How to get on the good side of media & streamers
Analyzing a Twitter thread asking †content creators†& media folks about the game promo-related practices that devs and publishers should stop doing. Plus lots more game discovery goodness! ...
Get a job: Join Dreamlit Entertainment as a (remote!) Generalist UE4 Engineer
As a Generalist Engineer, you will collaborate with other engineers to help develop and implement various systems and features for the game in C++ and UE4. ...
Don't Miss: How Brawlhalla built a fighting game community from the ground up
"We just try to be active everywhere we can, we try to take every opportunity we can with our partners, & that's how we've driven it," Brawlhalla dev Zeke Sparkes says about the F2P brawler's success. ...
Blog: How to Judge Game Design With Achievement Analytics
Studying Game Design factually is difficult to do, but for today's piece we're going to use achievements to see if we can learn more about fan engagement and use it to accurately judge a game's quality. ...
Video: An accessibility Q& A with EA's Karen Stevens
In this 2020 GDC Summer AMA, EA Sports' Karen Stevens discusses game development best practices, workplace best practices, and how supporting those with disabilities leads to better products for all. ...
10mg: invading Steam with microgames to make a point
As games flood onto Steam, some devs are trying to make their games even more complex. Not so the 10mg (Ten Minute Games) project, a series of 10 microgames which each take 10 minutes to complete. ...
Register now for the first-ever GDC Masterclass program
Explore new opportunities to sharpen your skills with GDC's new Masterclass program. ...
Blizzard workers in France called to strike over closure of Versailles office
Blizzard France employees are preparing to strike over the company's decision to close its office in Versailles. ...
Blog: How do you know when you need ray-tracing?
Developing your game in Unity? Then you need to pay attention to five signs that reveal you should to move into ray-tracing. ...
Virtuos acquires CounterPunch Studios and opens Montreal branch
Development and 3D art production company Virtuos has acquired CounterPunch Studios and opened a new concept studio in Montreal. ...
Tencent-owned Sharkmob opens triple-A studio in London
Tencent-owned developer Sharkmob has cut the ribbon on a new triple-A development studio in London. ...
Blog: Game composers and the importance of themes - Part 5
This is the last installment of the five-part article series on the use of thematic content in video game music composition. ...
MyGames buys minority stake in hyper-casual studio Mamboo Games
My.Games has purchased a minority stake in hyper-casual mobile developer-publisher Mamboo Games for an undisclosed fee. ...
Beamable, once known as Disruptor Beam, files for bankruptcy
Beamable, the studio that once helmed projects like Star Trek Timelines as developer Disruptor Beam, has filed for bankruptcy. ...
Get a job: Join Remedy Entertainment as an Animation Director
As the Animation Director you will provide a clear vision for the cinematic and gameplay animation within the project and ensure that the vision is delivered to the highest possible standard. ...