Sword & Shield Dynamax Adventure Guide

Sword & Shield Dynamax Adventure Guide
The Crown Tundra DLC introduces Dynamax Adventures. This Dynamax Adventure Guide has a collection of tips and tricks to help you survive the grueling challenges of the Dynamax Adventure dungeons so you can finish the challenges, catch more legendary Pokemon, and help your team succeed in the Max Lair.

Dynamax Adventures are some of the most challenging and difficult end-game dungeon content available in Pokemon Sword & Pokemon Shield. The Crown Tundra DLC introduces a wealth of new legendary Pokemon to catch, and most of them are hidden away as final boss stages in the Dynamax Adventures mode. It's a challenging mode, especially single player, but even with other players – it can be a nightmare if you're not prepared.

Sword & Shield Dynamax Adventure Guide

Dynamax Adventure Guide
Dynamax Adventures most difficult aspects are the Pokemon and your team mates. You do not get to bring your own Pokemon along. When you start a Dynamax Adventure, there's a selection of Pokemon for you to choose from. As a Pokemon is chosen, another is put in its place. Selecting the correct Pokemon is vital if you want to complete the more difficult stages and having team mates that understand the importance of certain Pokemon, goes a long way.

Choosing The Right Pokemon
You're not going to get handed a Mewtwo or Charizard in the starting selection. It's usually very limited. The primary goal when choosing your starting Pokemon in Dynamax Adventures is support. Any Pokemon can do damage and with type advantage, huge damage, but without a supporting cast, you'll fall at the boss fight every time.

Support Pokemon come in various shapes and sizes. There's obvious major players here. Pokemon like Mr. Mime can have both Reflect and Light Screen – providing a defense boost against physical and special attacks. Other obvious avenues of support are healing and status effects. Survival is paramount in Dynamax Adventures so if you have a way of healing your allies, it will drastically increase your chances of victory. Likewise, if you can send your opponent to sleep or paralyze them for a turn or two, it can be the difference between success and failure. Try to diversify your team in terms of types. Alternatively, with a group that has more communication, you can pile in on less types and go for a gamble on the enemy match ups.

Survival Is Paramount
There are two fail conditions for each Dynamax Adventure. If a battle goes on longer than 10 turns, you fail. If you have a total of 4 deaths, across all fights within the same attempt, you fail. As such, survival is key to winning. Currently, from my experience, it's nearly impossible to not suffer 2 casualties in the final battle, meaning you can only afford to lose 1 on the route. Use a combination of the advice in this guide to put a focus on surviving.

Healing Equals Victory
Keeping yourself in fighting shape is very important. Buffs and debuffs can go a long way to achieving this but when you don't have the right abilities to heal up your team, there are other options. When choosing your route, look for trainers and berry piles. Trainers can either offer an exchange of Pokemon, which is usually type advantage over the final target, or give you a list of items where you can choose one to hold. The former is the scientist looking trainer, the latter is the explorer type.

Leftovers and other items that help you survive are the ones to look out for. Walking through berry piles will also heal all of the Pokemon in your party by a considerable amount. Switching your Pokemon, either with a trainer or via catching a Pokemon, gives you that Pokemon at full health and also carries across your held item.

Choose Your Route Carefully
Your primary concerns when choosing what route to take are type matchups and healing potential. You do not want to go into a fight where 2+ of your teams Pokemon have a negative interaction with type. For example, you don't send a team of two fire Pokemon into a Water type enemy. Once you've discovered the easiest route for your Pokemon, check to see if any of the types on the route have a positive matchup against the final battle – or offer other vital buffs – like a Haunter with Hypnosis.

Lastly, try to make sure you can visit at least one or two healing locations. All of these elements coming together is a very unlikely perfect storm, so it's all about picking and choosing your battles – deciding what aspects are available and what ones are not.

Work Together
This is the hardest aspect of online play due to the varying skill levels and complete lack of communication options. If you see an ally Pokemon on 5% health, try to avoid switching to another Pokemon as only 1 trainer can do this each time – so you taking a new Pokemon leaves them with a 5% Pokemon for the next fight.

If you have a taunting Clefairy that's soaking up all the teams damage, don't avoid the healing berries just because the rest of the team is at max health.

Hopefully these tips will help you clear the Dynamax Adventure dungeons in the Max Lair.

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Isles of Limbo Review

Tasked with sending wayward souls on their merry way, the action of Argonautics and DigiPen Institute of Technology's Isles of Limbo throws players into limbo in a quest to destroy all threats. Does this arena-based hack-and-slash bring divine action to players, or is this release more suited for purgatory?

Isles of Limbo Review

Taking control of the guardian Echo, players will navigate three glowing isles in an attempt to destroy all would be threats. Evil flowers, bats, trees, and other baddies are looking to take you down, but never fear – Echo has the right tools for the job. Packing a sword for quick attacks and a hammer for heavy ones, players can make quick work of the opposition in these battlefields with just a matter of swings. A typical WASD setup is used for navigation, while the two mouse buttons are used for attacks – pretty par for the course, but welcome nonetheless.

However, the combat itself is a mixed bag. Though Echo has a dash attack with cooldown and multiple forms of action, the end result feels a little hollow. It is far too easy to take down enemies, with most of the challenge coming from the sheer amount of crap the game throws at players more than anything else. Though there are charge attacks, laser beams, and falling crystals to contend with, the most difficult moments of the game are when the screen is flooded with these grunts. It's just a shame that there are no bosses or anything else to speak of – these mooks make up the brunt of the game.

The balance on display could use some work too. Echo has a life bar and one life, with defeat kicking players back to the beginning of the game. However, most enemies drop hearts that refill a portion of your health bar. Though we took some abuse near the end of the game, it never got to the point where we felt like we were in any danger. If anything, the first two islands of the three were an absolute breeze, with us disposing of all threats in a matter of minutes without any serious amount of work.

It's just a shame that there's not much to this package. Players will be able to finish the three islands and nab themselves the crystal after a scant 10 minutes. Playthroughs do not vary each time, and there are no achievements to speak of. What would be half of a mission in a major release is a full-blown game here, which is somewhat disappointing. While it is free, two more islands would have made all the difference.

Thankfully the audiovisual display of Isles of Limbo is on point. Enemies disappear with a plume of smoke, weapons glow a bright blue, and the levels themselves use a vivid palette. Music sets the stage too, adding to the overall tense feeling of battle.

Isles of Limbo is over before it even begins, offering a basic experience that doesn't do anything to stand out.

This review of Isles of Limbo was done on the PC. The game was freely downloaded.
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The Medium's Dual Reality System Detailed


Wondering how the Dual Reality system works in Bloober Team's upcoming psychological horror title The Medium? Get acquainted with the latest Premonition video from the development team.

Bloober Team Community Team member Michal Napora recently recorded this quick-fire video that takes a deep dive into how The Medium plays. He explains that as a Medium, players have the ability to be in two places at once. Most of the game will be in one reality, but select moments have Marianne exploring both realities at the same time in one screen.

Depending on the context or the situation, one reality will take up more of the screen than the other. Both avatars are controlled using the left analog stick, but some of her actions only work in one reality. Despite this, your actions in one world have the power to influence the other.

Learn more with the short featurette below:

The Medium – How our Dual Reality system works

In addition to this Dual Reality system, The Medium will also highlight Marianne's psychic abilities. These abilities can be used against hostile forces, and can be recharged by interacting with energy spots called "Spirit Wells."

The game will come out on December 10, 2020 for the Xbox Series S/X and PC.

Source: Press Release

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Where To Find Wild Area Legendary Bird Zapdos In Sword & Shield

Where To Find Wild Area Legendary Bird In Sword & Shield
The orange legendary bird can be found in the Wild Area. This guide on Where To Find Wild Area Legendary Bird Zapdos In Sword & Shield will help you search the Wild Area so you can find the special orange Legendary bird Pokemon that has been spotted in the area.

Now that we've already caught Articuno and Moltres, only one of the original three legendary birds remain, Zapdos. As you may have guessed already, the orange legendary bird that has been spotted flying over the Wild Area is none other than Zapdos.

Where To Find Wild Area Legendary Bird In Sword & Shield

Where To Find Wild Area Legendary Bird Zapdos In Sword & Shield
This is where we first found Zapdos. If you teleport to the Meet Up Spot south of the Wild Area and then head into the Wild Area, you should see Zapdos walking around to the right. He does patrol the entire area here so you may have to look around if he's not there. When you approach he will dart away at speeds, round to the left of the lake where the large haunted tower is.

He will go behind the tower and that's your chance to catch up with him. Don't go around the back, instead cut across the front of the tower and catch him as he goes out the other side. I did have a fully upgraded bike and just about caught him, so you may need an upgrade or a bit of luck if you're struggling to catch him.

How To Catch Zapdos

As with all of the legendary Pokemon, make sure to save first as they can be really tough to track down a second time.

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Pokemon Sword & Shield The Crown Tundra Legendary Clue 3 Guide

Pokemon Sword & Shield The Crown Tundra Legendary Clue 3 Guide
The third clue in the Crown Tundra DLC has to do with three legendary birds. Check out this Pokemon Sword & Shield The Crown Tundra legendary clue 3 guide to find them all. This way you aren't searching the whole world for three bird Pokemon.

Pokemon Sword & Shield The Crown Tundra Legendary Clue 3 Guide

First thing you need to do is go to the big tree to the south of the map. Cross the river and wrap around the area to start the mission properly. The three birds are missing and you need to find them.

Crown Tundra Bird
The crown Tundra bird is Articuno. He flies around to three different locations and you can normally find him at the old cemetery first. Here are the three locations he flies between.

Crown Tundra Bird 2

Crown Tundra Bird 3

Crown Tundra Bird 1

When you run into Articuno, it will split into three and do some sort of dance around you. You have to pick the real one and the only thing I could notice different between them all was the tail movement. The real one moved differently from the other two and that was the real one. If you pick the right on it will attack you after. Killing it will cause it to flee, capturing it will complete this part of the quest.

Isle Of Armor Bird
Moltres is who you will find on the Isle of Armor. Warp to the train station in the area and you will see the bird fly right in front of you. Moltres will try to bait you into the sea, don't follow. Instead head up near the dojo and wait for him to fly back around. You can catch him there and fight and catch him.

Wild Area Bird
The last one is Zapados and he is found in the wild area. Warp to the meeting spot and you can see him out the gate to the right. This one is simple, run him down until you catch him. The idea is to keep him running so he can't recover stamina and you will eventually catch up. Save before you get there and catch him to finish this quest up.

Check back soon for more Pokemon Sword & Shield Crown Tundra guides.

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Where To Find Isle Of Armor Legendary Moltres Bird In Sword & Shield

Where To Find Isle Of Armor Legendary Bird In Sword & Shield
The black bird legendary Pokemon can be found on the Isle of Armor. This guide on Where To Find Isle Of Armor Legendary Moltres Bird In Sword & Shield will help you track down the elusive black legendary bird Pokemon that has been seen on the Isle of Armor.

As you may have already guessed, the legendary black bird on the Isle of Armor is Moltres, slightly changed from the original games. Donning a new look, new type, and new abilities, this Moltres can be a handful and is difficult to catch if you're not prepared.

Where To Find Isle Of Armor Legendary Bird In Sword & Shield

Where To Find Isle Of Armor Legendary Bird Moltres In Sword & Shield
Fast travel to the Isle of Armor station in the Field of Honor. You should see Moltres out in the water ahead. It will fly quickly to the left, over the sea. It will continue left and then suddenly turn and make a dart for the dojo before turning again. You want to position yourself around here:

Where To Find Isle Of Armor Legendary Bird Moltres In Sword & Shield

Just over the bridge and behind the grass field area. As long as you are close enough, it should attack. Whistling may work. As with all of the Crown Tundra legendary Pokemon, make sure to save your game first as tracking it down if it escapes can be challenging and very irritating.

Where To Find Crown Tundra Legendary Bird Articuno In Sword & Shield

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Where To Find Crown Tundra Legendary Bird Articuno In Sword & Shield

Where To Find Crown Tundra Legendary Bird In Sword & Shield
The purple legendary bird can be found in the Crown Tundra. This guide on Where To Find Crown Tundra Legendary Bird Articuno In Sword & Shield will tell you where you need to go in order to track down this rare purple legendary bird Pokemon in the new area introduced with the DLC.

The bird you are tracking down is actually an Articuno, one of the legendary birds from the original Pokemon games. However, it's had a bit of a makeover since then. With a new selection of moves, a brand new appearance, and a change in type, Articuno of the modern era is nothing to be trifled with.

When you approach Articuno, save the game. He will duplicate himself and if you guess wrong, he will fly off. It's best to save there and keep trying.

Articuno Location #1

Articuno Location #1
You can find Articuno here, in the Old Cemetery on the Crown Tundra map. He flies quite high in the air and then duplicates when you get close. Stay nearby and after it vanishes, it will lunge down to attack you, you can then attempt to catch it. If it doesn't lunge at you, it will move to somewhere else and can chase it down.

Old Cemetery

Articuno Location #2

Articuno Location #2
If Articuno is not in that location or you fail to catch him on your first attempt, you can also find it at the Snowslide Slope. It's at the very top of the slope, near the cave entrance. It's on the cliff that overlooks the entrance to the ruins below.

Snowslide Slope

The legendary Pokemon in the DLC can sometimes be very difficult to get. I often used 40-50+ Ultra Balls catching each of them to this point. Before attempting to catch any legendary make sure you save the game and you're stocked up on the highest level Pokeballs you can find.

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A Giant Of Rock, Ice, Steel, Puzzle In Pokemon Sword & Shield Crown Tundra

A Giant Of Rock Puzzle In Pokemon Sword & Shield Crown Tundra
Another ruins puzzle simply reads "A Giant Of Rock, Ice, and Steel". This A Giant Of Rock Puzzle In Pokemon Sword & Shield Crown Tundra guide will tell you how to solve the puzzle so you can open the door to capture the final legendary Pokemon tucked away in ruins with a locked door.

There are a number of ruins scattered around, 4 in total. Three of them are home to Regirock, Regice and Registeel, all of which are one of each of the elements listed in the clue for this particular puzzle. Regice is Ice, Regirock is Rock and Registeel is Steel. You've probably already solved the clue just reading that back but if you have yet to figure it out, just read on below.

A Giant Of Rock, Ice, And Steel

A Giant Of Rock, Ice, And Steel
So you must have completed the three other ruins puzzle first. That includes the Walk Together With A Living Crystal Of Snow, Let Ring The Piercing Note, and Let The First Pokemon Hold A Never-Changing Stone puzzles. Once you have completed each of those and you have caught a Regirock, Registeel and Regice, add all three of them to your party.

Once you have all three of them in your party, simply interact with the door again. This will solve the puzzle and open the door. Make sure to save before you attempt to catch the Pokemon.

  • Catch Regirock
  • Catch Regice
  • Catch Registeel
  • Add all three of them to your party
  • Interact with the door to solve the puzzle

Once you are inside, the panels behave differently to the other Regi dungeons.

Electric Pattern

A Giant Of Rock, Ice, Steel, Puzzle In Pokemon Sword & Shield Crown Tundra
There is a choice here on what Pokemon you wish to fight and catch. This pattern above is for the electric Pokemon.

Draconic Pattern

Draconic Pattern

If you want to know more about the to types, check out our Draconic Or Electric Pattern Guide.

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Regi Ruins Draconic Or Electric Pattern Guide Sword & Shield

Regi Ruins Draconic Or Electric Pattern Guide Sword & Shield
In the final regi ruin dungeon, there's a choice. This Regi Ruins Draconic Or Electric Pattern Guide Sword & Shield will tell you both how to make each pattern on the floor so you can challenge the Pokemon type you wish, and details on which Pokemon emerge depending on your choice.

Much like choosing what Carrots to plant, this particular choice as a limited choice that is permanent. Whether you pick the Electric or Dragonic pattern is entirely up to you but it does influence what Pokemon appears and it influences what Pokemon you will get to catch. You do not get to make this choice again, so you can only keep one of the Pokemon.

Electric Pattern

A Giant Of Rock, Ice, Steel, Puzzle In Pokemon Sword & Shield Crown Tundra
This pattern above is for the electric Pokemon. The order in which the lights are lit does not matter, simply put the lights in this pattern. Choosing this pattern has you fighting a Regieleki Pokemon. It is electric and goes down really easy, so be careful when hitting it.

Regieleki Electric Style

Regielki starts with Thunder Cage, Electroweb, Extreme Speed, and Magnet Rise.

Draconic Pattern

Draconic Pattern
This is the second pattern, the Draconic pattern. Much like the Electric, the order does not matter, simply have the same pattern lit to challenge the draconic version of the boss. If you choose to go with the Dragon pattern, you can fight at catch Regidrago.

Regi Ruins Draconic Or Electric Pattern Guide Sword & Shield

Regidrago is a Dragon type Pokemon. He is caught at level 70 and starts with Dragon Energy, Dragon Claw, Hammer Arm, and Laser focus.

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Let The First Pokemon Hold A Never-Changing Stone In Pokemon Sword & Shield Crown Tundra

Let The First Pokemon Hold A Never-Changing Stone In Pokemon Sword & Shield Crown Tundra
Another riddle for a ruin is Let The First Pokemon Hold A Never-Changing Stone. This Pokemon Sword & Shield Crown Tundra guide tells you how to solve the Let The First Pokemon Hold A Never-Changing Stone riddle so you can lift the magic that keeps the door barred, getting inside to catch another legendary Pokemon in the DLC.

There are four different ruins in the Crown Tundra DLC. Each ruin has a puzzle associated with it and a legendary Pokemon inside. We've already covered the Let Ring The Piercing Note and Walk Together With A Living Crystal Of Snow clues, so now onto the third clue, Let The First Pokemon Hold A Never-Changing Stone.

Let The First Pokemon Hold A Never-Changing Stone

Let The First Pokemon Hold A Never Changing Stone
This is quite an easy clue to decipher. The "Let the first Pokemon" part clearly points towards your first Pokemon. This is the first Pokemon in your party, the one at the very top of the list. You can easily switch them around in the menu. That bit is easy enough, now the "Never-changing stone".

Experienced Pokemon players will immediately recognize the item it's referring to but for the rest of us, there's a lot of items in the world of Pokemon. The item you are looking for is called the Everstone. Go into your party and select a Pokemon and then select Held Item. Go into the "Other Items" tab and then press X to Sort. Sort by Name. You should easily be able to find your Everstone. I had about 20 at this point so they are quite common throughout the game.

Give the Everstone to a Pokemon and then make sure they are in the top slot of your party. Head inside, don't forget to save first, and then catch a Regirock.

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