this season, but we can hope that seasonal villains will eventually be added as playable characters in the future.
  • New battle pass.
  • New map.
  • Team-Up changes and additions.
  • Hero buffs and nerfs.
  • Possible new accessories.
  • New skins.
  • New events, including the Loki Avengers-themed event scheduled to debut in April.

If you want to keep yourself busy to make the wait for season seven a bit easier, there's plenty to keep you busy in Marvel Rivals. You might consider checking out all the Museum of Contemplation Easter eggs and references, mastering the best upgrade order for Vanguard Deadpool, completing the Secret Stash achievement, and setting up your Strike Squad.

The post Marvel Rivals season 7 countdown: Exact start time and date appeared first on Destructoid.


WGB Tuesday, March 17, 2026 12:40 PM
     Starfield is launching on PlayStation 5 on April 7, featuring the new DLC Terran Armada and a free update, with the base game priced at $50. Additional details include gameplay enhancements and improved spaceship customization.

Gaming Instincts – Next-Generation of Video Game Journalism Tuesday, March 17, 2026 12:37 PM
    

Trailers and videos was also released.

The post Starfield PlayStation 5 Release Date Officially Announced appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.


Gaming Instincts – Next-Generation of Video Game Journalism Tuesday, March 17, 2026 11:42 AM

Gaming Instincts – Next-Generation of Video Game Journalism Tuesday, March 17, 2026 10:54 AM
    

The Switch 2 update notably adds the new "Handheld Mode Boost" option.

The post Nintendo Switch 2 and Nintendo Switch Gets Update 22.0.0, Adds 'Handheld Mode Boost' Option appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.


Gaming Instincts – Next-Generation of Video Game Journalism Tuesday, March 17, 2026 10:33 AM

iDev Games Feed Tuesday, March 17, 2026 8:07 AM
     Short 2D puzzle. Push blocks, solve runes, reach the exit....

MonsterVine Tuesday, March 17, 2026 2:00 PM
     Over the last year, Fatshark, the team behind Warhammer 40,000: Darktide, has been expanding the game's overall story, as seen in the Battle for Tertium Campaign update, which introduced the Arbites class. Following that, the team then released the Hive Scum class, which further showcased how desperate the Imperium has become in its fight for […]

MonsterVine Tuesday, March 17, 2026 1:00 PM
     Palia is welcoming the new season with its Spring Spectacle: Toadstool Tales update, bringing fresh story content, seasonal activities, and cozy customization features to the community-driven life simulation game from Singularity 6. The seasonal patch encourages players to return to the Elderwood, where the mysterious Zendruu Tree becomes the focal point of a new narrative […]

MonsterVine Tuesday, March 17, 2026 12:00 PM
     Publisher Edglrd and developer quicktequila have announced that their upcoming psychedelic first-person shooter, Tamashika, will launch on April 10, 2026, for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch. The frenetic FPS places players inside a surreal, ever-changing labyrinth filled with enemies, traps, and vibrant psychedelic visuals. A newly released trailer offers another look […]

MonsterVine Tuesday, March 17, 2026 11:30 AM
     The final preview of Pragmata takes us toward the home stretch before its release next month. After previous hands-on sessions focused on the same level, I was looking forward to something new. This time, I explored a "New York City"-themed area filled with challenging encounters that lean into the core hacking-and-action loop while letting me […]

MonsterVine Tuesday, March 17, 2026 9:00 AM
     Echo Foundry Interactive has announced that its upcoming rhythm game Sound System will launch on October 16, 2026, for $24.99 on Steam. The studio, founded by industry veterans who previously worked on iconic music game franchises like Guitar Hero, Rock Band, and DJ Hero, aims to bring the rhythm genre back with modern features and […]